Minecon Live 2019 co-hosts revealed

Meet Shubble, Masuo, Marielitai, and Dangthatsalongname, the four co-hosts of this year’s MINECON Live – our massive celebration of all things Minecraft that streams worldwide on September 28th! We’re so excited, and have so much we plan to announce, that we don’t even have time to finish writing this Youtube descripti

With over 112 million players worldwide, there are sure to be plenty of players tuning in to Minecon Live 2019 to see what the latest news is. Now you know who'll be presenting the event come next week!

Vote on Minecraft's next Biome update as part of MINECON Live

Which one is the one for you?

Can you believe we’re less than two weeks away from MINECON Live, our massive livestream celebration of all things Minecraft? Frankly, I can’t believe it, and have spent all morning yelling at my calendar in disbelief. How can we possibly be just 12 days away from a livestream packed with new announcements, this quality quartet, and the big reveal of the next update to Minecraft?

Well it’s time to accept that we are, and we want you to be part of the show, by voting on how we develop the game! We’ve got three biomes we’re planning to update:


But which of these fine biomes should we update next? That’s your call! Here, I’ll let Agnes and Jens explain this better than I ever could. Some things are best left to the professionals.

As Jens and Agnes so wonderfully explained, we’ll be releasing new videos all the way up to MINECON Live, showing off everything these biome updates will have to offer. If you want to be the first to see these great videos, follow us on Twitter!

As for voting for your favourite biome, you’ll have to tune in live to MINECON Live (oh so that’s why we called it that) on September 28 at 12pm EST. You’ll be able to watch MINECON Live on Mixer, Twitch, YouTube, Facebook and a little site called minecraft.net (which, in my completely unbiased opinion, would be the perfect place to watch it).

Until the big day, follow us on Twitter, bookmark minecraft.net/minecon, and look out for more MINECON Live updates over the next couple of weeks on Minecraft.net! Seriously, less than two weeks away?! What am I going to wear? Is my tuxedo still in the wash? Looks like it’s going to have to be the Creeper costume again...

IGN Video - Exploring Ducktales' McDuck Manor and Duckburg in Minecraft

There's a new Ducktales Adventure Map in Minecraft! Follow a bit of the main quest while exploring McDuck Manor and the Money Bin.

Minecraft gets an official DuckTales Adventure Map

Ack me doody!

Curse me kilts, this is a tale I’ve been waiting to dive headfirst into! Is it a pony tale? A cotton tale? No, it’s DUCKTALES! M-must… not… sing… theme song…

Get ready for an unforgettable, treasure-stuffed adventure as Disney’s DuckTales enters the Minecraft universe with ‘DuckTales Adventure Map’, available today on the Minecraft Marketplace! This thrilling mash-up pack contains the show’s most iconic locations – from the city of Duckburg and the halls of McDuck Manor, to legendary locations like the Pyramid of Toth-Ra or heights of Mount Neverrest. Solve a mystery or rewrite history as Huey, Dewey, Louie, Webby, or any of the other 30 characters available (dibs on Gizmoduck!).

The DuckTales Adventure Map consists of two hair-raising storylines that include multiple quests and mysteries all around the world. Solve puzzling puzzles, race to riches, or parkour your way to treasure as you investigate long-forgotten places and ancient areas! Gather up to 50 collectables, like artefacts and valuable objects, and put them on display in the McDuck trophy room OR spend hours counting your spoils in the Money Bin as you accumulate wealth throughout the map!

There’s trouble around every corner, but as everyone knows: The worst of messes become successes in DuckTales – WOO-OO! Now if you’ll excuse me, I have a theme song to sing along to!

DuckTales Adventure Map is now available in the Marketplace Store!

Minecraft updated to Version 1.12.1

A few minor fixes

Minecraft on Switch has been updated to Version 1.12.1. This isn't a major update, but there's still some things of note going on. Check out the patch notes below.

- Fixed several crashes that could occur during gameplay
- Fixed players getting stuck on “Generating World” when loading into a world while located in The End (MCPE-49778)
- Fixed an issue that caused many players on Nintendo Switch not being able to sign in to their Microsoft Account (MCPE-34662)
- Multiple Ender Dragons can no longer spawn at once in The End (MCPE-37590)

Minecraft Marketplace - July 2019’s 10 most downloaded and highest-grossing creations

Over 10 million downloads for the month

The Minecraft Marketplace had more 10,892,324 downloads in July 2019, putting it ahead of June 2019's 7.9 million downloads. Check out the top 10 most downloaded and highest-grossing creations below.

Top 10 most downloaded in the Minecraft Marketplace July 2019

1. Toy Story Mash-Up by Minecraft
2. Furniture: Modern by Spark Squared
3. Lucky Blocks: Classic by Spark Squared
4. Military Base by Vaeron
5. Party Island by Imagiverse
6. PureBDCraft by BDcraft
7. Star Wars Classic Skin Pack by Minecraft
8. City Living by Noxcrew
9. ANIMALS by Everbloom Studios
10. Dinosaurs by Vaeron

Top 10 highest grossing in the Minecraft Marketplace July 2019

1. Toy Story Mash-Up by Minecraft
2. Furniture: Modern by Spark Squared
3. Lucky Blocks: Classic by Spark Squared
4. Party Island by Imagiverse
5. Military Base by Vaeron
6. City Living by Noxcrew
7. ANIMALS by Everbloom Studios
8. Advanced Dragons by Pixelbiester
9. PureBDCraft by BDcraft
10. Dinosaurs by Vaeron

Minecraft Marketplace - June 2019’s 10 most downloaded and highest-grossing creations

Buzz, look! A Minecraft!

June 2019 was a hot month fro Minecraft, which amounted to 7,884,995 downloads from the Marketplace. This is up nearly 2,000 percent from 396,511 downloads in June 2018. Check out the top 10 most downloaded and highest-grossing creations below.

Top 10 most downloaded in the Minecraft Marketplace June 2019

1. Toy Story Mash-Up by Minecraft
2. Furniture: Modern by Spark Squared
3. City Living by Noxcrew
4. Military Base by Vaeron
5. Dragons by InPVP
6. Marine Biologist Roleplay by Imagiverse
7. Pet Shop by PixelHeads
8. Wildlife: Jungle by PixelHeads
9. Party Island by Imagiverse
10. Furniture by Shapescape

Top 10 highest grossing in the Minecraft Marketplace June 2019

1. Furniture: Modern by Spark Squared
2. Toy Story Mash-Up by Minecraft
3. Military Base by Vaeron
4. City Living by Noxcrew
5. Neon Teen by Noxcrew
6. Dragons by InPVP
7. Pet Shop by PixelHeads
8. Furniture by Shapescape
9. Marine Biologist Roleplay by Imagiverse
10. Home Decorating by GameMode1

Minecraft: The Lost Journals, the third official Minecraft novel, is now available

There's THREE novels?!

Are you up to date on your Minecraft lore? Do you follow all things Minecraft? Then you most likely know that Minecraft's third novel, Minecraft: The Lost Journals, is available now! To celebrate the launch of the book, the official Minecraft blog sat down for an interview with Mur Lafferty, the author on the project. You can check out that full interview here.

Minecraft being updated to Version 1.12.0 on Switch later today, full patch notes available

It's a big one

Massive...an absolutely MASSIVE update for Minecraft is now available. Version 1.12.0 is jam-packed with all sorts of tweaks, changes, content, and more. Check out the full patch notes below.


  • Increased the frequency and volume of the ambient mob sounds made during raids, to make them easier to locate
  • Added new Wandering Trader sounds (MCPE-41191)
  • Updated the main menu splash text
  • Updated the default main menu panorama from Aquatic to Village & Pillage
  • The "Store" button on the main menu has been renamed to "Marketplace"
  • Realm owners can now set relevant permissions for players invited to their Realm
    • Default settings can be set for all new members entering a Realm
    • The owner can set permissions for an invited player to either visitor, member or operator
    • When resetting a world, or uploading a new world, already set permissions stay in place


  • Crashes
    • Fixed several crashes that could occur during gameplay
    • Fixed a crash that could occur when launching the game on some Windows 10 devices
    • Fixed a crash that could occur when certain interactive blocks are loading in when joining a Realm (e.g. beds, chests, furnaces)
    • Fixed a crash that could occur when switching players on Xbox One
    • Fixed a crash that could occur when engaging in a fight with an Elder Guardian in an Ocean Monument
    • Fixed a crash that could occur when loading the game
    • Fixed a crash that could occur when throwing an Egg or Snowball (MCPE-40435)
    • Fixed a crash that could occur when trading with a Villager
    • Fixed a crash that could occur when throwing a trident with Loyalty enchantment
    • Fixed a crash that could occur on Nintendo Switch when the game was saving or loading (MCPE-45862)
    • Fixed a crash on Nintendo Switch that could occur when suspending and resuming the game
    • Fixed a crash that could occur when exiting the game
    • Fixed a crash that could occur when signing into Xbox Live
    • Fixed a crash that could occur when choosing a skin on first launch of the game
    • Fixed a Marketplace issue that could result in the game getting stuck or crashing when loading in items
    • Fixed a crash that could occur when the game was checking for previously downloaded content
  • Performance
    • Made further performance improvements when opening inventory screens (MCPE-27167)
    • Made several performance improvements related to various UI screens and interactions
    • Significantly reduced bandwidth usage by allowing the client to reuse chunks it has already seen
    • Improved chunk loading performance in multiplayer
    • Improved performance around new villages and villager job sites
    • Several other performance improvements, included some related to mob AI pathfinding
    • Frosted ice blocks no longer drops performance while they’re melting (MCPE-39698)
    • Endermen teleporting particles no longer cause consistent performance drops, especially during boss fights
    • Reduced the amount of memory required to load textures
    • Cached resource packs no longer decrease performance on Nintendo Switch (MCPE-36976)
  • General
    • Removed an unnecessary Xbox Live sign-in notification
    • Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock
    • The Haggler achievement once again unlocks when requirements are met
    • The Zombie Doctor achievement now unlocks when curing a zombie villager (MCPE-46271)
    • Marketplace resource packs are now immediately applied after downloading in the world edit menu (MCPE-33121)
    • Player permissions now apply correctly when more than one operator tries to adjust them
    • Made improvements to roaming skins, which should apply correctly after reloading or reinstalling the game and signing in
    • Custom skins are now applied correctly without needing to restart the game to see them (On compatible platforms) (MCPE-37926, MCPE-45476)
    • Skins equipped from the ‘Recent’ section are once again applied when selected
    • World settings now sync correctly between different Xbox One devices
    • Resource packs are now applied correctly after downloading through the world or global settings
    • Newly purchased Realms are now always visible after finalizing the purchase
    • Fixed an issue that would show an error message when attempting to renew a Realm subscription on Xbox One (REALMS-1686)
  • Gameplay
    • Fixed several related issues with End Gateway portals. These should now teleport the player to the correct safe location when used (MCPE-19699, MCPE-43176, MCPE-43177)
    • Villager trading now properly takes away items from the second slot, when applicable (MCPE-45506)
    • Only players who fought in a raid now receive the Hero of the Village effect in Realms
    • The Bad Omen effect is now only received when killing an Illager Captain, not when dealing non-fatal damage with a bow or potion
    • Players no longer see through the world when clipping into blocks after leaving a boat (MCPE-42593)
    • You can now interact with blocks while holding a charged crossbow on touch devices
    • Players no longer clip through walls when transitioning from swimming to standing in water
    • Players that are being healed can now still be knocked back by TNT. Did I say that right?
    • Arrows that are shot into blocks keep their position when reloading the world
    • Area of Effect clouds no longer try to spawn excessive numbers of particles when time of day is changed (MCPE-39595)
  • Mobs
    • Corrected the position of leads on Wolves
    • Tamed cats no longer slide around while sitting (MCPE-44491)
    • Fixed the missing Taiga Zombie Villager skin
    • Fixed a z-fighting texture issue on some Villager skins
    • Dyed leather horse armour colour no longer effects other horse armour (MCPE-43230)
    • Vindicators can now path correctly over carpet during raids
    • The Wither no longer plays its spawning animation when reloading a world (MCPE-32415)
    • Mobs will no longer path-find over Brewing Stands
    • Added a sound to indicate when a villager does not want to trade (Like during a raid)
    • Illager Captains now drop banners correctly even if the world is reloaded
    • Mobs will now spawn on double slabs (MCPE-30765)
    • Fixed the sitting model for cats that were previously tamed ocelots (MCPE-41929)
    • Fixed missing zombie villager sounds (MCPE-43329)
    • V2 zombie villagers now have the correct name in death messages instead of a placeholder name (MCPE-45932)
    • Mobs no longer get stuck when pathfinding on ladders (MCPE-43034)
    • Evokers no longer move too fast when moving towards villages in raids
    • Mobs no longer spawn inside leaves during raids
    • Villagers that are actively trading with players will no longer run and hide when the raid bell rings
    • Clerics now correctly pathfind to their job sites
    • Tamed tuxedo cats now use the proper texture (MCPE-43527)
    • Stray cats can no longer claim beds in villages for worlds converted from version 1.10 (MCPE-44299)
    • The ghast spinning model in monster spawners is now the correct size
    • Fixed wandering trader podzol and coral trades
    • Fletchers now trade 16 arrows instead of 5
    • Changed the cost of butcher's cooked rabbit trade
    • Leatherworker's saddle trade is lowered from 10 to 6 emeralds
    • Removed the sand trade from the wandering trader and adjusted the cost of a diamond hoe from tool smith villagers
    • Iron Golems no longer run to the world center after their village is destroyed (MCPE-45509)
    • Villagers without professions now follow regular schedules and will actually sleep, which they deeply need
    • Fixed the creeper model in some Marketplace maps
    • Converting a normal Pillager to a Captain with tag commands now displays the banner correctly
  • Blocks
    • Fixed various scenarios where certain blocks couldn't be placed until the game was restarted
    • Frosted ice blocks can now be broken (MCPE-41256)
    • Fixed Sea Grass texture brightness (MCPE-34795)
    • Bamboo leaves are now lighter (MCPE-42635)
    • Flowing lava once again turns into cobblestone when hit by water (MCPE-43990)
    • Red sandstone stairs now have correct textures on all sides (MCPE-20677)
    • Players no longer lose villager job site locations if they replace a job site block that is tied to an experienced villager
    • Village job site blocks now have consistent sound volume levels when used by players
    • Scaffolding can no longer be placed on Conduit blocks
    • The Bell now swings towards a player when it is hit (MCPE-42469)
    • Note Block particles now correctly correspond to the notes played
    • The grindstone now correctly combines and repairs two damaged items
    • Farmland now has the correct side and bottom textures (MCPE-42746)
    • Smokers now have the correct bottom texture (MCPE-43944)
    • Fixed door and trapdoor textures (MCPE-43173)
    • Cocoa beans now break and drop when pushed by pistons (MCPE-41868)
    • Slabs and other non-solid blocks once again prevent grass from growing on dirt (MCPE-42975)
    • Flowing water is no longer left behind after flowing over string (MCPE-36343)
    • Bells now ring when hit with splash and lingering potions
    • Composter growth particles now appear in the correct location
    • Blocks can once again be placed on unlit Redstone Ore (MCPE-44305)
    • Fixed animated textures for flowing lava and water on several texture packs
  • Items
    • Efficiency pickaxes now break packed ice at a faster rate (MCPE-23648)
    • Dropped items no longer prevent minecarts from being placed on rails
    • Empty glass bottles now stack correctly when removed from brewing stands (MCPE-42175)
    • Banner patterns can no longer be lost or duplicated when switching them in a loom with a full inventory
    • Using Pick Block on sweet berry bushes now gives the player the correct item (MCPE-41877)
    • Bone meal is now consumed correctly when used on grass
    • Cactus blocks of different growth stages can be smelted into green dye again (MCPE-42497)
    • Stripped birch wood is no longer used to craft acacia planks when playing on Realms (MCPE-44398)
    • Shields no longer appear too bright in item frames (MCPE-41222)
    • Updated the Illager Banner texture (MCPE-43233)
    • Barrels now appear in the proper place of the creative inventory (MCPE-43946)
    • Correct colors of wool are now displayed as a material required to create colored banners in the recipe book
    • The player's arm is no longer displaced in first person view after eating food (MCPE-40135)
    • Tinted spawn eggs are now properly scaled in item frames
  • World Generation
    • Fixed a bug on dedicated servers and Realms which could cause the wrong block types to generate in the world
    • Tweaked the number of job sites that generate in villages
  • User Interface
    • Updated the glass texture for locked maps in the Cartography Table UI (MCPE-43314)
    • Adjusted the Cartography Table screen to fit Android screens when using Classic UI
    • Pressing the Y button on controller on the Cartography output slot now only crafts the correct amount
    • Added controller tooltips for the Lectern screen
    • The villager trading screen no longer opens and closes if the player is standing too far away
    • Items that are split between slots in the villager trading screen still count as a total trade amount
    • The How to Play button on the Cartography Table now directs to the proper screen
    • Killing a wandering trader's llama can no longer display their inventory screen
    • The screen reader prompt no longer appears every time network settings are adjusted on Nintendo Switch
    • The 'Always Day' toggle now correctly animates and shows the correct setting (MCPE-43304)
    • Dates appear again next to player earned achievements in the Achievements menu
    • The 'Invite to Game' button is no longer enabled on Featured Servers
    • Going back to the Play screen (or Settings screen) will now properly select the previously selected tab when Text to Speech is enabled
    • The "Wheel Turning" button is now only shown once in the Minecraft VR settings
    • Made improvements to the patch notes to make sure the correct ones show up after an update
    • The Marketplace search screen now displays the proper pack icons
    • The 'New' tag will be properly removed from a Marketplace collection once it has been viewed
    • Fixed Marketplace sale items not showing the discount percentage
  • Commands
    • Further improvements to performance when using selectors with commands
    • Removed "tile" prefix in the '/give' command (MCPE-44667)
    • Made item names more consistent by removing “tile” from the beginning of some of them
    • Blocks and entities that aren't available in the Creative inventory no longer require the "minecraft" namespace when used as parameters in commands
    • After 'fishing_hook' is killed by command, players can now cast the hook again without having to cast twice
    • Killing a rideable entity no longer respawns its rider when killed in the same tick
    • The 'testforblock' command now works reliably with items renamed in the language files
  • Add-Ons and Script Engine
    • The Behavior Pack template once again contains the 'spawn_rules' folder
    • Removing a timer component and adding a new one should no longer have the new timer inherit the old timer's time value
    • Custom underwater mobs can now spawn naturally
    • Custom entities now correctly re-evaluate current target validity
    • 'getBlocks' now returns a 3D array of block objects
    • Fixed a scripting issue that could cause the player to float
    • 'ScriptAttackComponent' and ScriptCollisionBoxComponent' now correctly retrieve updated data
    • Pick Block now works correctly on non-vanilla entities that have been added using Add-Ons (MCPE-38205)
    • Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions
      • Added a new constructor parameter to the 'ServerCommandOrigin' so that the Function Manager can create an instance with upgraded permissions
    • Player Position is now reported for the player feet like other mobs
    • Collision Box and Attack components report the correct data now

For Map Makers and Add-On Creators:

  • Updated templates for 1.12.0 with new resources, behaviors, documentation, and example packs can be downloaded from aka.ms/MinecraftAddons
  • Created a screen to view content log errors for Behavior and Resource Packs
    • The log screen can be opened using Ctrl + H after enabling in Profile Settings
  • Enabled content logging for creators on Bedrock Dedicated Server to debug pack errors
  • Mob events can now be toggled using the new '/mobevent' command
  • Particle emitters can now trigger slash commands, actor events, and MoLang expressions
  • Added the ability to play single animations at any time, overriding an entity's current state-based animation
  • Animations and particles can be spawned without being linked to entities using animation timelines
  • Sound effects can now be triggered by animation events
  • Added auto-complete to the Command Input field for command blocks
  • Delay in Ticks for Command Blocks
    • A delay can be added to the command block using the new field, measured in Redstone ticks
  • Data-Driven Crafting Recipes (Experimental)
    • Allows custom crafting recipes for shaped crafting, shapeless crafting, and furnaces using Behavior Packs
    • Recipe JSON files have been added to the Behavior Pack template
  • Add New Simple Item (Experimental)
    • New "simple" items can be added to the game using Behavior Packs
    • Currently, only a subset of components has been exposed, with more being added in future updates to allow more complex behaviors
    • Some items, such as food, are now data-driven and their JSON files have been added to the Behavior Pack template
  • Add New Simple Block (Experimental)
    • New "simple" blocks can be added to the game using Behavior Packs
    • Currently, only a subset of components has been exposed, with more being added in future updates to allow more complex behaviors
  • New Data-Driven Particles:
    • Llama Spit
    • Large Explosions
    • Colored Flames
    • Redstone Dust
    • Falling Dust
    • Lava
    • Enchanting Table
    • Conduit
  • New Data-Driven Animations:
    • Wolf
    • Fang Attack
    • Arrow
    • Shulker Bullet
    • Bow
    • Water Movement

Script Engine Updates:
(Currently available on Windows 10 with Experimental Gameplay enabled)

  • Block API V0
    • New block events and two new APIs have been included to query for blocks:
    • APIs
      • getBlock(Ticking Area, x, y, z)
      • getBlock(Ticking Area, PositionObject)
      • getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)
      • getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)
    • Events
      • block_destruction_started
      • block_destruction_stopped
      • piston_moved_block
      • player_destroyed_block
      • player_placed_block
  • Item API V0
    • Basic item related events have been exposed to the Script Engine. This includes:
      • actor_acquired_item
      • actor_carried_item_changed
      • actor_dropped_item
      • actor_use_item
      • actor_equipped_armor
  • Inventory API V0
    • Basic inventory events have been exposed to the Script Engine. This includes:
      • inventory_container
      • armor_container
      • hand_container (note that the hand container will get you both the main hand and offhand)
      • hotbar_container
  • executeCommand API
    • Allows executing commands with a callback when the command is executed without using events
    • Only usable on Server Scripts
  • Event Data API
    • Data is contained in objects passed to callbacks under the data field
    • Custom events need to be registered (registerEvent) before being triggered

Minecraft Marketplace - May 2019’s 10 most downloaded and highest-grossing creations

City living still tops the charts

Time once again to check in on the Minecraft Marketplace to see what fans are downloading. Check out the top 10 downloads for May 2019 below!

Top 10 most downloaded

1. City Living by Noxcrew
2. Furniture: Modern by Spark Squared
3. Dragons by InPVP
4. Pet Shop by PixelHeads
5. Furniture by Shapescape
6. Lucky Block Race by Volcano
7. Luxury Life by PixelHeads
8. City Mash-Up by Everbloom Studios
9. Dinosaur Island by PixelHeads
10. Zombie Apocalypse by Pixelheads

Top 10 highest grossing

1. Furniture: Modern by Spark Squared
2. Lucky Block Race by Volcano
3. Dragons by InPVP
4. City Living by Noxcrew
5. Pet Shop by PixelHeads
6. Furniture by Shapescape
7. Epic Sky Block by Razzleberries
8. Luxury Life by PixelHeads
9. Mineville Hotel Resort by InPvP
10. Millionaire’s Luxury Boat by Nitric Concepts


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