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Ed Boon explains how Spawn came to Mortal Kombat 11, says the character is "probably one of the most requested"

A long time coming

The Mortal Kombat franchise isn't afraid to open up its gates to characters far outside of its normal roster when it comes to DLC, and Mortal Kombat 11 is no difference. There's been some unique faces joining the game in this installment, with the most recent being Spawn. In an interview with IGN, Mortal Kombat co-creator Ed Boon talks about how that came to be.

We have always wanted to have Spawn in one of our Mortal Kombat games. I’ve heard a number of times that Todd McFarland expressed interest in seeing Spawn in Mortal Kombat. As far as the fans are concerned Spawn is probably one of the most requested characters ever to be in the franchise. He really is a perfect fit.

IGN Video - Unboxing Mortal Kombat 11 Spawn Action Figures

We got out hands on the latest wave of Mortal Kombat 11 action figures from McFarlane Toys, including Spawn, Johnny Cage, and Raiden (as well as a repainted Sub-Zero and Scorpion) and played around with them a bit.

Mortal Kombat 11 "Space Marine" skin for Jacqui Briggs now available in the Matinee Skin Pack

I ain't drawing no straws!

Mortal Kombat 11's Matinee Skin Pack has just gotten another outfit. So far we've had a Kotal Khan Conan the Barbarian look, Erron Black in Indiana Jones-style clothing, and a She-Spawn look for Jacqui Briggs. Now Briggs has another option, which is meant to be a tribute to Sigourney Weaver's character Ellen Ripley in Alien.

Mortal Kombat 11 newsletter pretty much confirms Ash from Army of Darkness will be a DLC character

Boomstick incoming

Remember when Bruce Campbell, the actor who played Ash in the Evil Dead series made claims that the character wouldn't be appearing in Mortal Kombat 11? Many thought Campbell's wording of the tweet left some wiggle room, as he specifically said "Evil Dead's Ash" won't appear in the game. Now we have some serious evidence as to why Ash will indeed be revealed as DLC.

Warner Bros. sent out an email promoting the release of Spawn in Mortal Kombat 11, and everything seemed like business as usual. The difference comes into play when you read the fine print. Towards the bottom of the licensing info, you can clearly see a blurb about Ash being licensed from MGM. Why on earth would that be included if Ash weren't appearing in the game?

You may also note that it says Ash from Army of Darkness, rather than Evil Dead I or II. This would line up perfectly with people suspecting that Campbell was playing word games with his original denial. In other words, things are looking very good for Ash's appearance in the game at some point.

Mortal Kombat 11 "March 2020" update available on Switch, patch notes shared

Get over here and update

The March 2020 patch is now available for those who own Mortal Kombat 11 on Switch. Check out the full patch notes below.

General Gameplay Adjustments

Move list corrections

Improvements to AI logic

Fixed issues with some augments not granting correct bonuses

Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames

Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame

Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal

Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation

Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation

Added several new Brutalities for players to discover

All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation

Added new Nether Forge Recipes for players to discover

Fixed an issue when cancelling an accepted invite would prevent further invites form the same lobby.

Fixed an issue with cinematics not being displayed in 21:9 in Theatre Mode.

Known issues:

We have temporarily disabled the 60 FPS MODE option, because we have seen graphical glitches with some characters, and we need a little more time to clean up the cinematics at 60 FPS. Due to this, the Krypt, Menu and Cinematics will remain at 30 FPS regardless of their setting chosen in the Options menu. This issue is now considered to be high priority to be fixed as soon as possible in a future update, which we hope to have out to you in the coming days. Thank you for understanding and we apologize for the temporary inconvenience that it may cause to some of you. Certain languages subtitles are not present with Spawn’s intros.

We are actively working on delivering a fix for these issues as soon as possible.

Character Specific Adjustments

Cassie – Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified

Geras – Reduced the travel distance of Dash Forward and Dash Backward Geras – Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames

Jacqui Briggs – Directing Bionic Bounce Towards or Away costs one bar of defensive meter Jacqui Briggs – The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing

Jade – Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses Jade – Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed

Jax – Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents Jax – Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)

Johnny Cage – Rising Star can no longer be Amplified when it is Flawless Blocked Johnny Cage – Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses

Kotal Kahn – Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction Kotal Kahn – Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked Kotal Kahn – Fixed a visual issue with Totem visual effects persisting during some fatalities

Kitana – Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) Krushing Blow not triggering if the third attack is a Kounter Kitana – Edenian Strike now has 1 more frame of hitpause Kitana – Fan Toss Amplify can now be delayed by up to 7 more frames Kitana – Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to Breakaway Kitana – Royal Protection buff no longer gets removed after using certain attacks Kitana – Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parry Kitana – Edenian Twist Krushing Blow requirement “Triggers if FATAL BLOW is on cooldown” no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hit Kitana – Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack”

Kung Lao – The reaction to Vortex no longer allows the opponent to Breakaway Kung Lao – Fixed a rare issue with Omega Hat not working correctly if side switch occurs after performing Orbiting Hat

Noob – Shadow Slide Amplified has a slightly increased hit region when opponent is in a combo Noob – Fixed issue with camera when (Air) Tele-Slam hits a cornered opponent

Shao Kahn – Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn Konsumable Shao Kahn – Wrath Hammer Krushing Blow requirement is now “Triggers if Hammer Throw hits TWICE in a row”

Skarlet – Scythe Slam (Away+Back Punch) deals 20 more damage

Sonya – Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active frames

Sub-Zero – Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using Joker

Shang Tsung – Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reaction

Terminator – Fixed an issue preventing several lines of in-game dialogue from being used when playing as Terminator

Sindel – Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combos

Joker – KAPOW Krushing Blow is now +5 on hit (up from -25) Joker – Toward Throw Krushing Blow requirement “Triggers if FATAL BLOW is on cooldown” will no longer occur after SMILE (Fatal Blow) has successfully hit

Check out every single Spawn skin in Mortal Kombat 11

Looking sharp, Spawn!

Spawn is already quite a snazzy dresser as far as superheros go, but don't feel like you have to stick with his default outfit in Mortal Kombat 11. The game offers a ton of different variations for Spawn to wear, and some of them deviate pretty far from what we're used to. Check out the gallery above to see every single outfit variant you can choose.

IGN Video - Mortal Kombat 11 Spawn DLC Review

How does Spawn fare against the rest of the cast in Mortal Kombat 11? Find out in our review.

Todd McFarlane talks about dialing Spawn's fatalities up to 15 in Mortal Kombat 11

Not for the squeamish

Todd McFarlane isn't afraid to go all-out with blood and guts, and he wanted the Mortal Kombat 11 team to do the same with Spawn. In an interview with Comicbook.com, McFarlane talks about taking Spawn's fatalities to the next level.

“So, whatever you do in characters and your game … he's got a couple of other elements on him too, which is his cape and his chains. Maybe from time to time you may want those to be important, right? You can either use them as enhancements and/or his weapons. I'll let you guys sort of decide what you want to do.

It’s that just when you sort of thought it couldn't get any worse for the bad guy – the loser, if you will – that he goes just one more step deeper, right? So it's like, ‘Okay, I killed you to scale 10 out of 10 number. I'm going to kill you up to 15 out of 10?’ Right? So, make sure that I put the knife in and twist it about four times. Which, like I said, may horrify certain people's sensibilities but for those of us that understand it, we just go, ‘Shoot, that was cool, man.’”

Todd McFarlane explains why Spawn works so well in Mortal Kombat 11

Having a Hell of a time

There are some cameo characters that work better in Mortal Kombat 11 than others. Spawn is definitely one that seems to fit in perfectly. In an interview with ComicBook.com, Spawn creator Todd McFarlane explains why that is.

“I think there's a little bit of crazy on both of our sides. There's sort of polite and then there's like conservative and then there's like pretty good. And then there's just like, ‘Oh my gosh, what am I looking at?’ Nobody is trying to make a game for mom.

...and they just said, ‘Hey, we can either try and appease and try and see if we can keep everybody happy and do a wide ranging game that is going to just touch a little bit on everybody's sort of good nature or we could just do some f---ing cool game.’ And I think there's plenty of those people and everybody else get out of the way, right?”

Mortal Kombat 11 voice actors are recording new lines for the game

Back to work

Mortal Kombat co-creator Ed Boon had mentioned that the team isn't done with Mortal Kombat 11 yet, and more content is on the way. Looks like he wasn't bluffing, as at least two Mortal Kombat 11 voice actors have returned to the recording booth for new lines.

Both Richard Epcar (Raiden, Joker) and Steve Blum (Sub-Zero) are back in the saddle again, and it seems like they're recording lines for their characters. Epcar teased his work a little bit by saying, "If you knew what I was recording today you’d squeal like a pig." Anyone care to guess what that tease might be for? You can check out the posts from both Epcar and Blum below.


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