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Telling Lies creator says The Legend of Zelda: Breath of the Wild was one of the game's biggest influences

The whole truth
by rawmeatcowboy
03 May 2020
GN Version 5.0

Telling Lies isn't your traditional video game, as it's an FMV investigative thriller game with non-linear storytelling. That's pretty far from what most people would consider a traditional game, but that doesn't mean there weren't traditional influences. In an interview with NintendoEverything, creator Sam Barlow reveals that Zelda: Breath of the Wild played a big part in development.

I had a lot of influences! But really the biggest were Zelda: Breath of the Wild and The Conversation. Zelda, well it’s the only game I can think of where the freedom feels so generous and genuine — the game is so player-centric, but it delivers on that. It’s the opposite of most open world games in allowing players to go wherever they want and that being truly satisfying. A masterpiece! I was aiming for a narrative game that had that sense of freedom and generosity. And with the movie The Conversation — it’s a story about obsession, surveillance and a man who becomes so focused on a specific recording, whose subtext and meaning transforms as he listens to it over and over again. And there’s a sequence involving a tape with a very clunky, analogue set of reels and buttons that really informed how tactile and hands-on we wanted the video watching interface to feel in the game.

[Link]