Celeste is topping the Switch eShop charts once again, thanks to a limited-time price, and the addition of free DLC. Many were surprised to see the addition of the 9th chapter was free, as it's quite a sizable bit of content. In an interview with IGN, developer Matt Thorson explains why they went with free DLC, while also shooting down plans for a sequel.
First of all, we really should be charging for it. We don't like setting expectations that expansions of this size should be free. We want to be clear to our audience that we're only able to release this for free because we're in a very fortunate position right now, and that this really isn't a reasonable thing to expect from any developer, including us, in the future.
Early on we decided that charging for Chapter 9 would force us to approach it as a new "product," which would constrain us in some ways that didn't feel right. There's some design decisions that would've had to change. So it was just the best decision for the project, and we're very grateful to be in the position where we could do it this way.
And as for Celeste 2, we really don't want to make a sequel to this game. Maybe in the future we'll change our minds, but right now we don't know how we'd do a sequel justice. And besides, we're way more interested in making something new for our next full release.
Wondering how well Celeste has done for the dev team? Turns out the game is coming up on a very important goal.
I don't have an exact up-to-date number, but I know we're coming up on a million copies soon. Which is unbelievable to us.