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Enter the Gungeon's upcoming 2.1.4 patch detailed

Nearly locked and loaded

The recent free content update for Enter the Gungeon seems to have caused a number of bugs and issues. Thankfully Dodge Roll is already hard at work on fixes. Version 2.1.4 has been submitted to Nintendo, and will hopefully be going live sometime this week. For now though, you can check out a list of what this patch fixes below.

- (Consoles) Fixed a crash during the DraGun's death
- (Consoles) Fixed a crash caused by being eaten by the Tarnisher
- Fixed an exception caused by pedestal mimics in Rainbow Runs (could cause bullets to hang in the air)
- Fixed an exception caused by dropping the Rat Boots
- Fixed a possible softlock during boss intros
- Fixed the hitbox on the alternate art Blasphemy
- Fixed an issue where players couldn't leave the new secret floor while holding an item that grants flight
- The new characters can now use the legendary hero shrine for cursed runs
- Fixed several issues with Duct Tape
- Fixed some issues with the broken state of the Glass Cannon
- Fixed an issue with the Bait Launcher's tigers failing to track targets
- Fixed an issue with the combination of Clone and Super Hot Watch
- Fixed and issue where the Magazine rack could adjust ammo incorrectly
- Damage numbers from the Scouter no longer show up on the pause screen
- Fixed some synergy interactions with the [REDACTED] character
- Fixed visual depth issues with pushed tables
- Fixed another duplicate Ammonomicon entry
- Fixed an issue with minibosses music

Enter the Gungeon's "A Farewell to Arms" DLC now available

Bon voyage!

Friday, April 5, 2019 — The Gungeon – The Gungeon masters of Dodge Roll Games and roguelikers of Devolver Digital have released Enter the Gungeon’s final update, A Farewell to Arms, today on Nintendo Switch, PlayStation 4, Xbox One and PC. The teams are celebrating the three year anniversary of Enter the Gungeon’s original release and the new expansion with 50% off the game on all platforms.

Enter the Gungeon’s ‘A Farewell to Arms’ update brings a first to Gungeon expansions- two new playable Gungeoneers in The Paradox and The Gunslinger. Battle-tested Gungeoneers will welcome the arrival of dozens of new guns and items, a new secret floor with a new boss, and the addition of community-inspired Rainbow Mode! Additional features, tweaks and fixes keep up with the philosophy to make the player feel “more powerful, more often” implemented in the previous update.

Enter the Gungeon initially released on April 5, 2016 to massive fanfare and overnight sensation as a smartly designed and challenging ‘bullet hell dungeon crawler’ on PC and PlayStation 4. Dodge Roll’s debut game saw additional releases on Xbox One and Nintendo Switch – all in all reaching nearly 2.5 million copies sold across all four platforms. Since the launch three years ago Enter the Gungeon has had three massive (and always free) expansions: Supply Drop, Advanced Gungeons & Draguns, and the current A Farewell to Arms.

Bullet Hell Rains Down in Enter the Gungeon Special Nintendo Switch Retail Edition

Enter the retail

EDISON, NEW JERSEY – April 4, 2019 – Dodge Roll and Devolver Digital's ruthless bullet hell dungeon crawler Enter the Gungeon is headed to North American retailers on June 25 for Nintendo Switch, courtesy of Nighthawk Interactive. The retail edition includes all previously released downloadable content (DLC) as well as the final DLC, “A Farewell to Arms”, the exclusive “Shotgun Kin” playable skin, the original soundtrack, new collectibles including exclusive stickers, an exclusive Bullet Kin papercraft and reversible jacket artwork. This special retail package will be available for $29.99 in stores including Amazon, Best Buy, GameStop and Target.

In Enter the Gungeon, players choose from several unlikely heroes burdened by deep regret and determined to change their past. The secret lies within the Gungeon, a constantly-evolving bullet hell fortress chock-full of zealous Cult of the Gundead and formidable bosses, each with unique weapon types and firing attack patterns. Players need to stock up on and customize weapons of their own to defeat their foes, with hundreds of options to discover. While wrapped in charming pixelated visuals, Enter the Gungeon presents complex combat challenges that push players to constantly adapt their tactics over repeated playthroughs to truly master.

In the Enter the Gungeon physical version, players will discover:

· All Digital Content and Retail Exclusives – Players can battle through all DLC, including the final DLC “A Farewell to Arms” and equip the exclusive “Shotgun Kin” playable skin. The box also comes with reversible jacket artwork and the game’s original soundtrack, limited edition stickers and an exclusive Bullet Kin papercraft.

· Local Co-op – When the bullet hell becomes too hellish or if there aren’t enough bullets flying around the screen, players can grab a friend for local co-op to crusade through the Gungeon together.

· The Gungeon – A constantly-evolving bullet hell fortress that blends hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls.

· The Cult of the Gundead – The Gungeon is littered with zealous Cult of the Gundead, disciples of the gun that will stop at nothing to defend their temple. Each enemy type wields unique firing patterns that players will need to learn in order to survive.

· The Gungeoneers – Several unlikely heroes are at players’ disposal, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!

· The Guns – Players can discover and unlock scores of unique guns, each with its own unique tactics and ammunition. These guns can unleash everything, from the tried-and-true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees. Yes, bees.

Enter the Gungeon is developed by Dodge Roll, published by Devolver Digital, and will be distributed at retail by Nighthawk Interactive. Enter the Gungeon retail edition is launching on June 25, 2019 for Nintendo Switch at North American retailers for $29.99. The game is rated T for Teen (Fantasy Violence, Blood, Suggestive Themes, Alcohol Reference).

Enter the Gungeon: Ultimate Edition bumped to Summer release, package includes more goodies

Enter the Gungeon a bit latter than planned

Nighthawk Interactive announced Enter the Gungeon: Ultimate Edition back in March. This release is a retail version of Enter the Gungeon, complete with the game, 4 exclusive stickers, Bullet Kin Papercraft, and Exclusive Shotgun Kin Skin. The original plan was to launch the title sometime in Spring 2019, but a GameStop listing shows that things are going to take a little longer.

According to GameStop, the retail release is set for June 26th, 2019, which would be the first week of Summer. Perhaps making it worth the wait, we learn that along with all the other goodies mentioned above, Enter the Gungeon: Ultimate Edition will also include Reversible Jacket Artwork and a download code for the Original Soundtrack of Enter the Gungeon.

Enter the Gungeon's "A Farewell to Arms" update arrives April 5th, 2019

21 gun salute

Wednesday, March 27, 2019 — The Gungeon – The Gungeon masters of Dodge Roll Games and the NPCs at Devolver Digital have announced Enter the Gungeon’s final update, A Farewell to Arms, will arrive on April 5, the three-year anniversary of the game’s initial launch.

Enter the Gungeon’s ‘A Farewell to Arms’ update brings a first to Gungeon expansions - two new playable Gungeoneers in The Paradox and The Gunslinger. Battle-tested Gungeoneers will welcome the arrival of dozens of new guns and items, a new secret floor with a new boss, and the addition of community-inspired Rainbow Mode! Additional features, tweaks and fixes keep up with the philosophy to make the player feel “more powerful, more often” implemented in the previous update.

Enter the Gungeon initially released on April 5, 2016 to massive fanfare and overnight sensation as a smartly designed and challenging ‘bullet hell dungeon crawler’ on PC and PlayStation 4. Dodge Roll’s debut game saw additional releases on Xbox One and Nintendo Switch – all in all reaching nearly 2.5 million copies sold across all four platforms. Since the launch three years ago Enter the Gungeon has had three massive (and always free) expansions: Supply Drop, Advanced Gungeons & Draguns, and next month’s A Farewell to Arms.

Special Reserve Games says they're still doing a physical release for Enter the Gungeon

Well this is an interesting situation. Just the other day, Nighthawk Interactive announced that they'll be releasing Enter the Gungeon: Ultimate Edition. This is a retail version of the game, complete with some extra goodies. The thing is, this isn't the first we've heard of a boutique retailer offering a physical version of the game.

Quite some time ago, Special Reserve Games said they'd be doing a retail release for the title. With Nighthawk jumping in with their Ultimate Edition, does that mean Special Reserve's deal is over? Apparently not, as a rep for Special Reserve says that they're still going to release a physical version. I guess that means fans will eventually have two options to choose from for their retail copy? Seems a bit strange if you ask me, but we'll keep tabs on the situation to see how everything plays out.

Enter the Gungeon hits 1 million sold on Switch, Ultimate Edition seeing physical release this Spring

Enter the Gungeon is a bona-fide hit on the Switch. The game has moved an impressive 2 million copies across all platforms, but the real kicker is that the game has sold over 1 million copies on Switch alone! Switch owners REALLY flocked to this title, which is why the next bit of news isn't surprising at all.

Enter the Gungeon: Ultimate Edition is coming to the Switch, published by Nighthawk Interactive. This retail release will hit the Switch sometime in Spring 2019, and includes the game, 4 exclusive stickers, Bullet Kin Papercraft, and Exclusive Shotgun Kin Skin. Enter the Gungeon: Ultimate Edition is priced at $30.

Arriving at Retail for the first time, the critically acclaimed rogue like shooter(87 score on Metacritic) is here exclusively for the Nintendo Switch. Enter the Gungeon has sold well over 2 million copies to date with over 1,000,000+ copies sold on Switch alone.

•This Farewell To Arms edition of Enter the Gungeon includes all DLC, Exclusive “Shotgun Kin” Playable Skin, Exclusive Stickers, Exclusive Bullet Kin Papercraft, Reversible Jacket Artwork and Original Soundtrack.

•Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure

•The Gungeon: Enter the Gungeon – a constantly evolving bullet hell fortress that elegantly blends meticulously hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls. But beware – the Gungeon responds to even the most modest victory against its sentries and traps by raising the stakes and the challenges found within!

•The Cult of the Gundead: The Gungeon isn’t just traps and chasms – calm your nerves and steady your aim as you face down the gun-totting Cult of the Gundead. These disciples of the gun will stop at nothing to put down the heroes in their tracks and employ any tactics necessary to defend their temple.

•The Gungeoneers: Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!

•The Guns: Discover and unlock scores of uniquely fantastic guns to annihilate all that oppose you in the Gungeon – each carrying their own unique tactics and ammunition. Unleash everything from the tried and true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees! Yep, bees.

Enter the Gungeon's composer discusses his approach to the game's soundtrack

Enter the Gungeon is a fantastic game in all areas, music included. The tunes you hear throughout the title were crafted by rapper/producer Adam “Doseone” Drucker. In an interview with Kotaku, Drucker gives some insight into how he came up with the catchy tracks for Enter the Gungeon.

“Even though the game is adorable, the music had to kind of be kicking ass, you know what I mean? So it’s the two together, the bullet hell-ness. The intense but likable music. Catchy but not, lyrical. All of that stuff contributes to the ease in which you feel like doing another run, you know? So that’s kind of what I worked on was just making this big body of music that sounded really similar. All the songs were sisters in how they were mixed and sort of how they felt. A little bit of chip, a little bit of strings and horns and screaming and drums. All the time.”

Dodge Roll cancels paid Enter the Gungeon expansion in favor of a smaller, free update

Dodge Roll has been teasing new content for Enter the Gungeon for awhile now, and more content is indeed coming. The thing is, the team has decided to scrap plans for a paid expansion, and instead offer up a smaller free update. They've done this as a way to say thanks to the fans, and also facilitate the team in moving on to a new project. You can read Dodge Roll's full comments on the matter below.

Firstly we’d like to thank you all for your continued support of Dodge Roll and Gungeon. Watching everyone discover AG&D was really thrilling, and validating, and it made the long walk to its release feel worth it. So thank you again, seriously.

We have at several points in the past spoken about doing a paid expansion for Gungeon following AG&D, though more recently we have tried to temper those expectations in some of our exchanges. There are a few reasons for this. Working on Gungeon, in particular the last year of development, has become very taxing. Frankly, we are far better at making video games today than we were four and a half years ago; this is good, of course, but it shows just how shaky our foundations for Gungeon truly are. This is compounded by the nature of the game that Gungeon is: every new item, gun, or enemy has to interact with (or at the very least, not break) every other gun, item, or enemy. Putting any new piece of content in the game has become a chore of navigating years-old code and ensuring that no combination of items (etc) breaks it. The complexity of this work for our small team resulted in an unfortunately buggy initial release of AG&D, and has given us the sense that this complexity will only grow. The wear on our team was so strong that we discussed cancelling AG&D multiple times during its development, or taking a year off after its release. This is partly why AG&D took as long as it did.

The short version is: we have been working on Gungeon for nearly five years now, and from both a technical and a creativity standpoint, we need to move on. We have learned so many things about making games that are just impossible to put into practice in Gungeon (without rebuilding the entire game), and honestly, we're just more excited about putting these ideas into practice in a new game.

For the reasons outlined above we have chosen to cease development of the planned paid expansion, and instead deliver a smaller, free and final update. Without this decision, we would be unable to do our best work, and the game and the players deserve better. We hope that you will understand, and we are deeply sorry for readying you for a larger expansion. We committed too early… this is one of the many lessons we’ve had to learn the hard way during Gungeon’s development. On the other hand, something else we’ve learned from Gungeon is that our community deeply values transparency, hence this lengthy post.

We are currently working on Enter the Gungeon’s final update, the name of which we will reveal soon. It will address some lingering and annoying bugs (and console crashes), and add one long requested feature: a new character that starts with random equipment, as well as a number of new guns (~20), items (~10), and synergies (~?). It will also add a handful of other small features. As mentioned, this (smaller) update, in Gungeon tradition, will be free for all players. The randomized “Paradox” character will not have their own past, but instead play a random one should you choose to kill your past, rather than ending your run somewhere… hotter. We will be including some console (notably Switch) performance improvements in this as well. We are looking to have this update into console certification before the end of the year. There is also the physical release of Gungeon, and the physical ammonomicon, which just recently went on sale at Special Reserve Games.

Further down the line, there will also likely be some other Gungeon news, but we can’t go into detail yet. We are doing some experiments that hopefully you will enjoy.

So, after the patch, what is next with Dodge Roll? After much debate and many ideas thrown around, we believe we have finally decided on a new game to spend the next few years of our lives on. It is at an incredibly, incredibly early stage, so we can’t say much but the designs are coming together. In many ways, it is a more ambitious idea than Gungeon. As mentioned above, we have learned so many lessons from Gungeon, and we are doing our best to put them to work, and hope to avoid the problems detailed above with our next game. In short, we are making the foundations more robust. This will make certain things that were impossible on Gungeon, possible, and take ideas scratched at with Gungeon to the next level. We will do our very best to bring the humor, challenge, reactive combat, detail, and quality you have (hopefully) come to expect from Dodge Roll. That’s about all I can say for now, but please know that we are excited, and we hope you will be too.

Thank you again for helping to foster such a wonderful community. We have discussed on a number of occasions just how uniquely kind and excited our community is, and it is always a pillar of encouragement. The kind words, the fanart, the feedback and gun ideas, have all been a surreal and real pleasure to hear and see. We can’t thank you enough. Enter the Gungeon, and you, have changed our lives and we hope that you will be with us again when the time comes.

More on the patch as soon as we have it.

Dodge Roll extremely happy with Enter the Gungeon's sales on Switch, considering one more performance/new character update

Enter the Gungeon was extremely well received on Switch by both critics and fans alike. Just how well did the game do on Switch? According to Dodge Roll's Dave Crooks, things went extremely well.

“To be frank, the Switch version brought the house down. We hoped it was going to do well, and we thought it would do pretty well, we knew our window was pretty good – we were just laughing, I mean we were very happy, very happy with that many sales.”

While Dodge Roll is already prototyping their next game, they aren't quite ready to leave behind Enter the Gungeon yet. While not officially confirmed, Crooks did say that the team is looking into one more small update for the game. This update would enhance performance on Switch, and have something related to a new character.

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