Koji Igarashi shares a very interesting rule the dev team had to follow when creating Bloodstained: Ritual of the Night's bosses

Talk about a tough boss!

In an interview with Gamasutra, Bloodstained: Ritual of the Night creator Koji Igarashi was asked about the guidelines that were followed when developing the game. Turns out he only had one strict rule that his team had to follow when coming up with boss ideas.

I wouldn't call it a design guideline but Bloodstained does follow a strict rule that I always make the team [adhere] to.

That is...the developer who creates the boss must beat their own boss without taking a hit and only using a dagger! (We almost didn't make it...)

We make sure that it's possible to beat a boss without taking a hit regardless of the difficulty and by doing so, we reduce the number of unfair enemy attacks. Removing the "unfairness" allows players to think about what they could have done to avoid a Game Over. It makes them want to challenge the boss again using a different method. It's a golden rule we follow in our games. (Honestly, don’t ask us to complete this challenge more than once though...)

Puyo Puyo Champions' Producer discusses the importance of fan feedback

Without fans, there's nothing!

SEGA has put out another developer feature on Puyo Puyo Champions. This latest installment features Producer Mizuki Hosoyamada discussing why fan feedback is an absolutely crucial part of the development experience. Check out the video interview with Mr. Hosoyamada above.

The Witcher's showrunner doesn't mind Game of Thrones comparisons, but thinks The Witcher is a very different show

The king is dead, long live the king

There's no doubt Netflix is trying to swoop in and give disposed Game of Thrones viewers another high fantasy experience with The Witcher. Comparisons between the two shows started as soon as first word spread on the adaptation, and have only grown since then. Showrunner Lauren S. Hissrich was asked about the comparisons, and she doesn't seem to mind one bit.

"I'm a huge fan of Game of Thrones, and I think the comparisons come from people asking if we're going to be as successful, and like, god, I hope so, but no, I think that they're one series and they did a great job, and I think that our show is very different, but I can only hope that we're as successful as them."

Earthbound's creator recalls his time spent with Satoru Iwata, and how Iwata believed he would recover

Absolutely heartbreaking

IGN has been pulling quotes from Iwata-san, the book Earthbound creator Shigesaot Itoi put together to celebrate the late Satoru Iwata. Itoi himself had some words to share on Iwata, which you can find below.

“Iwata said that the vision behind his business was to make everyone happy: himself, his friends at work, and his customers. He used the English word for ‘happy’ instead of the Japanese word, which charmed me. It’s funny how you remember the most insignificant things, but whenever Iwata used the word ‘happy,’ he would show you the palms of both of his hands. That’s something I don’t think I’ll ever forget.

On the day of Iwata’s funeral, it rained in torrents, and Miyamoto and I were waiting around. Suddenly I decided to ask him how much chance Iwata himself had believed he had to be cured. Miyamoto responded immediately, in a very natural manner. ‘He totally believed that he would become better. He didn’t have the slightest intention to die.’ That answer made me realize just how close Miyamoto and Iwata were, and to what extent they understood each other.

It’s hard to describe how I felt when first meeting Iwata. There was something very pleasant about him. Without even really knowing him, you could immediately feel that he was someone you could trust. What I really appreciated about Iwata is that he was never insecure, and he would never show off or get mad just to show his authority or anything like that. That’s why you could have long conversations with him without things ever becoming awkward in the slightest.

All we would do is talk, to the extent that my wife once said something like, ‘All men ever do is chat!’ In Kyoto, I would come up with an excuse to meet him somewhere in town and have a chat, and then we would continue our conversation over lunch, and we would still be talking after coming back home. I remember how Iwata would throw a ball for my dog while talking, then my wife would take the dog for a stroll and when she came back we were still talking. Sometimes a conversation that started in the afternoon could last until after 9pm.

As the head of a big company, he probably should have been accompanied by someone, but Iwata always came over to my office just by himself. He would grab a cab, and as he rolled his suitcase, I can still hear him say ‘Hello there’ with that high-pitched voice of his.”

Shigeru Miyamoto recalls his friendship with the late Satoru Iwata, talks about a tradition they shared, and reveals how Iwata lives on at Nintendo

Kind words from a true friend

In recent weeks, we've been talking a lot about Iwata-san, a book published by Earthbound creator Shigesato Itoi that looks back on the life and work of Satoru Iwata. One portion of the book includes a new interview with Shigeru Miyamoto, who looks back on his lost friend. IGN has translated the feature, which you can find below.

“To me, he was a friend more than anything. It never felt like he was my boss or that I was working under him. He never got angry; we never fought about anything. Normally, if someone younger than yourself with fewer years of experience becomes president, it might be difficult to get along with each other, but it was never like that. It had always been obvious that he was more suited for the position (than me), so it never became a problem. I think it allowed us to naturally become true friends.”

Miyamoto took a moment to look back on one of the first meals he shared with Iwata, who was still at HAL Lab at the time. The two went out for a bowl of ramen together after work. That one night out lead to a life-long tradition.

“Nintendo doesn’t pay for social expenses, so we had to go Dutch on the bill. That became a tradition that lasted even after he became company president and I became an executive.”

Finally, Miyamoto shared some words on how Iwata lives on in Nintendo to this day, as well as how he misses having Iwata around.

“Since he passed away, Nintendo has been doing just fine. He left many words and structures that live on in the work of our younger employees today. The only problem is that, if there is some good-for-nothing idea I come up with over the weekend, I have no one to share it with the next Monday. That I can no longer hear him say ‘Oh, about that thing…’ is a bit of a problem for me. It makes me sad.”

Baba Is You developer working on post-release content

Content is coming

Looks like we can expect some new content to head to Baba is You in the future. In an interview with IndieGameWebsite, Baba is You dev Arvi Teikari talks about what he's up to right now, and it includes work on post-launch content. Unfortunately, Teikari doesn't share any specifics on what we can expect.

The Witcher showrunner says fans of the games will love the show

Plenty to love

As we've already covered, The Witcher on Netflix is an adaptation of the book series, and not the game series. Obviously the games wouldn't exist without the books, so there's going to be a lot of overlap between the two. Still, should fans of the games look forward to what happens with the Netflix series? According to a Comicbook.com interview with showrunner Lauren Hissrich, those who enjoyed the games should feel right at home.

“You know, I've played the games, but really our stories are coming from the book, and what's cool to follow up to your follow up, is that I think there's a lot of concern, will the television show be for game fans as well? I absolutely think so. If you think about how adaptations work, the games are adaptations of the same source material that we're using. If you come to the games and love the characters and love the kinds of stories that you find there, I think you're going to love the show too.”

Disaster Report 4: Summer Memories' dev talks about how the localization came to be, and the expected reception

A beautiful disaster

Disaster Report 4: Summer Memories is set for Switch release later this year in NA/EU, which was quite a surprise to those following the series. It's not really a franchise any expect to get localized, but the change is certainly a welcome one. In an interview with DualShockers, Granzella’s Kazuma Kujo explains that localization was always being considered.

“It was always planned to be released in the west. We wanted to release the game overseas. We weren’t sure we could find a partner who could assist in bringing such a Japanese game to the West. It is a dream come true to find such a strong partner as NIS America.”

Of course, the next question is whether or not the game will sell outside of Japan. Kujo isn't quite sure what'll happen, but his team will be watching closely, and the reception to this title could pave the way for future installments to be localized as well.

“We are half expectant and half hesitant. It might be a little too Japanese. We will be surveying the Western fanbase, and plan to put out something to gather their opinions.”

Catan's developers explain why there's no local multiplayer option on Switch

Catan't let you do that

Catan, one of the most popular and longest-running board games of all time, is now available on Switch. Excited to sit down with friends and play a round? You better make sure those friends are online, as Catan has no local multiplayer options on Switch. How in the world could that be? Developer Asmodee Digital explained in an interview with Polygon.

According to the company, local multiplayer was initially planned for the Switch version of Catan, but “both technical and game design constraints” prevented it from being included. Since Catan has a hidden element to its gameplay, Asmodee says everyone playing on the same screen would make playing certain moves in secret would be impossible.

That's all well and good, but what about a pass and play option? Arnd Beenen, Head of Digital at Catan GmbH, had an answer for that as well.

“To be honest, pass and play always felt clumsy and complicated because during a turn of Catan you’re interacting a lot with your opponents, so it was ... more frustrating than fun handing over the device multiple times. And therefore after a lot of discussion we decided to drop that feature in favor of a campaign and additional Seafarer expansions so you’ll have more fun as a single player. For us, the digital versions of Catan are never a [replacement] for the board games. It’s always a supplement; another way to enjoy it.”

The Witcher showrunner explains her approach to choosing the cast

Picking the players

When you have a big franchise like The Witcher, there's going to be an extra level of scrutiny from die-hard fans. Everything will be picked apart, including who's been chosen to play the major roles. In an interview with Comicbook.com, showrunner Lauren S. Hissrich explained how she approached the casting process.

"Yeah, you know we never cast with an eye to, it's like we don't cast with an eye to inclusion, we cast with anyone's welcome, come and prove yourself to us. In terms of The Witcher itself, I came at it from the very beginning that the continent is a huge place, and it's not our world.

I think when you watch it you'll see a lot of rules being bent in all different ways. I didn't really care so much about the color of people's skin, or their accents, or the color of their hair. To me, it was like do you embody this character? So, yeah, I also think it's really important, it's something that I talk to the author a lot about, talk to Andrzej about, which is that he specifically didn't specify the races of characters. I took that as a sign of approval that we could also cast as we wanted to cast."


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