Coming from Nintendo's investor Q&A...
The holiday season is right around the corner, which means it's time to ramp up the advertising machine! Nintendo has put out a new commercial showcasing two of their big titles, The Legend of Zelda: Link’s Awakening & Luigi’s Mansion 3. Check out the spot above.
The Legend of Zelda: Link's Awakening has been updated to Version 1.0.1. Check out the patch notes for this update below.
Fixed an error where certain conditions would cause Marin to stop moving in Toronbo Shores, and the game would lock up.
- Downloading this update will also fix saved games where the error is already in effect.
According to The GAME association, The Legend of Zelda: Link's awakening has sold a respectable 100,000 copies in Germany alone! October sales is not included in this number, as the data is only taken from the game's launch month in September. Link's Awakening has been selling quite well worldwide, and we'll find out the total sales numbers at Nintendo's next financial briefing.
Nintendo has shared another developer feature on The Legend of Zelda: Link's Awakening, and this time they take a deep diver into fishing. Check out the entire blog below!
There are worse places to be shipwrecked than the tropical Koholint Island, the setting of The Legend of Zelda: Link’s Awakening, which is out now on the Nintendo Switch family of consoles.
To tell us about his favourite point of interest on the island, here’s the game’s director Mikiharu Oiwa.
Hello, I’m Mikiharu Oiwa from Grezzo, director of The Legend of Zelda: Link’s Awakening. I’d like to tell you a little bit about one of my favourite places to visit on Koholint Island: the Fishing Pond.
If you need a break from your adventures on Koholint Island, please swing by the Fishing Pond in Mabe Village. You’ll need some rupees to play, but you can go there and fish right from the start of your quest.
The fishing in Link’s Awakening is different from the fishing in other titles in The Legend of Zelda series in that you play it with a side view – just like in the original Game Boy game.
You can even see the fish perfectly. It’s like they are in a narrow aquarium. Don’t you think that this fits very well with the diorama art style of this game? Also, Link’s movements are different than in the top-down perspective and way cuter.
We put a lot of attention into making the gameplay for this feature as well. Since you can see the fish at all times, we put the emphasis not in finding the right fishing spot, but rather on the battle with the fish. It is split in three main parts:
1: Positioning the lure by casting it and letting it sink
2: Hooking the fish where it nibbles on the lure and then bites
3: Battling the fish by reeling it in at the right timing
By the way, if you try reeling in little by little as the fish is nibbling on the lure, you can bring the fish closer to shore. If you get it to bite there, you can lift it out of the water in one go with a splash! This only works with small fish though.
As your adventure progresses, different kinds of fish will appear in the pond. You might even find Cheep Cheeps from the Super Mario series that appear as enemies in some dungeons, swimming around in the Fishing Pond. Trying to reel in a Cheep Cheep is a bit more challenging compared from other fish, so please give it a try!
Also, as a reward for reeling in rare fish, the different kinds of lures you can use will increase as well. Here are some illustrations of the lures we designed during development. It’s hard to tell in-game because the lures are so small, but they’ve turned out rather well.
We also included fairy bottles as new items in this version of Link’s Awakening. The Fishing Pond was the first place that came to my mind as a hiding spot for one of them. I really wanted to fish for a bottle.
When fishing for the bottle, the fish that swim around will get in your way. They will take notice of the bottle and will try to pick at it. Because of that, you’ll need to reel the lure in skillfully to avoid them. Oh by the way, you can catch a fairy in the bottle, so if you manage to get your hands on it, it’s sure to be of use early on in your adventure!
Finally I wanted to talk about something that I personally really like: the expression on Link’s face after he catches a fish. He has this adorable expression that you can’t see during the rest of the adventure. A real treat! I hope you all enjoy looking into Link’s cute saucer eyes.
Looking for something special to plop your Legend of Zelda: Link's Awakening amiibo into? Nintendo is offering a special amiibo caddy on their website completely for free! All you need to do is download the guide, print it out, and put it together! You can get everything you need here.
A big XB1/PS4 release has pushed the Switch out of the top 5 almost completely this week, but Link's Awakening managed to hang tight. Check out the top 5 software sales in France for Sept. 30th to Oct. 6th, 2019 below.
1. FIFA 20 (PS4)
2. Tom Clancy’s Ghost Recon: Breakpoint (PS4)
3. FIFA 20 (XBO)
4. The Legend of Zelda: Link’s Awakening (NSW)
5. Tom Clancy’s Ghost Recon: Breakpoint (XBO)
The Zelda franchise is no stranger to unique visuals. The series has dabbled with all sorts of art styles over the years, and Link's Awakening takes Link into yet another new direction visually. In an interview with The Hollywood Reporter, Eiji Aonuma opens up about how Nintendo settled on the interesting look.
The art style came about as a result of making 3D re-creations of the original characters, buildings and their exaggerated proportions as faithfully as possible. That said, we were aiming for the feel of a “diorama,” so we may have been thinking about some actual miniature dioramas.
We felt like a “miniature diorama” style fits the concept of the small but deep setting of the original game, as well as the comical characters and brisk action. We decided to apply the tilt-shift aspect to further emphasize that.
Nintendo has already released one dev blog on The Legend of Zelda: Link's Awakening, which focused on the game's music. Today they're back with a second installment, this time looking into the game's graphics. Check out a snippet of the blog below, which was penned by graphic refining director Yoshiki Haruhana.
Instead of recreating the game with very modern graphics, we aimed to capture the simple universality that the pixel graphics of the time had. I hope that each person playing the game will project their own idea of Link’s Awakening onto the game as they play.
We also aimed to make the game world feel as though you’re peeking into a little diorama. Our vision for this game during development was to create a diorama world in which Link would be a 10cm-or-so tall figurine. We developed the game while imagining the world as if it might actually exist in miniature form, and so we aimed for a balance between two really contradictory ideas; to pursue the charm of a richly detailed creation, while also considering the scale we’d imagined for Link and being careful to avoid adding in too much detail beyond that. It turned out that finding this balance was much easier said than done!