It not the same though, and I don’t think people understand what I'm saying. I'm not slating the game or saying it's flopped. It won't, and it's Nintendo's(and Koei Tecmo's) big and only holiday title, albeit, in a non Covid world, this would never be the case. But that's a separate discussion.
I'm saying there aren't 3 million Switch customers who own Hyrule Warriors: Age of Calamity. Nintendo have produced enough copies, both physical and digital to accommodate that demand, and it's at least how much they expect to sell, eventually, probably quickly.
This is a marketing statement from Koei Tecmo, but it's also Nintendo as well, and they will push for its success. I wouldn't be surprised if they Tweet it out tomorrow. It's advertising, and it's been posted by loads of sites. It's them saying look how much faith we have in the game, how confident we are of its success, because we think it's great.
Nintendo pulled the same trick with Octopath Traveler.
https://twitter.com/NintendoUK/status/1025275103465103361
The game had come out a couple of weeks prior. I don’t believe it had SOLD 1 million copies at that time. That was the very beginning of August, the following April, when Nintendo posted their financial results for the fiscal year ending at the end of March, the game had sold 1.17 million copies, physical and digital. Yes, the game got there eventually, but that was over 8 months.
I see people within this story, having digs at me, some direct, some indirect, and their posts clearly show they don't know the difference. I also don't think some people understand how game sales work. If a game flops, retailers can return unsold copies. It's not like once a game is shipped, that’s money in the bank for the publisher, and the retailers take the hit should it fail.