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Platinum Games' Atsushi Inaba praises Switch as ground-breaking, says PS5/Xbox Series X lack "extreme surprise"

Get ready for more backlash!

Platinum Games' Atsushi Inaba caught some backlash awhile ago for saying he wasn't too excited about the PS5 or Xbox Series X. Fans have been wondering why that is, and in a follow-up interview with VideogamesChronicle, Inaba has expanded on his comments. In his explanation, Inaba heaps massive praise on Switch, calling it a ground-breaking platform that opened up new possibilities. You can check out Inaba's full statement below.

I felt like when I gave that response there was a little bit of a backlash online to me being perceived as a snob or something! What I was trying to say was… I played Final Fantasy VII Remake recently and obviously so much has changed since the original game, especially with the graphical improvements. I’m always happy to see these makers that are pushing themselves to make more visual enhancements and improvements in technology, and I’m happy that we’re able to do more with each console.

But the comparison than I’m making is that… if you think back to the generation between Super Nintendo and PlayStation, and how we went from pixel art to 3D polygons… nobody could have ever imagined that a few years prior. When that stuff started coming out people were just blown away: they weren’t ready for it, they weren’t anticipating it… it was just so new.

Whereas I feel that the announcements that we’ve had for recent consoles generations, while all good and interesting, and of course I’m happy for us as developers to have better technology to work on… it’s a ‘perceivable’ future. There’s not the extreme surprise or the unexpected quality that I felt from the leap to previous consoles. Now I see the announcements and I think, ‘oh, that’s cool’ and then the next minute I think, ‘hmmm… what should I watch on Netflix tonight?’

But that’s just my personal opinion. As an industry, it’s all very promising and I don’t want to be perceived as too negative. But to give another example of my point, the Nintendo Switch was very ground-breaking in how it was able to just to take a home console and make it portable. It’s something that you hadn’t seen a lot of people doing before: it took this wall, that perhaps a lot of people didn’t know even existed, and broke it down.

Switch opened up all these new possibilities. I think the Game Boy and the DS also did that: there were so many surprises in those. If you compare that to when you’re simply seeing graphical improvements or just ‘faster, bigger’… obviously it’s nice, but it doesn’t have that same inventive quality that really surprised me with past consoles.

We haven’t seen everything from next-gen at this point, I think, and it’s still very likely that there could be a quality like that in these consoles that’s going to kind of be a game-changer, that’s going to change how games could be played. And if that is the case, then maybe they’ll blow me away. So I don’t want to sound like, ‘hey, I know everything about the new consoles and they’re boring’. But with the information that I have now, I haven’t seen any extremely big surprises.

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Hes right though, whether some of us like to admit it or not. The leap from PS3 to PS4 and 360 to One weren't that major in terms of graphics and visuals. PS5 and Series X look to be the same. I think we have reached a point in graphics where we cant look that much better. Their will never be another graphical leap like what we got from SNES to N64 or PS2 to PS3. Obviously draw distance, things on screen, loading times, and framerate can always be improved but the graphic fidelity has reached its peak IMO.

While I do wish the Switch was more powerful or Nintendo focused on hardware power a bit more (like they use to) you gotta admit the portability factor of the Switch is a huge game changer. Home console games on the go is one of the reasons why the Switch is so successful. Whether you like Nintendo's hardware gimmicks or not they always try to innovate which leads them to sticking out from the rest of the crowd.

That being said while Platinum Games has done a good deal for Nintendo (Bayonetta 2/3, Wonderful 101, and Astral Chain). You hear 3rd parties say this stuff all the time yet never have any exclusives to back up their talk/claims.

Hes right though, whether some of us like to admit it or not. The leap from PS3 to PS4 and 360 to One weren't that major in terms of graphics and visuals. PS5 and Series X look to be the same. I think we have reached a point in graphics where we cant look that much better. Their will never be another graphical leap like what we got from SNES to N64 or PS2 to PS3. Obviously draw distance, things on screen, loading times, and framerate can always be improved but the graphic fidelity has reached its peak IMO.

While I do wish the Switch was more powerful or Nintendo focused on hardware power a bit more (like they use to) you gotta admit the portability factor of the Switch is a huge game changer. Home console games on the go is one of the reasons why the Switch is so successful. Whether you like Nintendo's hardware gimmicks or not they always try to innovate which leads them to sticking out from the rest of the crowd.

That being said while Platinum Games has done a good deal for Nintendo (Bayonetta 2/3, Wonderful 101, and Astral Chain). You hear 3rd parties say this stuff all the time yet never have any exclusives to back up their talk/claims.

Also realism should start impacting gameplay more. Having physic related reactions to your actions or having stuff in the environment actively reacting to your actions, that's the leap I want to see. Since while not perfect there's just a point were smaller details impact more on screenshots than while playing the game.

Whenever Nintendo fails they're very quick to change and not looking back. They clearly know they can sell less powerful hardware if the software is good. But also I think they just like gimmicks, either to sell more or to just make it harder to emulate (I suppose).

Since Nier Automata they've been doing better, I've heard Astral Chain sold well enough. The Wonderful 101 seems to have had a lukewarm reception, but still most of the work was already there. I do wonder if they're shaking up Bayonetta, since they seemed they did pulled faster the second game from announcement to release way faster. Seems really odd, we've not see more of that game.

I feel like Bayonetta 3 might be a Scalebound/Metroid Prime 4 sort of situation.Maybe the original vision wasn't working out. Hashimoto (who did the 2nd game and may have been the director/one of the main designers on 3) abruptly left the company. And all previous work might have been thrown out in favour of a new direction.

Or it could just be they take awhile to make games now. Anime Cops apparently took 5 years(!) to make.

Bayonetta 2 also had a development cycle of about five years.

Yeah, game development can get out of hand. I've been watching Matt Muscles's What Happun1? series and what I've learned is a lot of troubled game development is basically starting over and over again do to bad management, game engines, and other pipeline issues that can lose a lot of work if an important decision is taken mid development. Other times bugs and glitches abruptly appear past the middle of the development itself, which is why I think some games are demoed with a version that they feel is gonna be the final one, but when the time to do testing it breaks apart and changes need to be made.

siavm
Thu May 21 20 10:52pm
Rating: 1

That maybe the reason I get Nintendo systems first. Nintendo goes out of their way to surprise you with gaming. Sure ultra realistic graphics are cool but playing your games anywhere is cool too. I am definitely not getting a ps5 or series x for a few years. Also cause I jumped into this gen very late (got the ps4 in 2018 and the Xbox one last year. So I am still playing through new games and a lot of the ones I missed.

If Nintendo dropped a new system in three years I would probably get that before ps5/series x. Also they make bad first run models. For the past two gens with Xbox I waited for the slim model. And since ps2 waited for the slim models on the PlayStation side.

I don’t always like surprises. Wii and Wii U were duds (to me) and I didn’t care that PS3 or 4 didn’t take any big risks because they were great. The portable nature of Switch hasn’t been a game changer for me because I don’t play on the go. That just makes it a weak home console. But I can appreciate that it’s a major feature for other people. After all, portable Nintendo systems have always been popular.

The major change is that it has become more stable in terms of support than their last 2 consoles. BotW,Mario Odyssey, and Indie developing growing are the main reasons the Switch grew a big install base very fast.

Mainly making it a Treasure Trove of a games of several generations, catering to both console and portable first party development and bringing handheld series to a console after a very long times (Pokemon and Fire Emblem).

In regards to new stuff though, with the Switch Nintendo does have focused on some odd projects. 1-2 Switch, Arms, Labo, Ring Fit Adventure. I just don't seem they're trying to focus on the same things as their direct competitors. And IMO their main weakness is that they just don't seem to have any passion or interest for online play, feels more it's just something they were obligated to have given how little care they've put to it compared to their games.

It’s a mixed bag. Ports of old games hold no interest to me. I’ve played them, and in some cases on better systems. Nothing wrong with them being there, it’s just no substitute for new content. I haven’t been wild about Nintendo’s new properties, like Arms.

However, games like Breath of the Wild, Mario Odyssey and New Horizons have been some of the best of those franchises. Breath of the Wild especially. What a game! I would have preferred it on better hardware but it was an amazing experience nonetheless. Those games weren’t great because they were on Switch though. To me, the hardware is a necessary so I can play those games but it’s not a game changer. Again, I feel that way because I don’t care about portables.

Their first party output while not perfect feels like it has focused more on what fans of several series have been wanting. Bringing elements or systems back from their more experimenting years or making compromises of mixing both old and new ideas.

I think the variety has been there, but yeah the bulk of it is indie (both new and old), remasters, ports or compilations, and weird projects like the ones I've already mentioned.

I don't know, not all players are the same. I just haven't been as invested in the top of the line new games. Bloodborne was fantastic, MGS 5 was the best stealth game I've played but the worst Metal Gear story. Arkham Knight was technically impressive but also very easy and the story just fel shallow. Nier Automata was also great but it looks like PS3 game and not even performs well on a base PS4 or PC and I think that last bit is my issue. I expect the Switch to perform as best it can, and I'm mad the base PS4 can't hold it's ground with several games that it should be able to run well or more smoothly (like Bloodstained).

Well, the PS5 and X series are stuck on TVs unlike the Switch so that's already a gap behind.

grcpan
Fri May 22 20 05:25am
(Updated 1 time)

Definitely new console gens have no big surprises, they are just getting better than the previous gen across the board, as you would expect. There is no need to fix what is not broken.

Which kindof brings about the point of why have new consoles anymore.

Because they are better in every way compared to their previous iteration?

Not by too much this time. At least it wont be nearly as obvious since graphics aren't going to be as noticeably better as previous generations. Load times are likely to be improved, some of the audio detailed at Sony's tech presentation seems it could be an interesting avenue to explore. Something a little more interesting or out of left field would definitely be appreciated.

grcpan
Mon May 25 20 06:25am
Rating: 1

Actually the difference is going to be quite big. The lightning models are vastly improved and are basically completely different to the ones used currently. NVMEs will not just improve load times, they will allow for extremely high detailed open world games, without needing to sacrifice fidelity to catch up, Star Citizen is a good example of this, it basically doesn't work without stuttering on computers that don't use NVMEs.

And obviously on top of that, current gen is stuck with crap CPUs for far too long, so there will also be a lot more juice for better AI, etc.

The only game that seems to have improved with lighting is Minecraft. Other games utilizing raytracing seems to look the same still, like Control for example.

I'm not sure the level of detail will be significantly higher, but definitely less in the way of trying to downscale to make things work.

I was solely mentioning graphical improvements in my comment, at least that was my intention. AI, assuming devs actually put the work into that area, would improve with the better CPUs. But that isn't something as obvious a change.

I suppose but still it needs to feel more exciting. It's part of the course the first months aren't stellar for new consoles, since they mainly have cross gen games, tech demos adapted into early releases and still establishing the foundations of their console menus and features.

The question this time is, how smoothly can they make the transition?

I agree with his statements regarding the PS5 and Series X. I find it rather hard to be excited about either system when most of the info that know so far is that they are very similar to the previous systems except they are faster. Though I will admit that the PS5 looks a tad bit more interesting with it's Dual Sense controller and the possibility of getting follow ups to Horizon Zero Dawn and Spider Man because I really lover those games.

dubbie
Fri May 22 20 01:03pm
Rating: 1

Guys the PS5 and XSX will be a much bigger leap than the PS4/ONE were to last gen, thanks to their modern CPU and SSD.

This gen wasn't a proper leap at all but still produced many amazing games i think next gen will be a hit with developers and games.

Of course the Switch is awesome too with its hybrid nature

When I read the headline, I was totally ready to rip into this guy for whatever reasons he had for biting two-thirds of the hand that fed him and his company... but actually reading his words, I found myself thinking, "I don't see any problem with his logic here." I do like a pleasant surprise, whether in media or life (I'm one of the poor saps that actually liked The Last Jedi because it didn't go the obvious route with Rey's parents... at least till the next movie), and if I were a game dev working on slightly more advanced versions of the same hardware day in and out... yeah, I think I'd appreciate Nintendo a bit more. I don't agree with ALL of Nintendo's or Platinum's decisions (I was also one of the few that didn't like Wonderful 101 before the remaster; I swear you'd need three hands to play that game at the pace it gives you, two to hold the Game Pad, and one to hold the stylus), but I do follow Inaba's logic here, and have even experienced what he's talking about myself.

Kind of a long-winded way of saying "I was irritated at first, but then agreed with him on the feeling of excitement", but that's what I tried to say with the rambling jumble of words above.

Yeah, he has a great point. New consoles weren't all just about flashier graphics but new features for better immersion like analogue sticks and rumble. And now VR etc. Of course technology advances in the sound and graphic department, which is damn good, but not everything in a game either. And eaker hardware can sometimes get devs to go very creative with graphics and get real artistic, not just push polygons. Astral Chain is a prime example for this. It has some amazing gameplay and damn good visuals. An instant favourite. Yep, it's up there with the Bayinettas and !=!s and MadWorld etc. With all that said, I am not excited for the XsX AT ALL, but the PS5 has my attention. Very so. I'll get a gaming PC instead of the XsX since all the games on Xbox are coming to PC anyway, and on PC I hae VR and several games not hitting the XCsX. PS5 has a very fascinating controller, we know it's get eclusives and VR, so, yeah! A better deal already.

Oh and talking about PLatinum and favourite games: Nier: Automata. We all know Platinum helped with the gameplay, but it's not a Pure PLatium game. I am happy it helped them out so much, the deserve that with their great job, but it's more a Yoko Taro game with help from other teams. And they all did a fantastic job. What a ride it is!

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