PR - Hard West debuts today in physical format on Nintendo Switch

Along with the "normal" edition comes an amazing Collector's Edition loaded with extras.

Madrid, July 10th, 2020 – After becoming one of the most acclaimed turn-based strategy titles on Nintendo eShop, Hard West makes the leap to physical format on a double feature.

The original CreativeForge Games title hits stores today for Nintendo Switch in both a 'classic' physical format and a spectacular collector's edition packed with all kind of extra features.

Developed by CreativeForge Games, Hard West is a supernatural western with mechanics inspired by turn-based strategy classics like XCOM. Only here, instead of taking on aliens, we’ll survive in the Wild West against gunmen, hustlers, demons and the undead.

Satan walks through these dusty scenarios, and it won’t be long before we see his footprint across eight chapters that host 40 missions where strategy will be as important as good aim.

Throughout this dusty and satanic adventure we will face two very different mechanics in which our acts will mark the course of the plot and the destiny of the characters.

Through the successive maps we will be visiting different locations in search of gold and resources with which to improve our team and the items we will use when it is time to draw our weapons.

When the time comes to go “into action”, each of our characters will have different parameters that will vary depending on the cards we have assigned them (which provide extra advantages and skills), their weaponry and the location we assign them throughout the scenario of the confrontation.

We can even distribute them on the upper floors of the buildings, something very useful when you have a character specialized in shooting at long distances.

Distribute your men around the map and use the surrounding elements as covers. In Hard West world, shooting face to face is suicide. Use the cellar doors as a parapet and watch where they put their backs – the wood won’t stop a bullet.

And don’t forget to study every detail of the scenario: metal objects and surfaces can make bullets bounce, a pretty useful manoeuvre that can turn a dogfight into a deadly pool carom. And watch out for shadows: they can tell you the position of an enemy, no matter how well he’s parapetted.

One of the newest aspects of Hard West compared to other turn-based strategy games, besides the supernatural element, is the importance of luck in the game mechanics, both when shooting at an enemy and when taking a shot. This makes every game different, regardless of the player’s skill.

Hard West also stands out for its excellent setting, which has a lot to do with the soundtrack created by Marcin Przybyłowicz, the composer of The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt, who also worked as a sound designer on The Vanishing of Ethan Carter.

If you’re a fan of turn-based strategy, or just want to try something completely different to what’s usually in the Nintendo Switch catalogue, you shouldn’t miss Hard West. It’s tough, sinister and offers a whole new take on the Wild West. If dysentery and bullets don’t kill you… the Devil’s work will.

Volta-X - beta announcement trailer

Volta-X blends real-time decision-making and strategy into action-packed 1v1 battles. Customize and operate your own giant robots, called Voltas, and manage a diverse crew of pilots as they build up their base from scratch. Unlock and upgrade new weapons as you climb the ranks, and explore nearly endless customization combinations to improve your roster of Voltas. Players will also be able to dive into Volta-X’s thrilling single-player campaign. As the story unfolds, the pilots will have to work together to prove themselves as the best of the best, while discovering dramatic secrets about each other, and the global threats lurking in the shadows of the WVA’s past.

Radical Rabbit Stew - video interview

Sold Out's Community Manager Sean chats to the Radical Rabbit Stew developers Julian and Fredrik from Pugstorm about making their upcoming game.

Radical Rabbit Stew will be available to download on July 16th 2020 for PS4/Xbox One/Nintendo Switch/PC - Steam.

Limited Run Games - Star Wars Episode 1 Racer physical editions now up for pre-order

Overcooked 2 - Sun’s Out, Buns Out update available on July 16

The Sun’s Out Buns Out update for Overcooked 2 has been dated. From July 16, Nintendo Switch gamers can download the update and experience even more cooking co-op goodness!

In addition to two new canine chefs, the update sees two tantalizing dishes arrive on the menu, and an additional five fresh levels to cook through.

Key Features:

– New chefs: A new pair of lovable canine chefs are ready to help (or hinder) players in the heat of the kitchen
Summer recipes: Whether it’s cooling off with an ice cream float or staying healthy with a summer salad, chefs have two new dishes to rustle up
– New levels: It wouldn’t be summer if you didn’t get to go on holiday, and Sun’s Out Buns Out takes you to five new destinations
– Start the party: What’s better to start the summer than a parade? Expect fireworks, confetti, and floats to spice up your game

The Sun’s Out Buns Out update also sees the return of Carnival of Chaos’ sauce dispensers, as well as new hazards like fireworks, which might light up players’ kitchens (in all the wrong ways!)

Neon Abyss - more gameplay

Neon Abyss is a frantic, roguelike action-platformer where you run ‘n’ gun your way into the Abyss as part of the Hades formed ‘Grim Squad’.

Creepy Tale - more footage

Find out the dark story that befell the once-calm and peaceful forest, turning it into a terrifying place filled with otherworldly evil. Solve the secrets of the forest and save your brother!

Don’t Get Caught not releasing on Switch eShop, publisher says listing was an “accident”

Don’t Get Caught, a suggestive game that received a Nintendo eShop page yesterday, will not be coming to Switch after all. Ultimate Games has reached out to Nintendo Life, stating that it was an accident. They didn’t elaborate on why the listing appeared on the store front in the first place. For more context on the game, see our previous post here.

Thanks to NGamer01 for the heads-up.


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