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Yuji Naka talks Balan Wonderworld story, characters, costumes, development, franchise interest, and more

Words with the big man himself
by rawmeatcowboy
07 August 2020
GN Version 5.0

Balan Wonderworld was announced for Switch just a couple weeks back, and now we have some new info to share. Director Yuji Naka sat down with IGN Japan to discuss the game, and you can find a summary of details from that interview below, courtesy of Redditor HeadBVSS.

- development started in July 2018
- Naka wants people all over the world to enjoy the story
- Naka used the "Nights" approach, and feels the game has slight ties to Nights as well
- the goal is to express the game's story without using words
- the gameplay is very focused on action
- costumes are assigned unique actions
- you could have multiple strategies for defeating bosses depending on which costume you use
- there are multiple stage gimmicks and puzzles to suit each costume
- there will be hidden costumes as well
- there are more than 80 types of costume designs
- there will be a panda costume
- Balan is a charismatic entertainer
- Balan is sometimes unpredictable, humorous, graceful, and mysterious, and never tires of viewers
- Balan invited the protagonists Leo and Emma to the Wonder World
- the story only changes slightly depending on which main character you choose
- with two controllers, one person can control Leo and the other person can control Emma for local co-op play
- it seems the Switch version will allow you to play with a single Joy-Con in co-op
- as this is a musical action game, the casts dances to the music throughout the stages
- when you clear a boss, all the characters on that stage will celebrate and dance
- the composer, Mr. Yamazaki, was told "I want you to give the soundtrack a sense of mystery"
- this could turn into a franchise depending on how this installment is received

[Link, Link]