A portion of a NWR interview with Viktor Solodilov and Denis Novikov of Bread Team...
NWR: When people from the PC space saw art and footage from the game a lot of them noted visual similarities to Hyper Light Drifter, but then again I can think way back to games like Out of this World that also had somewhat similar alien landscapes and looks. Where did some of your inspirations come from for the aesthetics, in particular the often unusual enemies?
DN: This is an excellent question. We were inspired by many games. When I was working on the game environment, I was heavily inspired by Soul Sacrifice. We like to experiment with mixing up unexpected things - for example, a level with a lollipop jungle, covered by spiderwebs. This creates very unusual environment.
I really like using bright colors in the game. While making Divide by Sheep, we started experimenting with using different contrasting bright colors. Mixing up dark and neon colors creates very interesting effects. We really enjoyed combining those bright neon colors and dark backgrounds in Phantom Trigger.
We wanted to show the enemies in the game as a part of one organism - since they are a part of Stan’s mind. We like to have one rule for all the enemies. In our case, this rule is eyes. Multiple eyes! That’s how Bubble-heads and other monsters in the game were created.