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Mortal Kombat 11 - new update available, character and Brutalities adjustments

by nintendaan
07 August 2020
GN Version 5.0


General Gameplay Adjustments
Move list corrections
Adjusted the minimum health requirement for many Brutalities that have that as a requirement

Kombat League / Online
Forever King Lobbies will no longer sometimes prevent users from joining after the room been full but now has open slots
The Reward Screen after a Kombat League Season has ended no longer has an additional confirmation prompt when dismissed

Character Specific Adjustments
Cassie - Fixed a rare issue with drone moves could become disabled if BL-118 Energy Bounce was interrupted at a specific time during certain circumstances
Cetrion - The Smoked Flesh Brutality now has the requirement “hold Down during hit”
Cetrion - Deadly Winds & Deadly Winds Amplify visual effects no longer sometimes linger after they have been projectile destroyed
D’Vorah - Fixed a rare issue which could cause her Ovipositors to disappear during gameplay under certain circumstances
Erron Black - Fixed issue with hat using an incorrect animation if time out loss occurs at specific timing as forward throw connects
Geras - The Break Down Brutality now has the requirement “hold Down during hit”
Jade - The Looking Good Brutality now has the requirement “hold Away during hit”
Jax - The I Said Sleep Brutality now has the requirement “hold Down during hit”
Johnny Cage - The And The Award Goes To Brutality no longer requires the Say Cheese Gear Ability
Kano - The Bonzer Brutality now requires “hold Away during hit”
Kitana - The Punished Brutality requirement is now “hold Down during hit”
Kitana - Edenian Fade is no longer throw immune when she has landed and now displays Punish instead of Kounter when hit during its landing frames
Kitana - Arcing Sai (Edenian Fade) now displays Punish instead of Kounter when hit during its recovery frames
Kollector - The Slice Slice Slice Brutality now has the requirement “hold Towards during hit” and no longer requires first hit
Kollector - Adjusted visual effect location for the Relic Lure impact effect
Kung Lao - Fixed issue with Hat using an incorrect animation if a time out loss occurs at specific timing as Toward Throw connects
Raiden - The Brutal Bolt Brutality now has the requirement “hold Up during hit”
Raiden - Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has an adjusted hit region while the opponent is in a kombo
Skarlet - Bloodshot Amplify can no longer not have a projectile spawn when done with specific timing
Skarlet - Fixed issue with Dagger disappearing during gameplay if her throw is interrupted at specific timing
Sub-Zero - The Big Leg Brutality requirement is now “hit 4 Brutal Kicks during match” (was 6)
Sub-Zero – The End of Round Taunt Ice Clone Teleport will no longer sometimes cause Sub-Zero to become invisible in rare circumstances
Sub-Zero - Fixed (Air) Polar Axe using an incorrect animation in a Tower match when done immediately after the match has begun
Shao Kahn - The Charging Through Brutality now has the requirement “hold Away during hit”
Shao Kahn - The Head Kabob Brutality no longer requires first hit
Shao Kahn - The Nothing Left Brutality now has the requirement “hold Down during hit”
Shang Tsung - The Inclement Weather Brutality now has the requirement “hold Down during hit”
Shang Tsung - Fixed a rare visual issue when morphing into Raiden that could causing his cape to use an incorrect animation
Nightwolf - The No Leg to Stand On Brutality now has the requirement “hold Down during hit” and no longer requires first hit
Nightwolf - Fixed Razor's Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now does the correct chip damage on block
Joker - The Head Case Brutality requirement is now “perform ‘C C D D E G E C’ 3 times” (was 5)
Terminator - Terminate armor is no longer sometimes removed when his Fatal Blow misses or is blocked
Terminator - Terminate visual effects will no longer linger after a Mercy is performed
Fujin - Wind Barrier is now able to parry Liu Kang's jump & hop attacks, Frost's Hop Kick, and Kollector's Hop Kick
Fujin - Wind Barrier will no longer sometimes have lingering visual effects when it is interrupted
Fujin - Fixed some rare audio issues when Whirlwind (Away + Back Punch, Front Punch + Front Kick) and Tailwind (Towards + Back Punch, Front Punch + Front Kick) are interrupted
Fujin - AI can now perform the attack followups to Sky Wakka
RoboCop - Missing with various attacks under certain circumstances will no longer enable autoblock when opponent is in the Cheval Trap Amplify or Electric Grenade Amplify hit reactions
RoboCop – Fixed a visual issue with Cobra Cannon using an improper animation for the first few frames in certain circumstances
RoboCop - Active Patrol and Reactive Patrol now displays Punish instead of Kounter when hit during its recovery frames
Sheeva - Fixed an audio issue with Untamed Fury Amplify sometimes missing sound effects