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A Quiet Place creators were given the chance to write a Resident Evil movie, but passed on it

Now that would have been interesting
by rawmeatcowboy
21 October 2020
GN Version 5.0

Scott Beck and Bryan Woods were the writing team behind A Quiet Place, the mega-successful horror film directed by John Krasinski. That film opened up a lot of doors for the writing duo, and gave them opportunities to create all sorts of projects. One of those opportunities was for a Resident Evil movie, which the two ended up passing on.

In an interview with, Bryan Woods shares details on their ideas for the film. While the duo did pass on the idea, it seems they're open to revisiting in the future. Hopefully you're listening, Capcom!

"There's been a lot of stuff that's crossed our desk. There's been stuff where we're like, 'Oh wow, thanks for thinking of us. What an honor.' But wasn't the right thing,. I think the one thing that crossed our desk that we explored for a second and would be open to continuing to explore it, although I think they probably wouldn't want to go in as outrageous of a direction as we would want to take it, I think they want to go in a more conventional direction, but Resident Evil is probably the one piece of IP that we were interested in that's crossed our desk, just because we grew up with that first game. The first game was so cinematic and it was like the scariest thing. It almost felt scarier than any horror movie. We'd invite all of our friends over and one person would play the game. We'd all just watch as audience members and shriek anytime something scary happened.

We thought the zombie genre has gotten so tired. We've just seen every iteration of zombies you could possibly imagine. So, how do you do something new? With Resident Evil, we were like, 'Oh, maybe you could approach it like Sam Mendes approached 1917 and just do this insane, outrageous oner in the zombie genre with Resident Evil,' which feels organic to Resident Evil because those games feel like one big piece of movement and sustained piece of suspense. That was the one thing that we toyed with for like, five seconds. But, outside of that, the thrill for us is just creating new ideas and new worlds."