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Q-Games slated to celebrate the anniversary of the Star Fox franchise by interviewing lead developer Dylan Cuthbert

Q-Games is a video game development company that was originally founded by game developer Dylan Cuthbert in 2001. Since that team, the company has gone on to develop a variety of games including games in the Star Fox franchise. In celebration of the company's 20th anniversary and the Star Fox franchise's birthday, Q-Games will be releasing some interviews with Dylan Cuthbert regarding his time working on Star Fox games. We will post more information regarding the interviews here on the site once they are released.

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Are we hinting a new game at least or a cameo appearance in other games?

topher6490
Mon Feb 22 21 11:37am
Rating: 1

This guy has to be tired of being asked the exact same questions every few years.

I hope Zero wasn’t the death knell for the franchise. It’s clear why that game bombed hard. Give it to Q, Platinum, even Treasure or something and just let them make a pure arcade sequel to 64; one that’s not hamstrung by a desire to make use of unique hardware just because they can. If that doesn’t sell then sure, the franchise is dead; but given 64 3D supposedly sold over a million units given its Nintendo Selects status I don’t believe the hunger for a new traditional Star Fox doesn’t exist.

lylatroid
Mon Feb 22 21 12:45pm
Rating: 2

Platinum DID Zero. It has a mixed reaction to the game. I personally like it.

I know. Co-developed with Nintendo. That’s why I said “let them make a pure sequel”- one that’s not bound to controller gimmicks or being a retread of the N64 game, decisions that were almost certainly made on the Nintendo side of the partnership and not Platinum’s. Had it been Platinum left alone to make it we’d have likely had a game that would’ve looked far better than what we got (not splitting resources between running one view on the TV and one on the GamePad) and one that would’ve been much more creative with its levels and settings given Platinum’s pedigree. Thoroughly unconvinced that Zero was a proper representation of what a Platinum game could (and should) have been. I know it has its fans and that’s cool, I didn’t hate it but surely you have to agree it could have been much more than it was?

How does one sell that series for 60 dollars?

Even Zero wasn't full price if you didn't bought it with SF: Guard.

Even Starlink didn't got as much push by having Star Fox characters.

All in all, the logic seems to be that it'll need to be changed further.

Mon Feb 22 21 04:11pm
(Updated 5 times)

Does it need to be $60? We used to get plenty of budget games from Nintendo. I know it’s their philosophy nowadays but it seems ridiculous to be all-or-nothing and completely forgo the budget experiences they used to embrace.

Even still, I don’t see the evidence for why a full priced Starfox couldn’t sell. Starfox games have been at least a million sellers in the past, as recently as 64 3D and going back to Assault/Adventures. If we’re looking at Zero as the indicator of current interest in Starfox, then as I said, it’s clear why that game bombed. Gimmicky controls and gimmicky mechanics that didn’t meaningfully improve the experience, a retread of the N64 game in setting and levels, a very mixed critical reception and on a platform with a fraction of the Switch user base. As a huge Star Fox fan nothing about it appealed to me and made me want to support that direction so I bought it when it hit a dirt cheap price. Wasn’t the worst game I’d played but it completely missed the mark on what I wanted from a modern Starfox game.

And Starlink is not a Starfox game. That game had its own issues and a tie-in to another franchise (that didn’t emulate the gameplay of said franchise) wasn’t going to stop the fact that it was an expensive toys to life game in a time where that bubble had burst not too long before it released (I know it wasn’t TTL in the same way as Disney Infinity or Skylanders but on the face of it that’s what it looked like to most).

If they made a solid, completely original game today focusing on what makes Starfox Starfox and it flopped then sure- it’s fair to assume there’s no interest in the franchise any more. But Zero should not be the litmus test for whether desire for more Starfox exists because it’s so clear why that game struggled. I’d hope Nintendo would be able to recognise that but I’m not holding my breath. “It needs to be changed further” is completely the opposite to what needs to be done to Starfox and that’s exactly the problem. The last time we got a game that was exactly what most fans wanted from the franchise was 64 3D, and the time before that was...Starfox 64 itself. Since then we’ve had games that branched off into totally different genres (Adventures and Command), Assault that was half classic and half third-person shooter and Zero that tried to reinvent a wheel that hadn’t even been given a chance to wear out. Make a game that caters to the fans who’ve wanted just a great, no nonsense arcade shooter since Starfox 64 and then we’ll have a good idea of whether the franchise is dead or not, because that’s what people actually want.

I think the issue is translating this type of game to HD. I think it also needs more to do after the regular campaign.

And also like any recurrent Nintendo franchise, what Star Fox is missing is a dedicated team and staff. Besides Miyamoto there hasn't been a producer eager to work on this IP. I think that's also part of the reason why there haven't been and F-Zero game. One has to remember that a game not doing well can mark issues for any studio or developer. So it's a bet making something that hasn't prove itself in a long time as Star Fox.

Cuthbert and co are a pretty talented bunch and based in Japan. Bit of a shame because of that they can't have some sort of input into a future Starfox game. A remake by him and his team on the original would be a nice start.

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