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GoNintendo Video - Ancestors Legacy review by Any Austin!

Any Austin is back with his second review for us. This time he takes a look at the RTS Ancestors Legacy.

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GoNintendo Review - SpongeBob SquarePants: Battle For Bikini Bottom - Rehydrated (written by NintendoJam)

"If you are (or ever have been) a Goofy Goober, don’t skip out on this nautical nonsense."

While it doesn't make for the best day ever, SpongeBob SquarePants: Battle For Bikini Bottom - Rehydrated serves up plenty of smiles with hours of F.U.N. and imagination.

Growing up playing many video games based on Nickelodeon's most iconic franchise SpongeBob SquarePants, I was excited to hear that THQ Nordic was publishing a remaster from developer Purple Lamp Studios. Not only is Battle for Bikini Bottom widely considered to be the best in the SpongeBob series of games, but also the best licensed title in general. Games based on previously established IPs from film or television tend to be nothing more than shameless cash-grabs, but this one in particular is truly something special.

Surprisingly, the original Battle for Bikini Bottom was one of the few SpongeBob releases I didn't play during the 6th console generation. Most of my time was spent on prior point-and-click adventure titles on PC like "Operation Krabby Patty" (2001) and "Employee of the Month" (2002), but I also dived into some other BFBB-like 3D platformers on GameCube like "Revenge of the Flying Dutchman" (2002) and "The SpongeBob SquarePants Movie" (2004). While the 2003 release of Battle for Bikini Bottom completely flew past my radar (taking away any nostalgia that I could have had for the remaster), I'm glad that almost 20 years later I finally got to experience a rehydrated version of what everyone has been so bubbly about.

Battle for Bikini Bottom Rehydrated is a very faithful remaster built from the seabed up in Unreal Engine 4. Most of the original’s gameplay mechanics and level design remain untouched, with the biggest difference being a gorgeous new coat of paint. While this is mostly a good thing, certain issues from the original (such as Clancy Brown not voicing Mr. Krabs) are still disappointingly present.

The art-style is now much more reminiscent of modern SpongeBob, and while some may see that as a negative due to growing up with the original, it definitely adds much more color, expressiveness, and overall life to the undersea world. Many references from the first two seasons of the cartoon can be found in both the original game and the remaster, with nods to the later seasons added exclusively for Rehydrated. Recent internet memes like “Surprised Patrick” and “Mocking SpongeBob” can be viewed through idle animations, and you can even catch an NPF (non-player fish) dabbing if you pay attention to him long enough.

The Switch version of the game has plenty of undeniable issues, most of which are based on the console’s limited hardware and/or poor optimization. Throughout my playthrough, I experienced no less than 3 random soft-locks, blacking out my screen, leaving only the UI and pause menu functional. You’ll likely come across plenty of other slightly annoying issues, including but not limited to; slow and frequent load times, occasionally blurry and illegible graphics due to dynamic effect resolution, over-pixelated shadows, and very unstable framerate. Portability is definitely the main selling-point for purchasing the title on Switch, as it can’t really compete with other platforms graphically or technically. In handheld-mode, the game looks beautiful on the Switch’s 6.2-inch LCD screen, but If you plan to play mostly in TV-mode, I’d recommend considering another system for your spongy adventure.

Taking about 10-20 hours to 100% complete, Battle for Bikini Bottom is pure joy for fans of the 3D platformer collectathon genre. 100 Golden Spatulas (the main objectives) and 80 of Patrick’s lost socks are scattered across 10 main worlds and 3 boss battles, all based on iconic and memorable locations/characters from the show. Plankton's army of rogue robots have run amok, and your goal is to stop their antics with good ol' cartoon violence! Most of the game could easily be played by younger fans of the long-running cartoon, but some challenges certainly aren’t for bubble-blowing babies. Many of Patrick’s socks are actually really well-hidden, and platforming in the latter half of the game sometimes requires quite a bit of precision.

SpongeBob, Patrick, and Sandy all control as smooth as Jellyfish Jelly (Jellyfish Jelly is smooth, right?), each with a unique moveset designed to tackle different tasks. Sandy uses her lasso for long distance hovering, swinging, and attacks, Patrick can carry and throw objects such as watermelon (which is useful for solving most of the puzzles), and SpongeBob can gradually unlock special moves like; the Cruise Bubble (a controllable missile), Bubble Bowl ("Bowl-o-rama!"), Sponge Bowl (turning yourself into a bowling ball) ,and Wedgie Dive (allowing for bungee jumping from various hooks). The characters can be swapped between upon finding a bus stop, but only the heroes needed for the specific area are available for use.

Dialogue for the character interactions, main story, and cutscenes is very reminiscent of the writing in episodes from the show. The jokes are witty, silly, and plentiful, with even some adult humor thrown in too. Most of the voice acting is spot-on due to the cartoon's returning cast, but hearing Mr. Krabs' and Mermaid Man's poor impersonators does take away from some of the immersion. You can expect SpongeBob, Patrick, and Sandy to give a comedic quip with every robot defeated and puzzle solved. While this can get pretty repetitive once cycled through, it isn't much worse than hearing "Wa! Wahoo! Weehee!" from the Super Mario games.

Battle for Bikini Bottom Rehydrated introduces the addition of co-op multiplayer, which is sadly nothing special and honestly quite disappointing. Taking only about 30 minutes to complete the single map that’s available, the Horde Mode-like experience feels like extra content thrown into the game at the last minute. Traveling from island to island defeating the waves of enemy robots is way too easy, and has practically zero value when compared to the main single-player campaign. Dying in this mode results in a respawn just a few seconds later, failing to provide any real challenge. I suppose the most entertaining aspect is competing with your friends (locally or online) to see who can defeat more robots and collect the most Shiny Objects, but even then, it gets old pretty quickly.

Playing online actually works quite well though, which was a nice surprise. Joining a random room was almost instantaneous, but the community of online players is expectedly filled with a younger audience with short attention spans. I carried every match I participated in, and half the time my teammate left the game before we even got to the end. It’s fun to play as Squidward, Mr. Krabs, Gary, and Plankton for the first time, but it’s a shame they’re exclusive to this admittedly mediocre mode. Hey though, It’s better than nothing.

Purple Lamp Studios really delivered on developing a fun and faithful remaster of the cult classic 3D platforming collectathon. Despite performance and optimization issues with the Switch version, as well as some carried over flaws from the original, SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated is absolutely worth the $30 price of admission. If you are (or ever have been) a Goofy Goober, don’t skip out on this nautical nonsense.

Famitsu review scores for July 1st, 2020

Baseball takes the win this week

The latest round of review scores from Famitsu have come in. Nothing too major this time around, but it's still interesting to see where games land. Check out the score recap below.

BDSM: Big Drunk Satanic Massacre (PS4, Switch) – 7/7/7/8 [29/40]
eBaseball Powerful Pro Yakyuu 2020 (PS4, Switch) – 9/9/9/9 [36/40]

Journey to the Savage Planet (PS4) – 8/8/7/7 [30/40]
Overpass (PS4) – 7/7/7/7 [28/40]
Smoot Summer Games (PS4, Switch) – 5/6/6/5 [22/40]

Famitsu review scores for June 24th, 2020

Not the greatest week for scores

Another week, another round of Famitsu review scores. See how this week's slate of titles did in the review score round-up below.

Death Match Love Comedy! (PS4, Switch) – 7/8/7/7 [29/40]
Hakoniwa Explorer Plus (Switch) – 7/7/7/7 [28/40]
One Way Heroics Plus (Switch) – 7/7/7/7 [28/40]

Remnant: From the Ashes (PS4) – 8/8/7/8 [31/40]
Shoujo Jigoku no Doku Musume (PS4, Switch) – 7/7/7/8 [29/40]
Thy Sword (PS4, Switch, PS Vita) – 7/7/7/7 [28/40]
Wan Nyan Doubutsu Byouin Pet o Tasukeru Daiji-na Oshigoto (Switch) – 7/7/7/7 [28/40]

GoNintendo Review: Namco Museum Archives: Pac-Man Championship Edition

Pac is BACK!

So happy to write a review up for this one. I am uncontrollably ecstatic about it. Hopefully my passion for the game comes through! As always, thanks for reading.

Namco Museum Archives Vol. 1 and 2 are jam-packed with classic NES games from Namco's past. Pac-Man, Galaga, Dig Dug, Mappy, and so on. Two collections meant to tickle the nostalgia bone in older players. It's always nice to see companies revisit the games they cut their teeth on, and give today's players a way to enjoy them, while also making sure those classics aren't forgotten.

While seeing all these games collected in two virtual packages is lovely, there was one thing I've had my eye on ever since it was announced. We've known about Namco Museum Archives Vol. 1 and 2 for awhile now, but Pac-Man Championship Edition was only revealed a couple weeks back. This title is not like the others in the collection. Instead of a port of a classic NES game, this is a brand-new NES title, while also being a demake of 2007's Pac-Man Championship Edition. The second I learned about this, I knew I had to have it.

For someone like me who was on the fence when it came to grabbing Namco Museum Archives Vol. 1 and 2, Pac-Man Championship Edition made it a no-brainer. I'll always have a special place in my heart for both Pac-Man and the NES, and something brand-new that combines the two was just too much for me to resist. I knew right then and there that I'd need to get my hands on this game, and I couldn't hop in fast enough on launch day. I already knew that Pac-Man Championship Edition was going to be good, but I didn't know it would be this good.

The best Pac-Man games are the simplest ones, and Pac-Man Championship Edition is about as simple as it gets. The game follows along with the original Pac-Man very closely. Run through a maze, avoid the ghosts, eat pellets/power pellets/bonus items, and go for the high score. All the elements that made the original Pac-Man such a big hit are present here, but it's how they're slightly tweaked that makes them even more enjoyable.

While the original Pac-Man remains fun to this day, Pac-Man Championship Edition aims to provide an experience that is more in-line with today's gamers. The gameplay has been sped up to a ridiculous level. You're going to be flying through the mazes at breakneck speed, dodging ghosts left and right. Twitch skills were always a part of Pac-Man, but you really need to have them honed for Pac-Man Championship Edition. The maze has also been changed, going from a stage-clear approach to a never-ending run. Depending on the pellets you eat and bonus items you grab, the left and right portions of the maze will fill in with new pellet patterns. You zig-zag back and forth to constantly eat the new supply of pellets to see just how many you can gobble up in an allotted time. Again, it's the same Pac-Man mechanics as the original, but with some revamps that make the overall experience much more intense.

Pac-Man Championship Edition offers two modes of play; Normal and Extra. Normal gives you a 5-minute run through the maze, and gameplay starts off at a modest speed and only grows as the timer ticks down. Extra is a much more intense experience, with a different style maze/pellet pattern, a three minute time limit, and a ridiculous starting speed. Both modes are sure to push you to your limits, but Extra is absolutely insanity right out of the gate.

That's all that Pac-Man Championship Edition offers, and quite honestly, that's all it needs. Two modes of roughly the same thing might sound like an embarrassingly small amount of content, but that's not something I ever experienced while I played. That's because both modes in Pac-Man Championship Edition are pushing you to do one thing. They want you to snag the high score and see just how good you are. Each 3 or 5 minute round plays out like a blur, and when all's said and done, you see just how well you did. The thing is, every time you see that score, you get the urge to play one more round. You know you can do a little better...you know you can change your route to squeeze out a few more points.

That simple motivation mixed with the equally simple gameplay mechanics make Pac-Man Championship Edition quite an addictive experience. It's legitimately hard to put the game down, and I find myself keeping my Switch close by in order to sneak in a round or two. I constantly want to hop back in and improve on what I did last time. I'm often thinking of ways I could approach the maze differently to get a better outcome. The game definitely has its hooks deep in me, and that's how I know it's something special. Even with all the new games coming out left and right, my day doesn't feel complete unless I spend some time with Pac-Man Championship Edition.

The game itself is an absolute blast, but for me, the visual and audio package make it that much better. As I mentioned earlier, Namco Museum Archives' Pac-Man Championship Edition is an NES demake of the 2007 title. I played a ton of that version of the game as well, which was full of base-pumping music, neon visuals, and all sorts of flashy effects. While this NES version can't stand alongside the original release, it really does an amazing job of capturing that same style and feeling of the 2007 release. It's just so damn cool to see this type of experience with an NES approach.

It should be no surprise that this demake is top-notch, as it was handled by the team at M2. They are the go-to team for bringing classic titles back to today's platforms. They've done straight ports and revamped classics with new features, so an NES demake of Pac-Man Championship Edition is right up their alley. Everything in this version of the game looks, sounds, and feels just like an NES game. There's even sprite flicker worked into the experience to mimic how things would have run on an actual NES. This doesn't just pay tribute to a bygone era, it feels like it came straight from it.

The same goes for the game's soundtrack, which is so damn cool. If you like chiptunes, then you're going to love what Pac-Man Championship Edition has to offer. Just like the original Pac-Man, there aren't a ton of tracks to listen to in Pac-Man Championship Edition. You get a few menu themes, and then just one song for Normal and one song for Extra. That said, everything here is absolutely top-notch. The music really sounds like something an NES could handle, albeit genres that you've never heard in an NES game. We're talking about hardcore techno/bass/EDM style stuff. It's so crazy to hear how that kind of music would have sounded on an NES. The crunchy nature of it all perfectly fits the on-screen action, and it without a doubt heightens the entire experience. When Pac-Man is flying by at insane speeds and the chiptunes are blasting with old-school thumps, you really get immersed in it all.

I really do consider Pac-Man Championship Edition to be an almost perfect game. I have to say almost because the game lacks an online leaderboard. You do get your own high scores, and those are saved for as long as you'd like them to be. Still though, when a game's focus is high scores, it's a damn shame that you can't measure up what you've done against other people online. That would only help to keep the game alive for years to come, and give people more motivation to keep diving in. If you want that high score competition, you'll have to find a corner of the internet that's dedicated itself to tracking scores.

Outside of that gripe, I have nothing bad to say about Pac-Man Championship Edition. I was unbelievably pumped when the demake was announced, and the final product is even better than I could have imagined. Pac-Man Championship Edition is some of the most pure gaming fun I've had in a very long time. A timeless series elevated with a few new features, and it results in an experience you'll constantly want more of. Just writing about it now has me itching to go back.

Here's the best bit of praise I can heap on Pac-Man Championship Edition. The only way to get this game is by buying Namco Museum Archives: Vol. 1, which is priced at $20. You get 10 other games in the package, making it quite a good deal. That said, I honestly think the entire Archive is worth $20 just for the inclusion of Pac-Man Championship Edition. I really do find the game to be that damn good.

GoNintendo Video Review: Railway Empire: Switch Edition (with Any Austin!)

Choo choo!!

We've got a special announcement, gang! From time to time, we're going to be partnering with Any Austin on Switch game reviews! We kick the series off today with his review of Railway Empire: Switch Edition. Check out the video to see his thoughts in his unique, and extremely entertaining style.

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Electric Playground Review - Burnout Paradise: Remastered

One of Vic's favourite racing games hits Nintendo's hybrid console--did the Switch port of Burnout Paradise Remastered crash and burn or does it scream past the finish line? (Maybe both?)

Famitsu review scores for June 17th, 2020

Xenoblade leads the way for Switch

The latest round of Famitsu review scores have come in. See how this week's games did in the round-up below.

Brigandine: The Legend of Runersia (Switch) – 8/8/8/9 [33/40]
Death Come True (Switch) – 9/8/10/7 [34/40]
Farming Simulator 20 (Switch) – 7/6/6/6 [25/40]
Harukanaru Toki no Naka de 7 (Switch) – 8/8/9/9 [34/40]

The Last of Us Part II (PS4) – 10/10/10/9 [39/40]
Synaptic Drive (Switch) – 7/6/8/7 [28/40]
Xenoblade Chronicles: Definitive Edition (Switch) – 8/9/10/9 [36/40]

GoNintendo Feature - Minecraft Dungeons Review

A finely-crafted experience

No, your eyes do not deceive you. I decided to do a written review this time around, instead of a video. Thought it might be fun to go a bit more old-school! Hopefully you appreciate the decision. As always, thanks for reading!

Just like hundreds of millions of other people, I've spent quite a bit of time with Minecraft. There were a few years there where I would play it every week without fail. At least a couple times during the week, I would hop into the game and just soak it all in. I never really had a goal, outside of building a fort or digging around to explore. I just loved the open-ended approach that let you play as you wanted, and the atmosphere that was created by the game's unique visuals and soothing soundtrack. It ended up being equal parts fun and therapeutic.

While it's been awhile since I've played Minecraft, I've definitely felt the pull in recent years. I also still have a great affinity for the brand itself. There have been plenty of other games that have tried to capture the magic of Minecraft, be it through gameplay or graphics, but they never seem to fully achieve what Minecraft managed. That's probably why the game remains extremely popular today. Often imitated but never duplicated, as they say.

Even though I haven't spent time with Minecraft in over a year, my eyes lit up the second I saw Minecraft Dungeons. Microsoft said they didn't have plans to create a Minecraft 2, but they would explore different ideas with the brand. Minecraft Dungeons is exactly that. It's a game that takes the visuals and lore of the Minecraft world and translates it into a hack-and-slash RPG, or a dungeon crawler, depending on what you like to call it. It would be a great way for me to get a bit of a Minecraft fix, all while enjoying a brand-new experience.

Now that I'm nearing the end of my Minecraft Dungeons journey, I can say that the adventure is everything I wanted it to be. Not too complex, not ridiculously simple, and something that leaves me excited to play more when I get the chance.

If you're looking for Minecraft Dungeons to provide an experience close to what you get from Minecraft, you're probably going to be disappointed. Minecraft Dungeons certainly retains the same blocky visuals of Minecraft, and you'll see numerous enemy designs you're familiar with, but that's pretty much where the similarities end. Minecraft Dungeons doesn't give you an open world to explore, you won't be mining for minerals, and you don't have to craft every piece of gear or item you need. This is Minecraft in name, not in gameplay.

Instead, Minecraft Dungeons offers up gameplay that is closer to Diablo. You'll be working your way through various levels/dungeons to beat up every enemy you see along the way. While you're on your mission to push back the evil-doers, you'll snag all sorts of loot from treasure chests. New weapons, armor, and special items can be found at almost every turn, and each level has a specific set of goodies that you'll randomly find hidden within. You're constantly swapping out your current gear for the next round of great items you found, which make you a bit stronger, faster, and better overall.

Chances are you won't find everything a level has to offer in the first run-through. There will be some secret passages in a handful of levels, as well as items that won't spawn in your first go-around. This gives you reason to go back into them and find what you missed. The pull to see what those missing items are is pretty irresistible, as loot plays such a big part in the game. Thankfully, the game keeps things fun for your multiple level play-throughs.

First up, most, but not all levels are procedurally generated. This means every time you go back in, you'll have a completely different layout. Enemies will be in new spots, the land is a completely different shape, and treasures will be scattered in randomly. This definitely helps to keep things fresh as you're grinding away for gear. Along with that, each stage has a difficulty slider that will let you lower or raise the challenge you'll take on. If you managed to run through a level no problem, you can dive back in a second time and crank things up for more of a challenge. The game will even tell you a difficulty rating based on where the slider is, so you can measure up your current level with where the slider is placed.

While you're digging around in dungeons and taking out enemies, there's plenty of gear to be found. Minecraft Dungeons has a good amount of variety in the main weapons, side weapons, spells, and armor you can pick up. When it comes to your main method of attack, there are quick, short weapons, long, fast weapons, dual-wielding approaches, one-handed options, and more. For side-weapons, there's a wide range of bows and crossbows. Depending on your level of play-style, you should be able to find something that accommodates you. The best part is picking up different weapons and finding what you do and don't like. A long, one-handed weapon might be extremely slow, but it can dish out major damage and lets you keep your distance from enemies. A short set of dual-wielded swords won't be super powerful, but you can rush in with a flurry of hits that will build up the damage quickly. It's up to you to find the attack approach that works for you.

Weapons will also have different options for leveling up as well. You may have two of the same weapon, but each one will give you different added bonuses as you level them. One scimitar could let you level it up to collect extra XP or souls from enemies, while another could allow you to set enemies on fire or have a random chance of them exploding after the final hit. No matter the weapon though, there are only three tiers to level up. That said, a weapon can have up to three different slots on it, which allows you to level it in three different ways.

The same goes for the various spells/magic you can find. Again, there's a great variety of items to find here as well. You may come across totems that let you through down temporary shields, a cube that fires out a massive laser, a book that collects souls and explodes, and more. You can equip of one of these extra goodies for use, and they can really make or break a battle. Throwing down a shield at just the right might be the reason you live to fight another day, instead of having to be revived by your friends. Again, just like weapons and armor, these extra offense/defensive items can be leveled as well.

Leveling all weapons and armor is handled through Enchantment Points. As you play through the game, the more enemies you take out, the more XP you'll get. Just as with any basic RPG, you'll eventually get enough XP to hit a new level. As you climb through the ranks, you'll earn more and more Enchantment Points. These can then be spent on upgrading your weapons and armor for the bonus effects mentioned above. The good news is that you can take back these Enchantment Points as well. If you find a new weapon that you want to use, you can simply take out the Enchantment Points you slotted into your previous weapon and use them in the new one.

It's important to point out that armor is found in full sets, instead of pieces. Most games of this style ask you to find multiple pieces that you combine into a set. A helmet, chest plate, boots, and so on. In Minecraft Dungeons, you'll uncover full sets of armor right off the bat. Your only option is to swap out one set of armor for another, meaning there's no option to mix-and-match the attributes of each. Those who play a lot of dungeon crawlers might find Minecraft Dungeons' approach to armor a bit limiting, but with the game's focus on streamlining the genre, I think the decision makes sense.

Outside of gear and loot, the name of the game in Minecraft Dungeons is wading through enemies. The game takes you through a number of different locations that are quite expansive, but the goal is always the same. Work your way through tons of enemies, side-bosses, and bosses to reach the final goal and head back to your base. There will be some enemies you'll see across all levels, and others that are exclusive to certain regions of the game. Obviously some are going to be tougher than others, and require different approaches. The usual cannon fodder can be taken out easily, but other enemies might require you to keep your distance, or focus on them above all others, as they can buff the mob around them.

While the level design is random in most cases, the theme of each level is locked in. You'll visit forests, destroyed villages, temples, mountain caverns, volcanoes, swamps, and more. The different themes really do a great job of making each area feel different, even if you're doing the same thing in all of them. The levels match the different biomes you'd get in traditional Minecraft, so you're probably going to be familiar with the thematic approach. Still though, the levels are a joy to explore, and seem to make great use of their settings to provide an engaging experience.

These levels are only enhanced by the game's soundtrack, which just like Minecraft, is absolutely fantastic. The songs here certainly pay tribute to what you'd hear in the original Minecraft in both style and tone, but they're still original tunes. Once again, I found the soundtrack to be one of the most enjoyable parts of the game. There's just something about the soundtrack in Minecraft that really grounds you to the experience in a deep and meaningful way, and Minecraft Dungeons does that exact same thing. This is definitely a soundtrack I'll listen to outside of the game.

Finally, and arguably most important, Minecraft Dungeons can be played with friends. That's actually how I played the entire game so far. I've played many a dungeon-crawler in my day, and while single player can be fun, I find there's no comparison to playing with buddies. Going on a grand adventure with friends at your side is sure to make the experience a more memorable one, and that has definitely been the case with Minecraft Dungeons.

Getting an online game going in Minecraft Dungeons takes a little bit of setup the first time you play, as you need to have an Xbox Live login. You don't need to pay to have this, but you'll have to go through a multi-step sign-up page to get things done. If you already have an Xbox Live account from other Microsoft games on Switch or an Xbox console, then you can plug in that information and you're good to go. I hadn't logged into my Xbox account in quite some time, so I had a few hurdles to clear, but I got everything up and running within 10 minutes.

After that, all you do is add in your friends' Xbox Live names and invite them to the game. From there on out, everything works as you'd expect with any other online game. I will note that the first day we played was just one day after launch, and there were some connection issues on the Microsoft side of things, but subsequent playthroughs were much smoother. Thankfully the game saves all the time, so you're never going to lose any loot you picked up or progress you made. The game appears to be a point now where hiccups are quite rare, and I'd imagine it's only going to get better.

There are a few more things about the online experience I want to mention. First up, Minecraft Dungeons lets you play with friends, but friends only. At this point in time, no matter what platform you're playing on, you cannot play with strangers.
Second, the game doesn't support cross-play on any platform. The good news is that Microsoft and Mojang are working to change this, and will add it as a free feature sometime down the road. Finally, when I played online with friends, we were using a separate app for voice chat with one another. While a small selection of Switch titles provide native voice chat, Minecraft Dungeons is not one.

Minecraft Dungeons has been an excellent experience, providing exactly what I hoped for. It's a dungeon crawler with a ton of charm and a lot of attention to detail. It's not overly stat-heavy or bogged down with customization options, which some might bemoan, but I find to be a welcome approach. It's not super difficult, but you can certainly make it somewhat challenging if you crank up the difficulty slider on each stage. The adventure is filled with intense battles, engaging places to explore, and multiple secrets worth hunting down. Throw in your friends and you're bound to have a lot of fun on the journey.

The only real gripe I can throw at the game is that it's rather short. While my gang has a final level to go and some secrets to hunt down, we've put 6+ hours in so far. Not exactly brimming with content, especially when compared to other dungeon crawlers out there. You can obviously play levels multiple times to grab loot you missed and dial up the difficulty as well, but you're only going to do that so many times. I'd say if you were really taking your time, you could still see everything the game has to offer in under 10 hours. It is worth noting that two DLC expansions are coming, but as you might have guessed, they'll be paid.

All in all, Minecraft Dungeons has given me a great time. It's clear a lot of time and care were put into the game, making it a wonderful addition to the Minecraft series. It doesn't feel like a quick cash-in on the brand, and expands what the Minecraft series can offer. I've had fun with almost every minute of my experience, and definitely plan on buying the DLC that comes out. Any excuse to spend more time in this game is a welcome one for me.

Famitsu review scores for June 10th, 2020

This week's Famitsu review scores have been released, taking a look at 4 titles available on Switch. Check out how well the games did with the scores below.

Concept Destruction (Switch) - 6/6/6/7 [25/40]
Golf With Your Friends (PS4, Xbox One, Switch) – 7/7/7/8 [29/40]
Neo Cab (Switch) – 7/8/8/8/ [31/40]
What the Golf? (Switch) – 8/8/8/9 [33/40]

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