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Fire Emblem: Three Houses "Expansion Pass out now" trailer

More story, more battles, more students to recruit, and let's not forget about that sauna! Get them all now with the Fire Emblem: Three Houses Expansion Pass.

The underground area of Fire Emblem: Three Houses' "Cindered Shadows" DLC was originally considered for the main game

The ground beneath your feet

Fire Emblem: Three Houses' "Cindered Shadows" DLC lets you explore the Abyss, a sprawling town that's hidden underneath the Garreg Mach Monastery. In an interview with Nintendo Dream magazine, director Toshiyuki Kusakihara reveals that this location was originally considered for the main game, but it proved too big to handle.

“We started the actual production of the side story’s content much later, but we had wanted to incorporate the idea of Garreg Mach having this underground labyrinth since the early stages of development. It ended up being cut due to the sheer amount of content, though. When planning the DLC, the side story actually came from a desire to bring back the concepts we had originally omitted. It wasn’t necessarily that we were retrofitting the information. Rather, we were expanding upon the setting and some foreshadowed elements that had been there since production of the main game. The protagonist’s mother, for instance, would fall into that category.”

Famitsu's latest issue includes a full 12-month Fire Emblem: Three Houses calendar, complete with character birthdays

The 12 months of Fodlan

The latest issue of Famitsu has quite the treat for Fire Emblem: Three Houses fans. The magazine includes a full 12-month calendar based on Three Houses, and it even includes the birthdays of some of the more notable characters. You can see all 12 months in the album above.

Fire Emblem: Three Houses devs explain why there's so many cats in the monastery

Gotta pet them all!

Fire Emblem: Three Houses is filled to the brim with content to enjoy, but I think we can all agree that cat-gazing at the monastery is everyone's favorite pastime. Ever wonder why there are so many cats roaming about that area? Devs Toshiyuki Kusakihara and Genki Yokota explained in an interview with Nintendo Dream magazine.

Kusakihara: Actually there was a setting at the beginning where Archbishop Rhea likes small animals. There would’ve been a bathroom next to Rhea’s room and animal ornaments would be placed there, but the room was cut from the final build. I think the development staff picked the surrounding setting… Even speaking so, I did not instruct them to place that many (laughs).

Yokota: We also felt it would be lonesome if there were only people, so we thought to place living creatures. At first there were only cats but we later added dogs, but ultimately the balance is at around 5:1… I’m sorry to fans of dogs. Maybe that’s a world where there are more cats.

Kusakihara: The breed names – that became visible after an additional update – were originally planned to be personal names like Mike or Chibi. However, we turned them into breed names because there are multiple existing cats with the same pattern. The names sound like royal names because the idea came out from the development [staff]. We also received a proposal to show a ‘ranking of dogs & cats played with’ from Koei Tecmo Games.

Yokota: I was surprised at how cute the line “Woof-Meow Ranking” looked like at first (laughs). It’s also interesting to be able to hear their cries from the first place onwards in order.

Fire Emblem: Three Houses dev reveals that Claude's real name is Khalid

Claude's a fraud!

Nintendo Dream magazine had a chance to talk to some of the dev team behind Fire Emblem: Three Houses, and they asked them all sorts of questions. At one point during the internet, a discussion of Claude comes up. That's when Intelligent Systems' Toshiyuki Kusakihara reveals that Claude is actually a fake name. Check out a translation of the reveal below, courtesy of Oni Dino.

Claude’s real name is “Khalid”. I wanted to include it somewhere in the game but there wasn’t really a good opportunity, so here we are (laughs). We actually had a scene about halfway in where Nader calls him by the name “Khalid”, but we couldn’t find a good place for it to fit so we ended up cutting it. ...the name was originally intended to be an alias, so I didn’t worry about the overlap in names. I always wanted to reveal his identity during the game, but… Oh, well. There’s other characters throughout the series whose names overlap with each other, so I’m not bothered by it. Anyway, his real name is “Khalid”!

Intelligent Systems talks about why Fire Emblem: Three Houses' Dimitri wears an eyepatch

The eyes have it

Nintendo Dream magazine had a chance to talk with Intelligent Systems’ Toshiyuki Kusakihara, and they had one burning question about Fire Emblem: Three Houses they wanted answered. Why does Dimitri wear an eyepatch after the time skip? Surprisingly, Kusakihara was willing to give a very straightforward answer, which you can find in full below.

Actually, we didn’t really have him wear an eyepatch from the beginning. When Kurahana-san made up the designs, I said “Is it okay to add an eyepatch?” That’s where it started. We have a foundation at the beginning to make the post-timeskip designs for any characters show an overall change on a broad range. We hoped the lifestyles they had taken during the five years could exude from their looks as well.

Dimitri’s eyepatch is also an idea that came out with such thought. That’s why he doesn’t wear an eyepatch only in the Crimson Flower arc where you stick with Edelgard. It shows how the experience he had wasn’t as terrible as other routes. The eyepatch is a symbol of having had a painful experience.

WWE Superstar Xavier Woods Cosplays as Fire Emblem: Three Houses' Claude at PAX East 2020

Who knew he was a fan?!

GoNintendo reader Neverunplaying was lucky enough to bump into WWE superstar Xavier Woods at PAX East today, and he snagged himself an autograph while he had the chance. Even better, Woods was wearing a cosplay tribute to Fire Emblem: Three Houses' Claude Von Riegan. He was flanked by WWE costume designer Mikal Mosley, who was dressed as Seteth.

IGN Video - Fire Emblem: Three Houses Expansion Pass DLC Review

Expansion Pass DLC Review for Fire Emblem: Three Houses, reviewed by Brendan Graeber on Nintendo Switch.

Fire Emblem: Three Houses devs discuss the inclusion of cats and dogs

Creature comforts

While you'll have plenty of battling to do in Fire Emblem: Three Houses, you'll also get to spend some time with the various cats and dogs that are roaming throughout the game. In an interview with Famitsu, developers Toshiyuki Kusakihara and Genki Yokota discuss how the animals ended up in the game.

Genki Yokota: “Didn’t it start out with Kusakihara-san saying ‘First, let’s place cats’ because he likes cats?”

Toshiyuki Kusakihara: “I don’t think I said that…”

Genki Yokota: “No, you did! Then after putting in the cats, I remember the dog-lovers of the staff rallying to say ‘Why aren’t there any dogs!?'”

Toshiyuki Kusakihara: “Is that so? By the way, there are 15 types of cats and three types of dogs.”

Fire Emblem: Three Houses co-director discusses the challenge of creating Maddening Mode

They've gone mad, I tell you!

Fire Emblem: Three Houses fans who really want a challenge can give the game's Maddening Mode a shot, which certainly cranks up the difficulty to some pretty intense levels. In an interview with Famitsu, co-director Toshiyuki Kusakihara discussed the challenge of developing that mode.

After the game was initially released, we heard that a lot of people weren’t satisfied with the game’s difficulty – Maddening mode seemed to be pretty well received with that crowd. Nevertheless, fine tuning the mode was actually incredibly difficult. The characters’ strength can vary greatly from player to player depending on how they spend their time at the monastery. We were mostly concerned with keeping everybody playing even in more challenging situations – that was pretty difficult.

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