Celeste currently on-sale for $5

Sure to climb the charts again

Celeste has won numerous awards, including Game of the Year. Everything from soundtrack to storyline is an absolute joy, and the game itself is ready to push your skills to their limits. If you've been waiting for the perfect moment to experience this top-notch game, now is the time.

Celeste is currently 75% off on the Switch eShop, which is the lowest price the game has seen yet. That makes it just $5, which is an absolutely steal. We aren't sure how long the deal is running, so you might want to snag your copy today!

Celeste dev shows the numerous ways the game tilts the balance in the player's favor

More helpful than you might think

Make no mistake, Celeste is a very tough game. The further into the experience you get, the more challenging the adventure is. For those who want to go the extra mile and grab all the collectibles/do the B/C sides, even more challenge awaits. That said, the game does a few neat things to try and give the player an edge.

Developer Maddy Thorson has taken to Twitter to showcase 10 different ways the game fudges things to help the player. Some of them are quite minor, while others are decisions that can really swing luck in the player's favor. Check out a few tidbits below, and then click over to see the full thread.

Check out the full thread of features here

Celeste available in North America for 66% off, similar deal hitting Europe soon

One of the best games on Switch

The multi-award winning Celeste is currently on-sale here in North America. If you haven't already picked the game up, you can hope on the Switch eShop right now and get it for 66% off the regular price. Usually Celeste is priced at $20, so this is quite a fantastic deal, dropping the game down to $7 and change.

While this deal is only available in North America right now, the developers have confirmed that a similar deal will be live in Europe soon.

Thanks to Dondom95 for the heads up!

Celeste's physical release in Japan gets a promo video

Whoa Mama!

Flyhigh Works previously revealed plans to release a physical version of Celeste in Japan on April 23rd, 2020. Today we get a trailer promoting that upcoming release. Celeste's physical version is priced at ¥3,960.

Flyhigh Works handling physical releases for Celeste, Human Resource Machine Deluxe, and Shovel Knight: Treasure Trove in Japan

Flyhigh gets physical

Flyhigh Works has announced a triple threat of Switch physical releases for Japan. Check out details on each release below.


- April 23rd, 2020
- ¥3,960

Human Resource Machine Deluxe

- March 12th, 2020
- ¥6,600
- includes Human Resource Machine and 7 Billion Humans
- also features a Guidebook and 2CD Original Soundtrack

Shovel Knight: Treasure Trove

- April 2nd, 2020
- ¥3,960

Fangamer opening up preorders for Celeste Collector's Edition on Dec. 10th, 2019

For the ultimate fan

A limited number of Celeste Collector’s Edition packages are coming to Fangamer! Pick up the physical edition on Nintendo Switch™, PS4, or PC. Published by our friends at Limited Run Games. The Collector’s Edition includes:

A beautiful debossed Celeste SteelBook® with art by Nina Matsumoto
16" X 20" Poster of Celeste Mountain by Adam Rufino
Strawberry plush keychain
Cassette soundtrack featuring a curated collection of Celeste’s OST by Lena Raine
Download code for the full digital soundtrack
Sticker sheet with 14 kiss-cut stickers by Jon Kay
Celeste Mountain patch
Celeste Mountain postcard
Strawberry pie recipe card
Celeste Mountain mini foil print by Ian Wilding
A physical edition copy of Celeste for Nintendo Switch™, PS4, or PC. Includes Farewell DLC on cartridge or disc.

Fangamer will be opening up preorders for this collector's edition on Dec. 10th, 2019, and is sure to go quickly. Bookmark the preorder page here!

Celeste's 9th chapter was inspired by Super Mario World


Celeste's 9th Chapter, entitled Farewell, adds in a considerable amount of content, both in terms of gameplay and story. In a new dev blog for the DLC, developer Matt Thorson reveals how one of Mario's adventures helped inspired the creation of Celeste's new content.

Chapter 9 wasn’t supposed to have any explicit story. The original plan was to make just 30-50 new screens of super-difficult junk that remixed all the main game’s objects in interesting new combinations. A big inspiration, which stayed with us the whole way through, was the Special Zone from Super Mario World. I designed a lot of levels in this style. Most of them ended up comprising one section of Farewell, after Madeline catches the bird for the first time (they’re easy to spot). The new cassette block rooms were originally going to mark the end of the chapter. I thought of it as another B-Side that could slot in after the C-Sides.

Check out the full blog here

Cuphead and Celeste see special sales in Japan

Two great offers

Two top-notch Switch eShop titles have seen some special price drops for a limited time. Cuphead has been dropped 25% to 1,485 yen, and will be available at that price until Dec. 5th, 2019. Celeste has also seen a price drop to 1,080 yen for a limited time, which is a 50% discount. This will be the price until Dec. 4th, 2019.

Celeste played using a custom rock climbing hangboard controller

Get a grip

played Celeste on my switch with a custom rock climbing hangboard controller I made! [x-post r/celestegame] from r/NintendoSwitch

Here I was thinking Celeste was enough of a challenge as is. Now someone has gone out there to prove that you can make the game even harder! Redditor Jwhops has put together a custom rock climbing hangboard controller that he can use to actually play Celeste with. Give me a pair of Joy-Con and I can do just fine. Give me this custom controller and I couldn't make it past the first screen!

Celeste dev shoots down sequel plans, discusses why they went with free DLC, and talk about nearing 1 million units sold

Celeste is close to hitting a million!

Celeste is topping the Switch eShop charts once again, thanks to a limited-time price, and the addition of free DLC. Many were surprised to see the addition of the 9th chapter was free, as it's quite a sizable bit of content. In an interview with IGN, developer Matt Thorson explains why they went with free DLC, while also shooting down plans for a sequel.

First of all, we really should be charging for it. We don't like setting expectations that expansions of this size should be free. We want to be clear to our audience that we're only able to release this for free because we're in a very fortunate position right now, and that this really isn't a reasonable thing to expect from any developer, including us, in the future.

Early on we decided that charging for Chapter 9 would force us to approach it as a new "product," which would constrain us in some ways that didn't feel right. There's some design decisions that would've had to change. So it was just the best decision for the project, and we're very grateful to be in the position where we could do it this way.

And as for Celeste 2, we really don't want to make a sequel to this game. Maybe in the future we'll change our minds, but right now we don't know how we'd do a sequel justice. And besides, we're way more interested in making something new for our next full release.

Wondering how well Celeste has done for the dev team? Turns out the game is coming up on a very important goal.

I don't have an exact up-to-date number, but I know we're coming up on a million copies soon. Which is unbelievable to us.


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