Minecraft Dungeons came to all major platforms a few weeks back, Switch included. Obviously the Switch version took a bit more work to get things going, but the end result puts the game neck-and-neck with other versions. In an interview with Nintendo Life, producer Steven Taarland explained the biggest challenge in getting the Switch version up to snuff.
Performance is often the main issue running games on Switch. Unfortunately, compared to PC, PS4, and Xbox, the Switch just doesn’t have the same hardware capabilities. We spent a lot of time optimising content, improving loading times, and ensuring hosting a 4 player on game was as stable as possible. There are of course some compromises to graphical fidelity that need to be made, but ultimately myself, the team at Double Eleven and the team at Mojang Studios are proud of what we brought to Nintendo Switch players.