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Super Mario Maker 2 - 10 NEW Details (No amiibo, Unlocks, Meowser, Easter Eggs, & More!)


We've played Super Mario Maker 2, here's 10 of the biggest new details we've learned! We cover amiibo Mystery Mushroom costumes, how Unlocks work, Meowser's surprising attacks, 3D World's fantastic music, Story Mode's gameplay, among other secrets & easter eggs--and tons more!

Sakurai talks Smash Bros. development - Thoughts on characters, DLC, development struggles, and much more

The Sakurai motherload

Not that long ago, a collection of Famitsu columns from Masahiro Sakurai was released. Fans have since picked the book up and pored over its contents. Below you can find a summary of the more interesting details.

- Sakurai doesn't think characters like Goku, Shrek, and others don't make sense for Smash Bros.
- Smash Bros. is not a series where he thinks about continuation, so characters aren't held back, and DLC doesn't impact the next game
- Sakurai sees Smash as a party game and would like things to be more casual
- Sakurai also recognizes that he's not the only one who can interpret what the series can/cannot be
- back in the Wii U/3DS days, there were restrictions on how many updates to a game you could do
- updates are normal these days, but they're a bit of a voluntary service
- Sakurai thinks its important to hear feedback from a large variety of players, including newcomers
- no plans for a Smash Ballot again
- Sakurai was making plans for Smash Ultimate while on vacation
- Sakurai treats a characters personality as a game in and of itself
- characters joining Smash has an advertising effect, even if the characters appear in games that aren't on Nintendo platforms
- Sakurai played a beta of Breath of the Wild in 2 days to get a feel for its inclusion in Smash Bros. Ultimate
- Sakurai feels games shouldn't be created based on market research alone
- Sakurai feels games made to imitate other games is unfortunately
- 60 billion yen is enough to make every Smash game up to Ultimate
- Sakurai would like a Smash Bros. area in Super Nintendo World
- Smash Ultimate's DLC was planned without the developer's input
- DLC development takes time, and DLC business is far more risky than most think
- gathering staff to create new DLC is tough
- Sakurai isn't fond of season pass DLC
- Omega battlefield variants take more time than people think
- HAL is credited, but not involved in development anymore
- the team was very careful to avoid leaks during E3 2018
- the story idea of World of Light has existed since Brawl
- the idea of Spirits was a last resort, and Sakurai isn't sure this idea will return
- there was a plan to include a Spirits-like map in Melee
- Sakurai doesn't follow internet reactions and doesn't know of fan predictions
- Sakurai took a long vacation, but can't travel far as he has a cat
- by March 2019, the online win ratio is very close for all characters

Super Mario Maker 2 - GameXplain Direct ANALYSIS: Online, Maker Profile & Multiplayer!


Super Mario Maker 2's online elements are more ambitious than ever but there are still many questions to be answered, how in-depth are the search options? How does Endless Challenge differ from the 100 Mario Challenge? Get a closer look at how online works with our analysis!

Game Informer Video - New, Exclusive Impressions Of Mortal Kombat 11

In this excerpt from The Game Informer Show podcast, Game Informer's Ben Hanson and Suriel Vazquez talk about their trip to NetherRealm Studios with Dan Tack for the magazine's latest cover story on Mortal Kombat 11. We talk about Cetrion, the Krypt, Towers of Time, and much more.

Travis Strikes Again: No More Heroes! - GameXplain video review


Check out our in-depth review of this spin-off from Suda 51 that covers the story, co-op, combat mechanics, enemies, links to the mainline franchise, and more!

Pokémon Let's Go Pikachu & Eevee - Serebii.net's hands-on impressions


The following information comes from serebii.net:


Pokémon Let's Go, Pikachu! & Let's Go, Eevee!

Today, Nintendo and The Pokémon Company International were kind enough to allow me to play 2 hours of the start of Pokémon: Let's Go, Pikachu! & Let's Go, Eevee! and I'm able to share everything that I experienced while playing the game. In the game demo, I was only able to play through the first two hours, back to the end of Brock's gym in Pewter City. This meant that there wouldn't be as much exploring but could truly show the elements of the game. It continues on much like Pokémon Yellow does, as you would suspect, with the progression that we know, going from Pallet Town through Viridian City and up to the Gym after Viridian Forest. There was then a small demo in Route 6 to showcase local co-operative play.


First, mechanically, the battles work pretty much exactly the same as previous main series Pokémon games with the physical and special split remaining in tact. IVs fully appear to be within the game but with limited time with the early part of the game it is impossible to completely determine if the IV spreads are identical to how they were in the games since Ruby & Sapphire. EVs are a different story.


At present it's hard to say what the situation is with EVs. After some battles, an additional +1 appears in one stat such as Speed or Attack, but this +1 is also added with the candy obtained from transferring Pokémon.


As many people have speculated through various demos and videos, there are no held items in the game and no option to make a Pokémon hold an item. This means that many of the items you come to expect such as Choice Band cannot be found. In addition to this, Abilities also aren't in the game.


Experience is definitely weighted more towards capture than battle. You typically seem to earn more experience points catching Pokémon but you will get bonuses if it's a new Pokémon, quality of capture and so forth. Synchronising capture with a second player locally also boosts the experience bonus.


Capture is relatively simple. There's a Lure item that lasts for a few minutes which increases wild Pokémon spawns and Pinap Berries will increase chances of finding an item after catching a Pokémon. These items are typically berries.
The capture element is much the same as in previous demos, but being able to see the Pokémon was a much more refreshing experience, allowing the player to try and avoid wild encounters if they are so inclined. The wild encounters do seem to provide a bit more experience than the traditional trainer battles. Pokémon also react differently to you based on species. Some are docile while others whille charge at you or Abra will teleport away if it spots you. The trainer battles also end with Poké Balls being given in order to continue capture.


Despite my best efforts, I couldn't quite determine the mechanics behind Comboing Pokémon (catching Pokémon of the same species consecutively). I got to a combo of 13 with a Caterpie but can't say for sure if it boosted any IVs or did any further capture chances. A combo is broken if the Pokémon flees.


Combat Points are in the game, much like Pokémon GO and like Pokémon GO they are just a quick visual representation of the stats of a Pokémon taking on the Pokémon's level, stats and any stat boosts.


The partner Pokémon do appear to have larger base stats. By comparing a wild Pikachu with the starter Pikachu at the same level, there is a vast difference.


The base power of Eevee's Sizzly Slide, Bouncy Bubble and Buzzy Buzz moves is 90.


Jessie, James & Meowth appear only on in Viridian City. However, they justreplace the old man who needed his coffee who then shows you how to catch Pokémon. You still won't battle them until Mt. Moon


As shown in the information release in June at E3, you need to have a Grass or Water-type Pokémon before entering Pewter City Gym. However, this is only needed to first enter it and isn't required in your actual team for when you are battling against Brock and his other gym trainers so any fears of ridiculously easy handholding difficulty can be laid to rest.


You get given the first customisation option, the sportswear matching the default outfit of the trainer, by the rival's sister as you leave Pallet Town.


Items are grouped into multiple categories. Your Pokémon Box is in your bag, as are Capture Items such as Berries and Balls, Healing Items, Battle Items such as Guard Spec. and Mega Stones, Candy and so forth. With this, you can also have items from other categories outside the main item list such as Lures, Town Map, Fossils and other key or miscellaneous items.


As with previous games, each gender option contains fourdifferent options of character skintone.
There was also some play of the Support Player function where a second player can play in the game. Their following Pokémon is the second in your party and you share the same 6 Pokémon for battle. In this mode, the second player also can't interact with items, wild Pokémon or trainers.


Overall, the game is clearly a main series Pokémon game, just with a few tweaks to lure in the uninitiated audience. It's not the competitive game so players want but it's at its soul, a true Pokémon game.


All of the gameplay we had was recorded and we'll be able to post our exclusive gameplay as soon as we can, probably later this week, so be sure to keep checking back.


Game Informer Video - Exclusive Impressions Of Octopath Traveler

In this excerpt from The Game Informer Show podcast, Brian Shea talks about his time playing two exclusive chapters in Square-Enix's Octopath Traveler on the Nintendo Switch and why the new JRPG looks so promising.

Team Sonic Racing - More details


The following information comes from an article over on GamesBeat:

- Scheduled to release Winter 2018.
- 12-player races online and offline.
- 4-Player local split-screen available.
- Vehicle customization options are available.
- Wisps (from Sonic Colors) appear and function as offensive and defensive items.
- Multiplayer modes include Grand Prix, Exhibition, Time Trial, Team Adventure and more.
- Can play solo, team up with friends or face-off against each other.
- "If you accumulate enough points on your meter, you can unleash your Team Ultimate power, which boosts other members of your team. The idea is that you’ll play as a team and win as a team. The team with the highest score wins."
- 15 playable characters.
- 3 character types: Speed, Technique, and Power.
- Planet Wisp is a playable track.


Game Informer Video - Mega Man 11 Impressions

In this excerpt from The Game Informer Show podcast, Ben Hanson, Ben Reeves, Imran Khan, and Capcom's Tim Turi talk about the new levels and details revealed about Mega Man 11. From Fuse Man to the new Gear/slow-motion system, we talk about it all.

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