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Travis Strikes Again: No More Heroes! - GameXplain video review


Check out our in-depth review of this spin-off from Suda 51 that covers the story, co-op, combat mechanics, enemies, links to the mainline franchise, and more!

Pokémon Let's Go Pikachu & Eevee - Serebii.net's hands-on impressions


The following information comes from serebii.net:


Pokémon Let's Go, Pikachu! & Let's Go, Eevee!

Today, Nintendo and The Pokémon Company International were kind enough to allow me to play 2 hours of the start of Pokémon: Let's Go, Pikachu! & Let's Go, Eevee! and I'm able to share everything that I experienced while playing the game. In the game demo, I was only able to play through the first two hours, back to the end of Brock's gym in Pewter City. This meant that there wouldn't be as much exploring but could truly show the elements of the game. It continues on much like Pokémon Yellow does, as you would suspect, with the progression that we know, going from Pallet Town through Viridian City and up to the Gym after Viridian Forest. There was then a small demo in Route 6 to showcase local co-operative play.


First, mechanically, the battles work pretty much exactly the same as previous main series Pokémon games with the physical and special split remaining in tact. IVs fully appear to be within the game but with limited time with the early part of the game it is impossible to completely determine if the IV spreads are identical to how they were in the games since Ruby & Sapphire. EVs are a different story.


At present it's hard to say what the situation is with EVs. After some battles, an additional +1 appears in one stat such as Speed or Attack, but this +1 is also added with the candy obtained from transferring Pokémon.


As many people have speculated through various demos and videos, there are no held items in the game and no option to make a Pokémon hold an item. This means that many of the items you come to expect such as Choice Band cannot be found. In addition to this, Abilities also aren't in the game.


Experience is definitely weighted more towards capture than battle. You typically seem to earn more experience points catching Pokémon but you will get bonuses if it's a new Pokémon, quality of capture and so forth. Synchronising capture with a second player locally also boosts the experience bonus.


Capture is relatively simple. There's a Lure item that lasts for a few minutes which increases wild Pokémon spawns and Pinap Berries will increase chances of finding an item after catching a Pokémon. These items are typically berries.
The capture element is much the same as in previous demos, but being able to see the Pokémon was a much more refreshing experience, allowing the player to try and avoid wild encounters if they are so inclined. The wild encounters do seem to provide a bit more experience than the traditional trainer battles. Pokémon also react differently to you based on species. Some are docile while others whille charge at you or Abra will teleport away if it spots you. The trainer battles also end with Poké Balls being given in order to continue capture.


Despite my best efforts, I couldn't quite determine the mechanics behind Comboing Pokémon (catching Pokémon of the same species consecutively). I got to a combo of 13 with a Caterpie but can't say for sure if it boosted any IVs or did any further capture chances. A combo is broken if the Pokémon flees.


Combat Points are in the game, much like Pokémon GO and like Pokémon GO they are just a quick visual representation of the stats of a Pokémon taking on the Pokémon's level, stats and any stat boosts.


The partner Pokémon do appear to have larger base stats. By comparing a wild Pikachu with the starter Pikachu at the same level, there is a vast difference.


The base power of Eevee's Sizzly Slide, Bouncy Bubble and Buzzy Buzz moves is 90.


Jessie, James & Meowth appear only on in Viridian City. However, they justreplace the old man who needed his coffee who then shows you how to catch Pokémon. You still won't battle them until Mt. Moon


As shown in the information release in June at E3, you need to have a Grass or Water-type Pokémon before entering Pewter City Gym. However, this is only needed to first enter it and isn't required in your actual team for when you are battling against Brock and his other gym trainers so any fears of ridiculously easy handholding difficulty can be laid to rest.


You get given the first customisation option, the sportswear matching the default outfit of the trainer, by the rival's sister as you leave Pallet Town.


Items are grouped into multiple categories. Your Pokémon Box is in your bag, as are Capture Items such as Berries and Balls, Healing Items, Battle Items such as Guard Spec. and Mega Stones, Candy and so forth. With this, you can also have items from other categories outside the main item list such as Lures, Town Map, Fossils and other key or miscellaneous items.


As with previous games, each gender option contains fourdifferent options of character skintone.
There was also some play of the Support Player function where a second player can play in the game. Their following Pokémon is the second in your party and you share the same 6 Pokémon for battle. In this mode, the second player also can't interact with items, wild Pokémon or trainers.


Overall, the game is clearly a main series Pokémon game, just with a few tweaks to lure in the uninitiated audience. It's not the competitive game so players want but it's at its soul, a true Pokémon game.


All of the gameplay we had was recorded and we'll be able to post our exclusive gameplay as soon as we can, probably later this week, so be sure to keep checking back.


Game Informer Video - Exclusive Impressions Of Octopath Traveler

In this excerpt from The Game Informer Show podcast, Brian Shea talks about his time playing two exclusive chapters in Square-Enix's Octopath Traveler on the Nintendo Switch and why the new JRPG looks so promising.

Team Sonic Racing - More details


The following information comes from an article over on GamesBeat:

- Scheduled to release Winter 2018.
- 12-player races online and offline.
- 4-Player local split-screen available.
- Vehicle customization options are available.
- Wisps (from Sonic Colors) appear and function as offensive and defensive items.
- Multiplayer modes include Grand Prix, Exhibition, Time Trial, Team Adventure and more.
- Can play solo, team up with friends or face-off against each other.
- "If you accumulate enough points on your meter, you can unleash your Team Ultimate power, which boosts other members of your team. The idea is that you’ll play as a team and win as a team. The team with the highest score wins."
- 15 playable characters.
- 3 character types: Speed, Technique, and Power.
- Planet Wisp is a playable track.


Game Informer Video - Mega Man 11 Impressions

In this excerpt from The Game Informer Show podcast, Ben Hanson, Ben Reeves, Imran Khan, and Capcom's Tim Turi talk about the new levels and details revealed about Mega Man 11. From Fuse Man to the new Gear/slow-motion system, we talk about it all.

Donkey Kong Country: Tropical Freeze (Switch) - Review round-up


The following reviews and impressions are of the Nintendo Switch version for Donkey Kong Country: Tropical Freeze:

Donkey Kong Country: Tropical Freeze was one of my absolute favorites on Wii U, and that is the same on Nintendo Switch. The levels inspire me to push harder to master them. Now combine that with a fun cast of characters and a terrific presentation, and you have the funkiest of the bunch. If you are playing it for the game, please do yourself a favor and play it in original mode first. The challenge may be harsh, but you get a real idea of what makes this game oh so special. For everybody else (or those who lack platforming skills), Funky Kong all the way baby. - Nintendo World Report

There's no doubt about it, Donkey Kong Country: Tropical Freeze is one of the most refined and enjoyable platformers money can buy. The levels are all beautiful - not only because of their delightful new 1080p resolution, but also their structure; the characters move with fluidity and brilliant responsiveness, and the inclusion of Funky Kong brings balance for those who have less experience with brutally tough platformers. It’s so well-made that it’s almost too well-made; there's an absence of a certain 'rough-and-ready' charm found in the original DKC trilogy. This is, however, a complaint so minor it's practically insignificant. Donkey Kong’s first appearance on Switch is streamlined, rewarding, and immensely good fun; any fan of 2D platformers simply has to get this game. - Nintendo Life

This new classic still maintains its fantastic, ever-changing sense of level design, and the cast here is at their most adorable. This follow-up, with its absurd Snomad clan foe, has almost no business topping Returns, but it simply does in just about every regard. The nuances of each character play very nicely with the layout of each level (Cranky's pogo stick, Diddy's slight rocket boost, and Dixie's glide all feel perfect), to the point where nearly each jump feels deliberately crafted. Once again you're free to play Tropical Freeze the way you want, whether it's running through each stage and stomping your way to the exit, or meticulously searching for every hidden portal or collectible. Donkey Kong Country: Tropical Freeze is a platformer that needs to be experienced by as many people as possible. - Destructoid

Tropical Freeze isn't a heavy-hitter from Nintendo in the same way Breath of the Wild or Super Mario Odyssey are, but it's a fantastic platformer that's bursting with creativity and expertly designed challenges. It's tuned just right--always tough but rarely frustrating--to ensure that even the most common moments feel great. If you missed out when the game first debuted back in 2014, give it a shot today. It easily stands the test of time. - GameSpot

Donkey Kong Country: Tropical Freeze (Switch) - Hands-on impressions


The following quote comes from an impressions post over on Nintendo World Report:

All in all, I had a lot of fun revisiting Donkey Kong Country: Tropical Freeze. I certainly will give it a go when May rolls around, and try to get my funk proper on. That Funky Kong with all his overpowered moves is an absolute delight. Naturally, I can imagine that newcomers might not be interested in this, but as a returning player it excites me. Using that crazy ape will make for the silliest run in history. Even leaving that out of consideration, the game is still fantastic and playable in any mode you like. Grab a friend, snap the Joy-Con off and play a grand platformer anywhere you go.

Click here to read the full impressions post!