Framed Collection (Switch) – 8/7/8/7 [30/40]
Yoku’s Island Express (Switch) – 8/8/8/9 [33/40]
1st reviewer: The usual series’ good point of letting people enjoy deep offense & defense with simple controls is still intact. On top of that, with the implementation of new features such as “accelerate” and “aiming” which uses the energy gauge, the tactics breadth is enlargened even further. The rule where a player is defeated by knockout if all of the rackets in their possession are broken, while giving a stimulus, may be only liked by some and not by others. The existences of Story Mode and Swing Mode, the latter of which allows you to directly control a Joy-Con like a racket, are also good. 8
2nd reviewer: By adding actions that can be unleashed by consuming the energy gauge, it generates more tactics other than the normal tennis part which makes it hype. The Story Mode, while may feel a bit stern, has stages with various gimmicks on each of them, so it’s interesting that you have to use your head [to think]. You may need to be familiar with the Swing Mode’s gameplay to get the hang of it, but you can properly hit things, so the overall content is worth doing. 8
3rd reviewer: Being able to “aim” with a gyro pinpoint is ground-breaking. The player on the other side will have to decide on whether to let it go while considering damage to the racket or to attempt to do a block that won’t leave any damage; this tactic maintains a good tension. The additions of energy gauge and shots make it a bit complex, but the Story Mode has unique stages that lets you improve while playing them. The big ball in Swing Mode is floaty which gives a mysterious gameplay sensation. 9
4th reviewer: Just like [past series], this turns the real thrill of tennis into a game very well. Especially in this game, new systems have been added from the offensive features “aiming” & “racket destruction” to the defensive ones “acceleration” & “block”. So the tactics in offense & defense are enhanced even further. There’s an impression that it has elevated the strategy element as a tennis game. The Story Mode is like an action RPG with tennis as a theme. You can also feel the freshness in each gimmick, so there is enough replay value. 8
Total score: 33/40*
BlazBlue, celebrating 10 years of fighting game excellence in 2018, is a series long beloved by the fighting game community for its deep and engrossing story, its vast cast of balanced characters, and its quick and kinetic gameplay style.
I have had the same desk chair for over 20 years. It's the chair I had for my first computer, the chair I started GoNintendo in, and it's the chair I still use today. Well, I guess I should say used. The gang over EWin Racing reached out to me about checking out one of their gaming chairs. I figured I could certainly give a decent review of a gaming/desk chair, since I spend most of my day sitting at a desk. If there were ever a butt that could dish out the details on how a desk/gaming chair performs, it would be mine.
After some discussion with the EWin team, they decided to send over the EWin Flash XL Series Ergonomic Computer Gaming Office Chair with Pillows. I honestly didn't know a thing about the chair before they sent it over. Their team told me they'd pick out a good chair for me and let me do the rest. I got the chair 9 days ago, and have spent that much time sitting in it and working. If you watched our most recent podcast, you saw me doing the show from the chair as well! Now that I've got a decent amount of time under my belt with the chair, I figured I could let you in on what I think of it.
Sushi Striker got a 32 out of 40 in last week's Famitsu, but now we have the breakdown of what each of the four reviewers had to say. Check out their blurbs below!
1st reviewer: Starting from the opening anime with a theme song, the story gets developed properly, and the appearance of the mascot-like Sushigami and more made it created elaborately. While Sushi Battles have simple rules, the timing to use combos, attacks, Sushigami’s special skills, and more makes it very deep and lets you enjoy tactics with the opponent. I’m a bit concerned that the visibility is higher on the materials placed on top rather than the plate color that must be mainly matched. 8
2nd reviewer: The rules are simple and clear: connect plates with the same color, and attack by shooting stacked plates. Throwing a lot of plates also feels good. There are more detailed techniques other than Sushigami’s skills, such as increasing damage with combos and breaking opponent’s stacked plates by shooting, so the strategic element is unexpectedly deep. This game being playable smoothly with not only touch controls but also button controls leaves a good impression. The story being depicted properly is also good. 8
3rd reviewer: This is a puzzle with the type of tracing, connecting, and discarding. But as the sushi plates flow on a lane that runs to the left and right, it has very high action element which makes it interesting. Thanks to the 7 second-rule on connecting [plates], determining whether to wait for a plate with the same color to come or not feels thrilling every time. You’ll get busy with things like activating skills or reducing opponent’s attack power by throwing plates, but both offense & defense are also fun. It is also richly created with quite a lot of anime scenes and voices. 8
4th reviewer: The overall tempo is good, and the play sensation is light. The story and world setting, which are based on sushi rolls, blow away massively, are interesting and have an impact. The puzzle element is also simple and easy to play, and it is being created so you could taste the exhilaration of connecting plates with the same color just by simply touching them. There is also enough replay value with collecting Sushigami, raising them and putting them in formations. While I may have grown accustomized to it, I also felt a side effect on the slight difficulty on sense of sight due to the color differences between the plate and the sushi materials. 8
Play as Zangetsu, a demon slayer bearing a deep grudge, who must travel through perilous lands to defeat a powerful demon lurking in a dark castle. Zangetsu will meet fellow travelers along the way, who can join your journey as playable characters.