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Fairy Tail producer on why the game is a turn-based RPG, and total playtime

Insight from the producer
by rawmeatcowboy
29 July 2020
GN Version 5.0

Fairy Tail is finally releasing on July 31st, 2020 after quite a lengthy delay. In a lead-up to launch, Gematsu had the chance to talk to producer Keisuke Kikuchi about various aspects of the title. First up, Kikuchi explained why Fairy Tail is a traditional RPG instead of an action-RPG.

This allowed the game to be accessible to any player, giving anyone the ability to utilize their favorite character to unleash satisfying magic attacks such as the Magic Chain abilities and legendary magic attacks. I think this system also allowed the game to more easily display the characters working together with their party members.

Kikuchi also talked about the total playtime players can expect.

It will take roughly 20 – 30 hours to complete the main story, and there is content that players can tackle after that as well. For example, there are high level S rank quests, and a very strong character that did not join Natsu’s party in the original manga or anime. We really hope that players have fun with all of this end game content.

[Link]
 
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