The end result and how well it works is neither here nor there but I would have imagined getting a mechanic that originally relied on an IR sensor working with only a gyroscope would be more work than getting a game that was originally designed entirely around working with a gyro to work with a gyro but hey.
And I get that regarding the art, but simply upscaling a game doesn’t automatically improve things across the board. They could have just upscaled Twilight Princess to 1080p when they made that remaster but the textures originally built for a game maxing at 480p would look horrible at a higher res, hence the complete overhaul on textures that version saw. Skyward Sword doesn’t have as much of that problem given the simpler, cleaner art style they went for with that game but the lower resolution textures are still noticeable on this version- maybe that’s a decision to try and retain some of that painterly style of the original. I just feel with some attention and extra work they could have made the game pop even more but it seems they’ve just bumped the resolution and called it a day. Again, it doesn’t look bad at all but certainly they could have done more with it.
And agreed- major missed opportunity with the camera in those games. There was a lot of TLC they could have given to all three games in 3D All Stars that they just ignored entirely. That collection was one of the disappointments in gaming for a while.