Court is Back in Session! Phoenix Wright: Ace Attorney Trilogy Now Available Globally on Switch

All rise

Grab your attorney’s badge and get ready to head to the courtroom, because Phoenix Wright™: Ace Attorney™ Trilogy is available globally today for the Xbox One family of devices including Xbox One X, PlayStation®4 computer entertainment system, Nintendo Switch™ system and PC.

Available digitally for MSRP $29.99, Phoenix Wright™: Ace Attorney™ Trilogy brings together the banter and cryptic capers from all three original games including Phoenix Wright™: Ace Attorney™, Phoenix Wright™: Ace Attorney™- Justice for All, and Phoenix Wright™: Ace Attorney™- Trials and Tribulations in one package for the first time on home consoles and PC. Phoenix’s colorful cast of allies and foes, puzzling crime scenes and high-stakes courtroom showdowns will also all be brought to life using high-resolution re-drawn graphics optimized for HD displays. Veteran and rookie defense attorneys alike should prepare for numerous discussions on ladders as they put their sleuthing skills to the test.

At launch, attorneys will have access to an expanded ten save slots for both the English and Japanese versions of the game. In August 2019, a post-launch patch will enable attorneys to shout “OBJECTION!” as they make their way through the game in German, French, Korean, Chinese and Simplified Chinese.

Phoenix Wright: Ace Attorney Trilogy - gameplay footage

The classic courtroom adventure series that has sold over 6.7 million copies worldwide is finally here. Become Phoenix Wright and experience the thrill of battle as you fight to save your innocent clients in a court of law. Play all 14 episodes, spanning the first three games, in one gorgeous collection. Solve the intriguing mysteries behind each case and witness the final truth for yourself!

Phoenix Wright: Ace Attorney Trilogy dev blog - Zvarri! Word Choices & Localization of Text-Based Games

Trials and translations

In the latest Ace Attorney Trilogy dev blog, we get to learn a lot about what goes into localizing games. Obviously that job is extremely tough when working on something like an Ace Attorney game. Check out part of the blog below, then hit up the link for the full piece.

Hello again! This is Janet Hsu, back one last time before Phoenix Wright: Ace Attorney Trilogy goes on sale next Tuesday, April 9th! Today, I’d like to talk a little about something that’s an integral part of any good translation: word choice.

*Warning: Spoilers for the entire trilogy abound!

*If you want to know more about everyone’s favorite interjection, “Zvarri!”, check out this entry.

Much of what we infer about game characters is told through the nuances in the characters’ lines, which voice actors and their performances greatly contribute to in a voiced game. But in the case of a text-based game where there is no voice acting, word choices are the only tools a translator has to shape how a player perceives the characters and their growth. Complicating matters more for the Ace Attorney series is the extremely limited on-screen real estate we had on the Nintendo DS (we could only fit 28 letters x 3 lines worth of text at the time). This meant that each word we used had to pull its weight in establishing the characters’ “voices.” Those of you who have played the games before can probably attest to this, but you can pretty much pick out any line in the games and know which character said it based on the words and phrasing it contains.

Full blog here

Phoenix Wright: Ace Attorney Trilogy dev blog - Shu Takumi's Trials and Tribulations

Trial, trial, trial again

Shu Takumi, director of the Ace Attorney Trilogy, is back with another special dev blog. Check out a snippet from that blog below, then click over for the full piece.

Hello, again. This is Shu Takumi, the original planner, scenario writer, and director of the first three Ace Attorney games. This week, I’d like to talk a little about the challenges and difficulties I had while writing the trilogy.

To be perfectly honest, I didn’t have a lot of video game story writing experience when I initially came up with the first game’s design document in the summer of 2000. So, you could say that everything was difficult and a challenge for me back then. I’m often asked if I had the entire narrative for the trilogy mapped out in my head from the very beginning, but it was nothing of the sort. In fact, we weren’t even planning to make a sequel at the time, so I’d spent all of my energy focused on creating a single, self-contained story for the first game.

I used to read nothing but mysteries when I was young, and once I grew up, I decided to join Capcom because I wanted to make a mystery adventure game. So basically, I am what you’d call a “big mystery nerd”. When the Ace Attorney project started to take off, I assumed it would be my one and only shot at making my dream come true, so I took all of the mystery story ideas I’d ever had and enthusiastically poured them into the game. By contrast, the game’s dramatic elements were centered on relatively straightforward themes like “true friends and rivals,” “messy pasts,” and “defeat the big bad for a happy ending.” I suppose this is because, in addition to the mystery novels I loved so much, I was greatly influenced by the Japanese shōnen manga that were all around me when I was young.

Check out the blog here

Capcom blog - Ace Attorney: Grave Wordplay Localizations and Their Gravy Consequences

No objections here

Localizing the Ace Attorney games is no easy task. They're chock-full of references and jokes that would only make sense to those who speak Japanese. How do you go about taking that content, adapting it for the rest of the world, and still retail the essence of the overall experience? Check out the dev blog below to find out!

Happy Friday, everyone! It’s me, Janet Hsu, back with another localization blog! We’re less than a month away now (April 9th!) from the release of “Phoenix Wright: Ace Attorney Trilogy” on the Nintendo Switch, PlayStation 4, Xbox One, and Steam!

Whether you play the game in English or in Japanese, I’m sure the question of “I wonder what this pun is like in the other language?” comes up from time to time. After all, as a humor-based series, there are many elements that just wouldn’t make sense if it were literally translated, and that’s where localization comes in.

The thing with localization is that it isn’t this one cookie-cutter process that can be applied to any and every game. It requires a lot of thought and effort to balance the needs of the game and the player’s expectation that they’ll be able to beat the game of their own volition, among other things. For example, a game that takes place in Japan can be localized in any number of ways. In an action game where the Japanese setting and/or cultural references don’t directly affect a player’s ability to clear said gme, the Japanese setting and the Japanese text within the game may be left as-is.

Check out the full blog here

Capcom blog update - Shu Takumi's Reflections on Ace Attorney


Capcom has shared a very special blog post today in preparation for the launch of Pheonix Wrigth: Ace Attorney Trilogy. None other than Shu Takumi, the original planner, scenario writer, and director for the series, has shared some thoughts! Check out the blog below.

Hello. This is Shu Takumi, the original planner, scenario writer, and director of the first three Ace Attorney games.

The first Ace Attorney game made its overseas debut in 2005, but it was originally released in Japan in 2001. So, as we approach the series’ 20th anniversary, I was surprised to hear that we would be releasing this latest version with redrawn graphics and a more refined UI. I was doubly surprised to hear that the series would be taking its first steps away from Nintendo handhelds to make its global multi-platform debut on the Nintendo Switch, PlayStation 4, Xbox One, and PC. While I left the actual work of porting the game to the dev team, when they showed me the final game on a large TV, I was surprised yet again by how fresh everything felt thanks to all the little details they had restored.

When I had set out to write the first game’s script, I had wanted to make it something people could play in 10 years’ time and still feel that it was as relevant then as when I’d written it. Therefore, I avoided things that would date it like using popular slang phrases or building stories around current affairs, and instead, focused on stories that anyone can easily relate to and understand... And now, here we are 18 years later. What started as the creation of a small, seven-member team has grown into a series that people all around the world can enjoy. As a creator, that fact in itself is a great source of joy for me. I am grateful for everyone’s love and support.

Full post here

Phoenix Wright: Ace Attorney Trilogy to get a language patch this Summer

Capcom has announced that Phoenix Wright: Ace Attorney Trilogy is going to receive an update this Summer. One aspect of that update will be related to supported languages. Right now, the plan is for the update to include support for German, French, Korean, and Chinese (Simplified, Traditional).

Phoenix Wright: Ace Attorney Trilogy comes to your favorite platform beginning April 9th, 2019 (Official PR)

OBJECTION! If it pleases the court, we’d like to present evidence that Phoenix Wright: Ace Attorney Trilogy is coming to all major platforms on April 9th, 2019! Pre-order now, and get ready for your big day at the defense bench!

Both greenhorns experiencing their first day in court and veterans who can tell the difference between a ladder and a step-ladder will be able to enjoy the early days of Phoenix Wright in this bundle of games, complete with a modern UI and other improvements for current consoles. Everything you know and love about Ace Attorney is here, including the characteristic investigations, courtroom antics, updated autopsy reports, and zany cast of characters that define everything that these games are known for.

The rules are quite a bit different in these courtrooms. Far from your standard jury trial, defense attorneys must conduct their own investigations in the world of Ace Attorney, and a three-day trial system ensures a speedy verdict for the accused. It’s up to you to gather evidence and interrogate witnesses during the investigation phase, then separate the truth from lies and use everything in your arsenal in a court of law! From pressing witnesses for more information, to presenting evidence to dispute statements, you’ll need to use every bit of evidence, testimony, and maybe a bit of bluffing to prove your client’s innocence!

Starting with Phoenix Wright: Ace Attorney, step into the bright blue suit and put on the shiny new attorney’s badge of Phoenix as he takes on his earliest trials, beginning with defending his childhood friend from being falsely accused of murder. Proving the innocence of the hapless Larry Butz is just the beginning, though, as Phoenix begins to uncover a mystery years in the making. With the help of Maya Fey, a spirit medium and Phoenix’s self-assigned assistant, join Phoenix as he goes head-to-head against brutal prosecutors like Miles Edgeworth and Manfred von Karma and learns what it means to be a lawyer.

Taking place several months after the first game, Phoenix Wright: Justice for All sees Phoenix taking on new cases as a rising star among attorneys, even as he comes under attack from the deadly whip of Franziska von Karma. With a prosecutor prodigy attempting to tear him down at every turn in court, Phoenix will need all the help he can get! Fortunately, Phoenix has the power of the new Psyche-Lock system on his side, allowing him to see into people’s hearts and unlock the truth he needs to win the day in court.

The third game in the original trilogy, Phoenix Wright: Trials and Tribulations starts off with a different tone, putting Phoenix in the hot seat of the accused! Taking a leap back in time, step into the shoes of a different attorney: Mia Fey, older sister of Maya Fey and Phoenix’s future boss. Mia’s first case is to defend a young art student by the name of Phoenix Wright in a trial that will set the stage for the rest of the game’s events. Explore the twists and turns of the legal system as you fight to reveal the truth, and unravel a mystery that bridges the gap between the past and present for both Phoenix and the Fey family.

Your day in court is coming soon, but don’t worry – you’ve got the best legal representation on your side with Phoenix Wright: Ace Attorney Trilogy! Coming to all major platforms on April 9th, pre-order now to ensure you’re all set for your court date!

Phoenix Wright: Ace Attorney Trilogy seems set for NA/EU release on April 9th, 2019

Capcom said news on the release date for the Phoenix Wright: Ace Attorney Trilogy was going to hit this week, and it seems we've gotten our confirmation on that. According to an updated eShop listing for the game, Phoenix Wright: Ace Attorney Trilogy is set to launch on April 9th, 2019. The title will take up 1.7 GB, and includes English and Japanese language support on day one, with French and German “to be added to the game in a post-launch update.”

Phoenix Wright: Ace Attorney Trilogy - more gameplay

The Ace Attorney Trilogy contains all 14 chapters of Phoenix Wright: Ace Attorney, Phoenix Wright: Ace Attorney – Justice For All, and Phoenix Wright: Ace Attorney – Trials and Tribulations. It will include English and Japanese language settings, and includes up to 10 save data slots.


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