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Minecraft Dungeons executive producer explains the game's lack of building and destructible environments

It's all about adventure, exploration, and combat
by rawmeatcowboy
09 April 2020
GN Version 5.0

Minecraft has been one of the biggest phenomenons in gaming over the last 10 years. It's reached hundreds of millions of players, all of which have spent countless hours building amazing creations and digging down deep into the earth to see what's hiding. That's why some might find it strange that the upcoming spin-off Minecraft Dungeons doesn't feature building or destructible environments.

Wondering why the team decided to move away from those features? Kotaku talked to executive producer David Nisshagen to find out.

“This was a conscious design choice, as we wanted to offer an experience that differs from the Minecraft survival mode, and plays a little more like adventure maps play in Minecraft. We wanted to focus on the adventure and exploration themes in Minecraft, and that also means we focused on the combat. There is an element of creativity in how you build your character, though, and the many various combinations of equipment and enchantments you use at any given time.”

[Link]