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FUZE⁴ - more gameplay footage

FUZE4 Nintendo Switch is a coding application for Nintendo Switch. It has been designed and developed by a team of experienced gamers, programmers, artists and educators. The end result is a language ideally suited to coding games and apps for absolute beginners and seasoned programmers alike.

Learn to code with FUZE⁴, available on Switch on Aug. 30th, 2019

Looks like it's finally releasing!

Available on Nintendo eShop from 30th of August - £29.99 $39.99 €34.99

"FUZE4 Nintendo Switch is a great way to introduce young people to the world of coding - it's going to be really cool to see what comes out of it." - Nolan Bushnell - Founder of Atari, CEO in Stealth Mode

With FUZE4 Nintendo Switch you can learn to code, develop your digital skills, create and share your own games. F4NS is a coding environment aimed at absolute beginners and seasoned veterans alike. It includes thousands of game assets and tools to create your own.

“FUZE4 Nintendo Switch represents a fantastic opportunity to help address the digital skills gap. Teaching coding from a gaming perspective is sure to enthuse, inspire and motivate young people and provide them with a valuable life skill, imperative to the future digital landscape.” - Ian Livingstone CBE - Founder Games Workshop, Director Sumo Group plc.

Join the community - fuzearena.com

Share your projects
Learn from the pro's
Comprehensive Help and Video Tutorials

“FUZE4 Nintendo Switch is a ground-breaking achievement. Making games is a fun way to learn important digital skills that employers desperately seek. This is how coding should be introduced and we hope this will have a significant impact.” - The Oliver Twins - Creators of Dizzy & the Guinness World Record holder for being ‘The Most Prolific 8 Bit Game Developers’

FUZE⁴ - gameplay footage

FUZE4 Nintendo Switch is a coding application for Nintendo Switch. It has been designed and developed by a team of experienced gamers, programmers, artists and educators. The end result is a language ideally suited to coding games and apps for absolute beginners and seasoned programmers alike.

FUZE⁴ coding platform now slated for Aug. 30th, 2019 release

Third time's a charm?

FUZE⁴ is one of those Switch games that never seems to release. It was originally slated for April 2019 release, but that didn't happen. The game was then pushed to May 2019, and obviously that didn't happen either. Now we hear that the game will be launching on Aug. 30th, 2019. I guess we'l see if that actually happens soon enough. FUZE⁴ is priced at $40, but we don't have word on file size at this time.

FUZE⁴ delayed yet again, now coming July 12th, 2019

The third delay for this title

FUZE⁴ has suffered delay after delay after delay. The game was originally announced in June of 2017, and was pegged for a Q2 2018 release. The game was then delayed to April 2019, then May 31st, 2019. Now the developers have announced another delay, and this time they're saying July 12th, 2019 is the plan. Check out the full dev message below.

It is with quite a heavy heart that I write this particular news update, both humbled and honoured by the sheer amount of interest we've received from fans who have given us so much fantastic support, made some incredible comments or have just left us in awe by the anticipation you have for this product. Thank you to everyone for that. You're the reason for all the hours of overtime that the team puts into this project.

​In our hopes to get this out to you as soon as possible to meet that the demand shown for FUZE4 Nintendo Switch, we set our last release date short without anticipating the obstacles that can bring the coordination of a small indiedev team to a near standstill, when attempting to implement additional features beyond the original vision, including, but not limited to sickness, staff compassionate leave or coordinated effort between our UK team and our US team.

With a very iconic plumber's title set to release in June, we decided that rather than rush another release date, we would instead set one we absolutely knew would allow us to achieve our goals and see us funnel through the necessary checks on Nintendo's end. As such, FUZE4 Nintendo Switch's release date, as some of you suspected has been pushed back to the 12th of July.

We're disappointed to have let you down again and hope that come release the quality, the commitment and the passion we've put into this project outshines our reputation for reliable release dates and in time we will do better.

FUZE Technologies Ltd set to launch FUZE4 for Switch on May 31st, 2019

Let's hope the release date sticks this time

FUZE4 Nintendo Switch is a coding application for Nintendo Switch. It has been designed and developed by a team of experienced gamers, programmers, artists and educators. Programming languages all have their pros and cons. FUZE4 takes as many pros as could be crammed in from a mix of these languages (C, Python & BASIC to name a few) to create a language that is as easy as BASIC, powerful like C and versatile like Python. The end result is a language ideally suited to coding games and apps for absolute beginners and seasoned programmers alike.

There are more than 200 functions and commands in the language covering 2D, 3D, Audio, Text and Controls.

Over $1,000 worth of gaming assets are included. That’s more than 10,000 3D models, 2D sprites and sound files!

A comprehensive Programmer’s Reference guide with detailed explanations and examples for most commands.

More than 25 Tutorials ranging from “Hello World” to a step-by-step game series.

Extensive examples and demo programs to inspire, modify and play.

The site has been updated to include the latest product description. https://www.fuze.co.uk/about-fuze4-nintendo-switch.html

Interface

Intuitive, clear and minimal

Customisable with a variety of themes

Works with Touch, Joy-Cons and USB keyboards

Preferences

Comprehensive Help including a full command reference with explanations and examples, quick reference and extensive tutorials

Editor

Fully functional Coder’s touch keyboard (& USB, Joy-Con etc.). Almost all items accessible with a single tap

Undo / Redo

B ookmarks

Syntax highlighting

Copy, Cut & Paste

Visible Clipboard

Instant access to media assets and on-screen help

Intuitive cursor controls

F unction key support with USB keyboard

Programming Language

Built in libraries for 2D, 3D & Audio

Variable types (Int, Float, String, Structures, Arrays, Vectors, Handles)

S imple to advanced math functions including lerp, bezier, distance, clamp, cross and dot product, normalise etc.

Handles 2D Graphics with ease including quadrilateral image deformation

Advanced Sprite Engine including sprite camera, scaling, rotation, animation, fading, tinting, velocity (against all transformations) and collision d etection

Supports Tilemaps and Spritesheets

2D Effects including screen filters and multiple screen buffers

P owerful 3D Engine with world, point and ambient lighting, with or without shadows

Deferred rendering - separation of geometry and lighting in a 3D renderer using intermediate buffers

Temporal anti-aliasing (TAA) - antialiasing method using data from previous frames

H igh dynamic range rendering (HDRR) - rendering using a wide range of colours to calculate lighting before tone mapping to sRGB output

3D Camera (location and direction) with FOV control

Load existing models and create scenes using shapes (cube, sphere, cone, hemisphere, pyramid, wedge and cylinder)

3D Object Scale, Rotation and PointAt

Supports animated 3D models

Apply materials to 3D objects and set transparency

Create 3D terraformed scenes with the createTerrain function

Play music and sound effects. Built in synthesiser commands allow for live effects across all 16 channels. Change modulation, wave type, reverb and frequencies on the fly for programmable music compositions (think Commodore 64 style!)

Joy-Con support including Gyro, Accelerometer, HD Rumble and Analog sticks

Touch screen - up to ten points

Keyboard input accepted directly from screen and USB keyboards

File handling allowing for save data, level designs, music tracks etc. to be saved along-side program.

Text handling including strings, splicing, cursor positioning, size and colours

Signed Distance Field (SDF) font rendering - can render a single font at a wide range of sizes with no extra processing

Time & Date

Custom Timer controls – synchronise events with precision (software simulated interrupts)

Supports Docked & Undocked (can be checked in code)

Advanced binary commands (BitCount, BitFieldExtract, BitFieldInsert, BitGet, BitSet)

Automatic performance adjustment - automatically switch between performance modes to conserve battery or improve framerates based on rendering load

D etailed performance monitoring - independent measurements of CPU and GPU processing time give more insight into the program’s performance than a standard framerate measurement

Game Assets

Over $1,000 worth of high-quality gaming assets

Includes more than 10,000 gaming assets across 2D, 3D and Audio

Contributions from 30 graphic artists and musicians to ensure a wide variety of genres and styles

In alphabetical order from top-left to bottom-right, the contributing artists are: Alienoutcast, Ansimuz, Bayat, Broken Vector, Colin Brown, Cryptogene, David Silvera, Devil’s Garage, DinV Studio, Eder Munizz, Emerald Eel Entertainment, Fertile Soil Productions, Finalbossblues, FUZE, Gijs De Mik, Kat Deak, Kenney, KuroRen, Michael J Wild, Moonstar, Pipo, Pixels’n’Play, Quaternius, Ravenmore, Rvros, Selavi Games, Sinestesia Studio, Stijn van Wakeren, Untied Games and Vadi Va

2D Assets include old-school RPG, JRPG, Arcade, Shooter, Platform, Puzzle, Dating, Strategy, War, Adventure, Underwater and a lot more – Everything from medieval RTS to Sci-fi space shmups.

2D Sprite sheets often include hundreds of related assets making the actual number of individual game assets near impossible to quantify but it would be safe to say it’s well over the 50,000 mark!

3D Assets include many modular sets so it is possible to create an underground series of dungeons, caverns and even sewers as well as fully equipped castles, medieval towns, space stations, farms, cities and towns. It is even possible to build fully furnished houses! There are also hundreds upon hundreds of unique assets for forming landscapes with cliffs, beaches, terrain, plants, and people, animals and monsters to populate them.

Audio includes almost a hundred music tracks along with over a thousand sound effects from cute interface sounds to bellowing orcs and a great deal in between!

I n addition to the supplied music and audio clips it is possible to generate your own sounds with the built-in synthesizer

Tools

FUZE4 Nintendo Switch is equipped with a Tile Map editor for creating your own 2D levels, backgrounds, top down maps and landscapes etc.

I mage / Sprite editor to create unique graphics

The built-in synthesiser and be programmed to produce millions of different sounds and effects. It can also apply effects to existing sounds and music

Help

F UZE4 Nintendo Switch is supplied with a very comprehensive array of support materials

Complete Programmer’s Reference Guide. Every command is detailed with a description, its syntax, valid arguments and an example

Quick Reference Guide – for quick look up of command syntax

Over 20 step-by-step tutorials from ‘Hello World’, Variables and Loops to writing a complete game level with animations, scrolling backgrounds, Joy-Con controls and enemies.

More Tutorials will be added as they are made available

A community website for additional support, showcasing and general coding antics!

FUZE⁴ bumped back to May 31st, 2019, new tech demo shared

Don't blow a fuze with this delay

Finally introducing the FUZE⁴ Nintendo Switch tech demo along with a host of the amazing features you can expect to play with on release!

There's also the unfortunate news that we've had to delay our release till Friday the 31st of May. We know this will disappoint some of you who have been waiting very patiently, but we hope this demo shows you that we're on course for something special.

What sort of games will you be making with your FUZE⁴ Nintendo Switch come May? Be sure to let us know in the comments below which features you're most excited to play with!

FUZE⁴ was originally announced all the way back in 2017. The first release date was Q2 2018, but that never happened. Then the game was slated for April 2019, and now that's not happening either. Let's hope this new date of May 31st, 2019 sticks.

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