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Chicken Wiggle Workshop renamed to Hatch Tales

Hatching a new name

Atooi has been hard at work for quite some time now bringing Chicken Wiggle Workshop to the Switch. While we're still waiting on a firm release date, we do have one bit of interesting information. The game is undergoing a name change.

From Chicken Wiggle on 3DS to Chicken Wiggle Workshop on Switch, and now that name is being dropped altogether in favor of a new name. A backer update confirms that the game will now be called Hatch Tales, which you can see in the official logo above. According to Atooi, the name was changed to avoid customer confusion. They didn't want people seeing Chicken Wiggle Workshop and not understand what type of game it was, or what the experience offered.

Atooi shares a status update for Chicken Wiggle Workshop

What are you...CHICKEN?!

Wondering how things are coming along for Chicken Wiggle Workshop's Switch release? Plenty of fans are, and thankfully we have an update to share from Atooi. Check out the developer message in full below, which was recently added to the game's Kickstarter page.

Thank you for your patience and understanding. Chicken Wiggle Workshop is going to be an epic release on Nintendo Switch and I am busting at the seams to share all of the eggciting news with you.

I am very sorry for the delay on Kickstarter updates. I understand if you are frustrated and losing faith. Please hang in there a little longer. We are working very hard behind the scenes to ensure the game meets its potential and we will have some very exciting news to share with you over the coming months.

There are two reasons we are not sharing any details just yet. 1. We're keeping our heads down, staying focused, and working on the game. 2. We are planning our PR strategy for the release to give the game the best chance it has in the competitive Nintendo Switch market. Our goal is to release details publicly in a manner that builds the excitement towards the launch of the game. This keeps you in the dark, which is not ideal, but we feel it is best for the game as a whole.

We believe the improvements we’re making and the additions we’re implementing will push the game to a new level of excitement and value for players, which we feel will ensure the game is received well by you, new players, the press, and ultimately perform better in the market.

Our goal is to hatch something truly special and we thank you for your support and being a part of that journey.

Chicken Wiggle Workshop Kickstarter provides a status update on the game

A note to backers, and a new look at the game

Chicken Wiggle Workshop, an enhanced version of Chicken Wiggle for Switch, was successfully funded via Kickstarter. The project was originally set to launch in Dec. of 2018, but developer Atooi later stated that that date wouldn't happen. A new date wasn't set, and fans are still waiting for the game to arrive.

Atooi has shared two updates on the game's Kickstarter in recent days, and you can find a snippet of each below. Click over to read the full updates.

Great Expectations!

A backer on Atooi's discord posted a thought about their belief that KS backers are more like publishers than customers. My jagged little pill is below. Warning: unpopular opinion to follow. :)

The belief that backers are akin to a publisher is not accurate and will only lead to frustration for anyone who believes it is true. This will not be a popular thing to say, but it has to be said. One promise was made with the CWW kickstarter: to deliver an enhanced version of Chicken Wiggle for the Nintendo Switch. I am sorry that the delivery date is significantly later than estimated, but our promise has not changed.

Full update here

Work-in-Progress Update: Slumber Tower

I am currently working on taking Michael’s awesome HD art and slicing it up into 96x96 tiles so they can be used in the game engine. There are some elements that still need to be setup properly, such as the correct low res gem pick-up displaying properly in retro mode. Here are two work-in-progress comparison screenshots from the game engine, showing the two modes you can toggle between (retro/HD). The tiny texture detail on the blue thread really shows the difference in resolution!

Full update here

Chicken Wiggle Workshop to now include stretch goal content that wasn't hit, likely won't release in 2019

Wiggling into 2020

Atooi has shared an update on the Chicken Wiggle Workship Kickstarter, and it's a mix of good and bad news. Good news is that the game is now going to include the stretch goal ideas, even though all stretch goals weren't hit. Bad news is that the game probably won't see release in 2019. Check out the full Kickstarter update below.

We originally expected Chicken Wiggle Workshop to be completed by now, hence our original expected date. As we started to put things together, we quickly realized that just a new paint job on wiggle wasn’t the right approach to this game.

We decided to expand the scope of the project by including the planned stretch goals into development to better suit our fans and the overall game experience. In doing so the project is taking longer than expected and we stumbled into some developmental issues, which pushed back the launch window.

Please understand we are a very small team. We never want to let any of you down. We failed in meeting your expectations and we are very sorry and hope you can understand we’re doing our best.

We don’t know exactly how much more time it will take other than this game won’t likely hit the 2019 release window we hoped for. We don’t want to put any more undue expectations on anyone and as soon as we have news on an exact release date we will let you know.

We apologize for the radio silence, however we thought it wasn’t good to keep saying "We have no new news at this time." But perhaps that might have been better than saying nothing at all. Moving forward the game plan is to try to work on more frequent updates even if it is bad news.

We understand a delay is never what anyone wants to hear but we ask that you weather the storm with us just a bit longer. We also know a rushed game is a bad game and we feel everyone deserves our very best.

In closing, we know you feel like we have just ignored you and in part the hiring of a community manager was to fix that issue. This move we hope lets you all see we take your concerns serious and we will be trying to tackle any issues that arise as quickly as possible.

We hope you can understand this and please remain patient.

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