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Kill la Kill the Game: IF updated to Version 1.20

Mako Mankanshoku joins the game

Kill la Kill the Game: IF has been updated to Version 1.20, which adds in Mako Mankanshoku, and makes a bunch of other tweaks. Check out the full patch notes below.

New Contents

Added new playable character, “Mako Mankanshoku.”
*Playable in all versus modes and Gallery mode.

Balance changes

Adjusted the actions of each characters.
Fixed a bug where displayed damage values weren’t added for some moves.

Character balance changes details:

Universal Balance changes

Fixed a bug where SP gauge spenders could sometimes be used even when the SP gauge was not quite full enough.
Fixed a bug where in training mode, enemies hit by certain attacks would go through damage animations after their position was reset.
Fixed camera issues in training mode and tutorial mode

Ryuko Matoi (Single-blade)

Long-range dash
Long-range ground attack
Ground break
Air break
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
Time up defeat
Character size adjusted.

Satsuki Kiryuin (Single-blade)

Long-range ground attack
Long-range air
Ground break
Ground break attack
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
Long-range ground attack
Added 25 to the limit value when the limit value was 200 or less with Ketsui Lv1 or higher. In addition,
attacks other than mash cancels can now be chained under the circumstances above.
Close-range ground 1 vert
Adjusted the timing for long-range cancels.
Close-range air attack
Adjusted Ketsui Lv 1 and higher movement and close-range attack collision detection.
Close-range special
Fixed a bug where characters would move toward the center of the stage before the last attack after hit animations.
Time up defeat
Character size adjusted.

Ira Gamagoor

Close-range special (Whip throw finish)
Fixed a bug where if the target’s limit value was 0, an attack would not change the limit value.
Time up defeat
Character size adjusted.

Uzu Sanageyama

Action camera
Adjusted camera behavior when Sanageyama is close to the screen.
Break attack
Fixed a bug where pursuit dash inputs were not registered during guard breaks and counter hits.
Close-range air 1
The cancel route into a break was changed into a dash break.
Fixed the cancel route during counter hits so that it is the same as during normal hits.

Nonon Jakuzure

Concussion shot
Changed the timing so that when equipped, the shot fires at the start the action when performing a pursuit dash.
Added horizontal tracking when the equipped shot is fired.
Ground break
Long-range special
Long-range super
Special break
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
Time up defeat
Character size adjusted.

Houka Inumuta

Close-range ground cloak 2
Close-range ground cloak 3
Close-range air cloak
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
Long-range ground cloak 1
Long-range ground cloak 2
Long-range air cloak
Fixed a bug where bunshin attacks would not activate when the target blocks the cube.
Fixed an animation but with bunshin attacks.
Air cloak break
Adjusted behavior for close-range air attacks after pursuit hits.
Special break
Super break
Damage is now displayed along with hit count during demo animations.

Ragyo Kiryuin

Special break
Super break
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
Time up defeat
Character size adjusted.

Nui Harime

Close-range air 2
Dash break
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.

Ryuko Matoi (Dual-wield)

Close-range ground form 2
Long-range ground form 1
Long-range ground form 1
Long-range air form
Long-range special 2
Long-range special 3
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.

Satsuki Kiryuin (Dual-wield)

Air break
Long-range special
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
Air step cancel
Fixed a bug where an update to increase attack power by 50% was not implemented correctly.
Time up defeat
Character size adjusted.
Nudist Beach D.T.R
Close-range ground 2 horiz
Close-range air 2
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
All long-range attacks
Additional damage from accumulated sticky shots now increases the combo count.
The amount of accumulated sticky shots to deal additional damage adds up each time.
However, at Ketsui Lv1 or higher, this count is reset.
The amount of sticky shot hits are counted separately for Ketsui Lv0 and Ketsui Lv1 and higher.
Close-range super
Accumulated sticky shot hits are now reset after the animation is complete.

Kill la Kill the Game: IF - Mako English trailer

The lovable airhead, Mako Mankanshoku, is finally donning her 2-Star Goku Uniform and joining the fight in KILL la KILL - IF! The long-awaited Mako can move while attacking by rolling - and her very fast short range attacks make her a unique fighter. She has a special Tension gauge that levels up and powers up Mako the better you do in a fight.

Kill la Kill the Game: IF getting a Version 1.0.6 update soon, includes Mako Mankanshoku as playable character

Here comes Mako!

Arc System Works is going to update Kill la Kill the Game: IF on Switch to Version 1.0.6, which will add in the playable character Mako Mankanshoku. We don't have a solid release date for this update on Switch, but hopefully we get those details soon.

Kill la Kill the Game: IF sees permanent price drop to $40 in North America

The price is right

If you were holding out on grabbing Kill la Kill the Game: IF until a price drop came about, your waiting has paid off. Arc System Works has announced that the game is now available for $40 in North America. This is not a sale, but a permanent price drop.

Kill la Kill the Game: IF's Version 1.04 update detailed, new promo video released

Nudist Beach incoming!

Kill la Kill the Game: IF is getting an update to Version 1.04. We don't have a release date for the patch on Switch yet, but we do have full notes on what the update includes. You can read those details below.

■New Contents
- Added new playable character, "Nudist Beach D.T.R"
*Playable in all versus modes and Gallery mode.

■Balance changes
- Changed the algorithmn on certain ways ranking orders are displayed.
- Adjusted the actions of each characters.

■Character balance changes details:
■Universal Balance changes
- Fixed an issue where the reduction of hitstun for attacks after surpassing the limit value of 300
does not function as intended upon the hitback off a ground bounce.

■Ryuko Matoi (Single-blade)
- Short Range Deathblow
→ Made it easier to connect the shockwaves when used at the edge of a stage
by adjusting the area of effect of the shockwaves.

■Ira Gamagoori
- Short Range Deathblow
→ Changed the hitback of the throw finisher of the whip variant.

■Houka Inumuta
- Ground Camoflaged Long Range attack 3
→ Fixed an issue where the cube and clone attacks do not spawn correctly.

■Nui Harime
- Homing Dash
→ Changed the cancel routes to either Long Range or Short Range
attacks according to the attack limit value now.
- Homing Dash
→ Changed the cancel route to Short Range attacks according to the attack limit value now.
- Ground Short Range 1N attack
→ Changed the cancel route to Short Range attacks according to the attack limit value now.
- Ground Short Range 1 horizontal attack
→ Fixed an issue where further cancels do not function as intended
if the first one was canceled quickly into Ground Short Range 2 attack.
→ Changed the cancel route to Short Range attacks according to the attack limit value now.
- Ground Short Range 1 vertical attack
→ Changed the cancel route to Short Range attacks according to the attack limit value now.
→ Changed the cancel timing of the finisher route to be after landing, depending on the attack limit value now.
- Ground Short Range 3 vertical attack
→ Changed the cancel route to Short Range attacks according to the attack limit value now.
→ Adjusted hitbacks during combo
- Aerial Short Range 1 attack
→ Changed the cancel route to Short Range attacks according to the attack limit value now.
→ Allows cancelling to another Short Range attack even when whiffed.
- Aerial Short Range 2 attack
→ Fixed an issue where Nui cannot correctly cancel out of the dive depending on the height.
- Dash Short Range attack
→ When converted to the finisher route due to reaching attack limit value,
EN
now changed to be non-cancellable upon ground roll or bounce back.
- Ground Long Range 1 attack (converted off Short Range attacks)
→ Unified all damage and hitbacks regardless of where they hit.
- Ground Long Range 2 attack
→ Prolonged the stagger time.
- Aerial Long Range 2 attack
→ Adjusted hitbacks of the clones
→ Reduced damage of the clones (100x2 ⇒ 60x2)
- Dash Long Range attack
→ Now sends opponent rolling off even when hit at extreme close proximity.

■Ryuko Matoi (Dual-wield)
- Aerial Scissors-form Long Range Attack
→ Changed shockwave hit count to 1 hit.
→ Made it easier to connect the shockwaves when used at the edge of a stage
by adjusting the area of effect of the shockwave.

Arc System Works apologizes for the delay in Kill la Kill the Game: IF updates on Switch, shares a new schedule for patches

A bit more patience will be needed

Kill la Kill the Game: IF is lagging behind in updates when it comes to the Switch version. Arc System Works has put out an apology for this, and have also shared a new schedule for when fans can expect updates to hit. Check out the full message below.

We would like to sincerely apologize for the delays in delivering timely updates for the Nintendo Switch version of Kill la Kill- IF. Addressing the issues on Switch is one of our top priorities but development is taking longer than we had originally anticipated. Our fans are extremely important to us and we are dedicated to ensuring that players have a quality KILL la KILL – IF experience.

Regarding this matter, the deployment schedule for KILL la KILL – IF is as follows.

Again we apologize for the delay and thank you for your patience in this matter.

Kill la Kill the Game: IF updated to Version 1.0.2

Bug fixes and more

Kill la Kill the Game: IF has been updated to Version 1.0.2. You can check out a quick summary of the update below, and then hit up the link for full patch notes.

Bug fixes

- Fixes to the voice library
- Fixed Story Mode’s score calculating system
- Fixed issues concerning the double K.O. in Versus Mode

Additions

-Added a notification upon matching with an opponent in the Ranked Match lobby

Adjustments

- Character actions have been adjusted

Check out full patch notes here

Kill la Kill the Game: IF updated to Version 1.02

Hope you like extensive patch notes!

Kill la Kill the Game: IF has gotten an update to Version 1.02. You'd think an update number like that would mean that there were just a few tweaks, but some pretty extensive patch notes were released. As a matter of fact, Arc System Works shared the full details in a 12-page PDF! Check out the full patch notes here.

Arc System Works says all streams/uploads of Kill la Kill the Game: IF's story mode are "prohibited indefinitely"

I bet I know what happens next...

One sure-fire way to get the internet collective to do something you don't want it to do is to strongly tell them not to do it. That's the approach that Arc System Works is taking with Kill la Kill the Game: IF's story mode. Arc says that uploads and streams of the game's story mode are "prohibited indefinitely." It seems like Arc doesn't want the game's story being ruined, as it will not only spoil things, but also deter potential customers from a purchase. Why bother buying a game for the story when you can just watch it all online for free?

The real question here is...just how on earth does Arc plan on stopping people from doing this? Between all the ways/places people can upload/stream footage, this seems like a near-impossible task.

IGN Video - Kill La Kill Game to Anime Comparison

Check out this comparison showing a few scenes from Kill La Kill: The Game IF'sstory mode side by side with their anime counterparts.

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