Experience fast-paced hit-and-run gameplay. And never do the same thing twice, thanks to procedurally generated levels and random items. All in highly refined, modern, hi-res 2D art.
Somehow chaos has entered the comic book multiverse and your whole world has gone nuts. That’s how your story starts: You’re from a long-gone era, and were once a great hero, but now things have gotten worse – your powers have been lost! Your quest is simple, yet deadly – you need to write your story anew and relive your greatest accomplishments. Order will be restored when and only when you prove you are the true Badass Hero.
Your guns are your best friends, and ink is the new gold – collect it from defeated enemies to upgrade your hero. The more dynamic and forceful your play style, the greater the rewards! There’s a cost though – stay focused at all times, or you’ll die sooner than you think.
In this video, Liam takes a look at Ubisoft's Finished but Unreleased Nintendo Wii U Game titled "Know Your Friends", which was a multiplayer game based around social interaction. The title had a series of games about how well you knew the people you're playing with, and what you secretly thought of one another. The game had a cut-out art style, with most of the game's visuals using cut up images and photography, and its character animations being inspired by the Muppets.
Sanei Boeki revealed their Super Mario Odyssey Wedding Couple set just a couple weeks back, and now we have a look at the fancy packaging the pair comes in. If you only want one of the dolls, you can still buy them individually. This duo set should become quite the collector's item!
Mario + Rabbids: Kingdom Battle dev Xavier Manzanares recently sat down for a string of interviews to discuss all sorts of things about the game. In the video above, two particularly interesting tidbits are discussed. We learn why the game doesn't feature online multiplayer, and hear about a cut error mechanic.
Lack of online multiplayer
One of the questions asked was the lack of online multiplayer. Manzanares said the development team decided to focus their attention on local multiplayer, as online multiplayer brought new challenges.
So basically, when we started working on this game (and I guess you can say the same thing about other games), we had to think about the scale and what we wanted to do. From the beginning, we wanted to have cooperative because we felt that a multiplayer based on the turn-based system because I could help you and you could help me. We did not know how people would react to turn-based tactics. Would it be accessible enough? And the cooperative was one of the answers.
From the beginning, for us Switch was a platform with which you could play wherever you wanted and being able to play with this little screen wherever you wanted, with the controls locally, was good enough … So we focused so much attention on it that we did not even get to design or focus on anything online because the online brings new elements in which you must come to think, new challenges. It is not only doing it online, it is also how to communicate it, what you indicate, how fun it is. It’s fun to see the other person’s reaction when you’re playing locally … it’s different and that’s why, at the beginning of it all, we decided to focus our attention on the local multiplayer.
Cut error mechanic
Perhaps the one I remember best (Because I still think about it today) is the error mechanism . You could miss combat. Practically, your weapon would turn against you according to a percentage. Let’s say that you are pointing at someone from a great distance and your weapon is very powerful, but because it is very powerful, the possibility of hurting you is also very great. We had many elements around this mechanics, such as the fact that secondary states could be added. So with states like push or bounce, the weapon explodes and you fly away. And then it became a strategy. Some of our weapons were not very powerful, but they had great potential to explode. It was cool, because in PVP, you could use them as a way to escape bad situations … So it became very complex, but was it cool? … We took it away, but it took months to decide.
Along with this new trailer, No Heroes Here has gotten an release date on the PS4. The game is now set to launch on May 29th, 2018 for the PS4, but there's no word on the Switch release date yet. Last we heard, the date was Q2 2018. Perhaps the game will hit Switch this week as well.
9:30-10:00 - Welcome
10:00-12:30 - Mario Kart 8 Deluxe May 2018 Grand Prix
12:30 - 14:00 - Rocket League
14:00-15:00 - The @NintendoVSUK Show featuring Mario Tennis Aces exhibition match
15:00-17:00 - Tournament finals
Unleash an arsenal of shots and strategies in all-out tennis battles with friends, family, and fan-favorite Mushroom Kingdom characters. Whether you play locally,* online,** or using simple motion controls, intense rallies await! In Adventure mode, experience a new favor of tennis gameplay, with a variety of missions, boss battles and more.