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Nintendo's Nate Bihldorff talks about Luigi stepping out of Mario's shadow, and Nintendo's DLC strategy

Mario, and Mario's bro
by rawmeatcowboy
18 February 2020
GN Version 5.0

Nate Bihldorff, vice president of Product Development Design at Nintendo, was on-hand at the 2020 DICE Awards to accept anything Nintendo won, including Luigi's Mansion 3's "Outstanding Achievement in Animation" award. The USGamer gang had a second to talk to Bihldorff about the success of Luigi's Mansion 3 so far, and the unique genre's Mario's brother pops up in.

"Luigi in general, he's always the brother in the shadow, the older one. So to have him get on the same footing as Mario is pretty impressive, especially because the genre is not really a very common one. You can say Mario games are typically platformers, but what are Luigi's Mansion games? You know, they're isometric puzzle games. They're exploration games; they're adventure games. They're all those things all at once."

Bihldorff also talked a bit about Nintendo's approach to DLC. The company has taken a number of different approaches, including their own take on traditional season passes. Is there one method of DLC distribution that Nintendo favors over others?

"I think one thing that you can predict is that [Nintendo's] always unpredictable. So I wouldn't say that any of our current setups are necessarily indicative of one particular path we're gonna be chasing for the future. I think that you can count on us sort of trying everything out. Different things work for different games, and we'll probably continue to pursue that in the future."

[Link]