Don't feel bad, even Ghosts ‘n Goblins' director can't beat the NES version

The shining example of NES tough

Most titles tied to the Ghosts ‘n Goblins franchise are known for insane difficulty, but there might not be a more punishing version than the NES port. That wasn't by accident either. In an interview with Game Informer, series director Tokuro Fujiwara discusses the plans to crank up the difficulty for the home port, which led to him being unable to beat the game all these years later.

“The arcade version had a reputation for being difficult, but there was a demand to make the NES version even harder since it was thought the game would be too easy for those who already played it at the arcade. We thought, ‘OK, let’s make it a little harder’ but as we made further and further adjustments, it ended up becoming the hardest game in the series. To this day, I don’t even have the confidence to beat the NES version of Ghosts ‘n Goblins. But, if you have the chance, please give it a shot and experience the ultimate difficulty.”


The NES game is pretty flawed.The Mega Drive and, especially, the SNES installments are top-tier though.

Yeah Micronics making this port was a recipe for disaster and it's not just a hard port due to different design choices: it's a hard port due to being a porting disaster and a bad game all around on NES.

Maybe if the game was less difficult, making us play through the game twice wouldn't be such a dick move.

This game made me pretty frustrated as a kid.

I understand the decision of making a hard game, but come on.
I've played the NES version via the NES Classic Edition and let me tell, that's a beating I didn't enjoy, unlike Donkey Kong Country Returns.

If I had played the arcade original back when I was a kid, probably I'd have learned to curse using the F word. If I had gotten the NES game, back, I'd have probably sold it right away.


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