Kirby's voice actress details the process of recording lines for 'Kirby Terry' in Smash Bros. Ultimate

It was a secret at first!

Terry Bogard is now available in Smash Bros. Ultimate, which means Kirby has a new transformation. In a new blog post, voice actress Makiko Ohmoto, who performs the voice of Kirby, explained how it all went down. Check out the full blog post below, with translation courtesy of PushDustIn and Ninten89.

So Terry participated in Super Smash Bros. I almost never play fighting games; I only played two of them: Street Fighter 2 and Fatal Fury, when I played it together with my younger brother who really enjoys them.

During the recording, they would always say “This is a character from a certain game” without actually telling me the actual title, but I remember hearing these quotes very much.

So when I asked,
“Is this Fatal Fury?”
“Oops! It got spoiled. That’s right.”
“Is this Terry Bogard?”
“That’s right, that’s right.”

Yaaaay!! It’s Terry! And thus personally, my tension went up so much. I tried to imitate something like native English. Was that how his voice [sounded like] at that time?

Screaming the very famous finisher attack quotes of protagonists from games I played in the past, like SF2, Garou, and also Dragon Quest, is a really pleasant thing.

Recalling those memories is so fun. The people who created them should have had even more fun.

I just watched the video right now. Sakurai-san… he created over 20 models… He also included 50 songs… He always throws the ball with all his might in order to make everyone pleased the most as always, that’s really great indeed!

And Terry is cool~ If I can use him it’s going to be so much fun~ But it might look difficult Dear all veterans, please handle him well.

I also wanted to say ‘Burn Knuckle!’

Square-Enix details SaGa series plans going forward

More, more, more!

The SaGa series is seeing a resurgence thanks to Square-Enix's re-release of classic titles, and efforts with new titles. Can we expect even bigger and better things going forward? Here's what Square-Enix's Masanori Ishikawa had to say on the matter.

“I’d like SaGa series general director Akitoshi Kawazu to continue to create new entries that offer the latest RPG experience, like Saga Scarlet Grace: Ambitions. I’d also like to create an environment that would allow you to play past titles in the series as well as collaborating with other titles, doing concerts, and adding new value to the series. Also, please look forward to the SaGa series 30th anniversary that kicks off at the end of this year.”

New Super Lucky's Tale devs on cut content, sequel ideas, and Nintendo's enthusiasm for the project

Lucky indeed!

New Super Lucky's Tale has come to Switch, and it's pretty much the definitive version of the original Super Lucky's Tale. That said, there are still plenty of ideas the team had to leave on the cutting-room floor, as well as thoughts on a sequel. In an interview with Nintendo Life, creative director Dan Hurd talks about all of that content.

We even had some early prototypes where Lucky had like a companion character, there's something I would still like to do there at some point, I think we got too complicated with it, but there's a really cool opportunity for that if we go into like a sequel or something from this title and those are the types of things I immediately look to.

How do we further refine the core of what we love about this, but really shake-up other pieces of that make it feel fresh and invigorating. I would probably like it a little less if it just didn't add that much to the core experience, cause then why am I spending time with it - I want our players to really experience something fundamentally new by the inclusion of that, so that's kind of the high bar we've set...for new moves or new characters, they kind of must add that breath of fresh air of the way you experience and approach the game.

Of course, this project wouldn't have happened in the first place without the go-ahead from Microsoft. As we've mentioned before, Nintendo was more than happy to see the game come over as well, which only goes to show how strong the relationship between Microsoft and Nintendo has been lately. Later in the same interview, Playful founder Paul Bettner and company president Mark Stanley talk about just how much the enthusiasm from Nintendo helped fuel their dev team.

We saw that energy and that passion the [development] team had to keep going with the Lucky franchise and we said okay let's just keep going, let's take that and put it into the product and keep evolving it and improving it

We met with Nintendo after that...we combined those superpowers with the energy Nintendo brought to it when they first laid their hands on the game, on the early builds of the game - they were so thrilled by it and that just energized us even more

And we felt that the Nintendo audience was such a perfect fit for a game like this, but we didn't know at the time how Nintendo was going to feel about that, and it has just been the most warm embrace by their team, they played it - they didn't know either, I think, but they sat down they played the game and you know they kind of just looked up and smiled, that's it basically. That was like the best feeling because they know their audience and they know the quality they expect of games, especially that they're gonna kind of partner with the developer directly to bring something to market and so having that embrace, it means a lot to us

Game Freak has 'no plans' to add missing Pokemon to Sword & Shield, will continue this approach for future Pokemon games

Not the news fans wanted

If you were hoping Game Freak would add the Pokemon missing from Sword and Shield in a future update, consider those hopes squashed. In an interview with InsideGamer, Game Freak's Junichi Masuda said their are no plans to add remaining Pokemon to the game. On top of that, Masuda states that this approach is one they'll take for future Pokemon games as well. Check out his full statement below.

“We currently have no plans to make the Pokemon that are missing from the Galar Pokedex available in-game. This is an approach that we want to continue with in future Pokemon games. Up until now it hasn’t been possible to encounter every Pokemon in every game, so people had to transfer them from old games to the new game, by using Pokemon Bank for example.”

“The Pokemon Home app is currently in development, in which players can collect their various Pokemon, and only Pokemon in the Galar Pokedex can be transferred from there to Sword and Shield. But the way of playing is actually not very different from before with Pokemon Bank: up until now you have always only been able to meet Pokemon from a certain region.”

“We encourage people to use Pokemon Home to collect their Pokemon from old games. From there they might be able to take them to other games in the future. So take good care of your old Pokemon, because perhaps you can travel with them again in the future.”

Playful Studios explains why Switch is the perfect platform for New Super Lucky's Tale

We're lucky to have it!

New Super Lucky's Tale hit the Switch recently, and the developers behind it couldn't be more excited. 3D platformers just seem at home on Switch, and developer Playful knows it. In an interview with NintendoEverything, Playful discusses why they felt it was right to bring the game to Switch.

After the launch of the last Lucky game (Super Lucky’s Tale on Xbox One), we felt like there was more we wanted to accomplish with the franchise. Every team member voiced how passionately they felt about spending more time so we could create the definitive version of a Lucky game.

In order to achieve this, we had to find a way to do it on our own. Playful supported that passion by investing our own money and time to reimagine and expand the game in all the ways we were excited about. A lot of work went into this game, and we truly hope players enjoy playing it as much as we enjoyed making it!

The Nintendo Switch is the perfect platform for New Super Lucky’s Tale. Its broad player base fits the style and genre of the game we’re making, and we believe its community has a hunger (as we do) for more delightful platforming games. Plus, being able to take the game on the go is a huge added benefit!

So, when Nintendo approached us about helping Lucky reach as many players as possible, we could not resist! Everyone we’ve worked with at Nintendo has demonstrated a lot of love for Lucky, and their support, passion, and excitement over New Super Lucky’s Tale has been amazing. From our initial announcement at E3 to everything leading up to launch, Nintendo has helped to bring awareness of the game to millions of new players around the world; certainly more than we could ever have reached on our own!

SaGa Series Director explains why the original games were never localized

What a SaGa...

Switch owners are getting all sorts of SaGa content from Square-Enix, some of it coming decades after the titles originally released. Why on earth did Squaresoft (at the time) not localize the original SaGa games? Nintendo Life talked to SaGa Series Director Akitoshi Kawazu to find out why.

At the time, the concern raised about localisation was that perhaps Romancing SaGa was just a bit too complicated. Even from within Japan, it was clear that the stories of the 8 protagonists were so interwoven, that there was such a variety of choices and so many stories – in short, the sheer amount of text was so massive – that it would be incredibly costly to localise and difficult to understand. This is why we decided to pass on releasing it for the NA/EU market at that time. I could see the problems that had been pointed out and felt that it would be an unusually difficult game to localise, which is why I didn’t recommend it back then. Looking back, I think it was the wrong choice, so although it’s only in English right now, I’m really glad for the chance to expose the world to this game.

Game Freak explains why Exp. Share is baked into Pokemon Sword and Shield with no option to turn on/off

It's all about the experience

Pokemon Sword and Shield has done away with Exp. Share, and have instead gone with the decision to have all Pokemon leveled equally when battling. Some have been upset with this decision, as they liked the option to turn Exp. Share on and off. In an interview with InsideGamer, director Shigeru Ohmori said that when Exp. Share was a thing, most players had it turned on. What about those who had it off?

“Those who have it turned off want to train one specific Pokemon. We thought: is there a way to achieve that? There is, simply by putting the rest of your Pokémon in the PC.”

Playtonic's Ed Bryan on seeing Banjo and Kazooie join Smash Bros. Ultimate, says Playtonic is working on "things you wouldn't believe"

A very RARE interview

Ed Bryan, former RARE dev, is now a part of the Playtonic team. Back in the day, Bryan was responsible for bringing the look of Banjo and Kazooie to life. In an interview with Nintendo Life, Bryan talks about his reaction to seeing the bear and bird pop up in Smash Bros. Ultimate.

That was amazing. Seeing the response online to some characters from a game made 20-odd years ago was exciting and humbling; to think that these characters and the game are even remembered, let alone cherished the way they are is great and weird at the same time.

Banjo and Kazooie being in Smash is old news now, as far as the speed of internet information goes. We want to know about what's next! What is Playtonic cooking up right now? Bryan wouldn't share specifics, but it certainly sounds like some exciting content!

Oh man, I’ve seen so much already, things you wouldn’t believe! I’m settling in and over the last couple of days I’ve been sketching and doodling; trying to visualise the designers ideas so we can crack on with this next thing. It’s very exciting! As for cryptic clues, if I want to last more than 2 weeks here I’d better keep quiet….

AI: The Somnium Files devs spill all on the game's true ending


Want to get every last, juicy details about the true ending in AI: The Somnium Files? Famitsu has a feature with Kotaro Uchikoshi (Director) and Akira Okada (Lead Planner), and they go into a full rundown of what happens, why it happens, and more. Even better, Famitsu is offering the entire interview in English! If you've seen the true ending and want things explained, click over to read the feature. If you've yet to get the ending, don't click over, or you'll have all sorts of things spoiled for you!

Interview here

Fairy Tail devs aren't creating new characters, and will remain faithful to the series when representing locations

Staying true to the source

Fairy Tail is making its way to Switch, and it aims to be the ultimate experience for fans of the anime and manga. In an interview with DualShockers, Koei Tecmo’s Keisuke Kikuchi shared some new details on the title. Check out a round-up of that info below.

- there won’t be any original characters
- the development team is striving to add as many series characters as possible
- all the landscapes in the game are faithful to the original canon, but some liberties were taken as well
- certain places like Magnolia were never fully depicted in the past, but the dev team has recreated the entire town in 3D


Today's VIP

xxninjabunnyxx's avatar
Joined: August 2017

Social Services