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HYPERCHARGE: Unboxed sees temporary price drop to £14

A great time to jump in

HYPERCHARGE: Unboxed is usually priced at £20 in Europe, but that changes today. The game is currently 30% off, making it just £14. This deal will last until April 19th, 2020, so you've got some to act. Unfortunately, there is no similar offer available in North America.

HYPERCHARGE: Unboxed gets its first major update today, and it's completely free

Get ready, soldier!

The gang behind HYPERCHARGE: Unboxed has been toiling away on a major update to the game that adds in all sorts of new content. Believe it or not, the entire update is completely free! Wondering what's been added to this cooperative first-person shooter? Check out a complete rundown of the free content below.

If you take time to scour levels, you might be able to find some secret bobble heads. If you hunt them down and shoot them, you'll nab yourself unlock new character heads for your player!

You'll also be able to grab a new set of characters to play as as well. Mix and match your collection to create the ultimate hero!

Want to make your action figure feel a little more personal? There's a ton of new skins for you to choose from, letting you customize your character in numerous ways. With all options considered, you can create 200 different looks!

This update also comes with a new Stats page that shows overall completion progress of the game. You'll also get hints, tips and descriptions of all the enemies that you'll come across. That's not all though, as you'll get more info on your progress with Collectibles, Kill Stats, Unlocks and more.

As far as the free update goes, that's just the major content that's included. There's also been a huge host of tweaks, changed, bug fixes, and other content included. You can check out full details on all the other revamped content in this update below.

Added new Offline Local PvP Party Modes: "Spinner Arena" and "Tank Battle". Some simple frag-match based gameplay to play with your friends. Supports Single-JoyCon play!

Added Tutorial - Let Sergeant Max Ammo guide new players through the basics of the game, while also providing a testing environment for weapons as well as being a place for new secrets!

Added New Characters - Two new character classes, with many new heads and skins for each of them!

Added new Gyro Options (Gyro Always Enabled, Gyro Lock Axis X/Y, Gyro Sensitivity Boost)

Added support for Guest Accounts - You no longer need a User account to play, Guests do not have the ability to save, so they will either be given a few random unlockables to start with or can copy the unlocks from the Primary Account.­­

Added Bobble Heads -

Added it so Build Mode is now skipped by the majority of the players in the server. (2/3 or 3/4)

Added player Statistic tracking and tracking for overall game completion percentage.

Added ability to filter matchmaking searches for Team Play Modes.

Added new unique Game Mode logos to help distinguish different modes (shown on Map Selection, Lobby, Scoreboard, Menu etc.)

Added new secrets to some levels with new character and weapon skins to find hidden!

Added 'how an unlock' text for unlock preview screens at the end of a round.

Added Stat Based unlocks - Such as "Kill T-Rex 10 Times to unlock this head"

Added some new Cheats (We'll release the Cheats on our Discord randomly as time goes on)

Added on-screen message for when players join and leave the server. A sound effect has also been added to help!

Added more controller button schemes to the change controls menu.

Added proper controller images for displaying the correct controller layout (Pro Controller or JoyCons)

Added Reset To Defaults button to the Options > Controls section of the Main Menu.

Added improved tips for finding out how to Unlock something. Tool tip system also displays information on almost all UI buttons in the game (Hold Right Trigger)

Added multiple random Poses for Characters when seen in the Lobby.

Added ability to change which thumbstick to use for the Voice Command menus

Added Generate Random character button to Customisation screen to randomise your unlocked Character pieces.

Added new "Pleb" enemy for training purposes. Also they are your friend. (Tutorial and Free-Roam)

Added Grenade Jumping to the Grenade Launcher.

Added new Character Heads to unlock.

Added new Help and Support page to the Main Menu

Added 3 new music tracks! (Tutorial, Spinner Arena and Tank Battle)

Added weapons you find to the Tutorial spawn box, for testing out weapons.

Added a huge secret onto the Tutorial level, plus some new collectibles to find!

Added multiple Stat screens for the Player for different levels of Completion Percentage.

Added maps getting added to map-list after completion when newly unlocked.

Added missing Name Sets to the unlock list. Now players will unlock more sets of names for various related goals.

Added Toggle Sprint and Toggle Aim control options.

Added Soldier melee attack for when the player is up close

Fixed Server List not being able to be scrolled down when there are too many servers

Fixed Character Customisation screen being a bit "low quality" when in Docked mode - Also fixed Unlock/Medal Award screens at the end to be higher quality.

Fixed Cargo Plane glitching out when being shot in networked servers.

Fixed strange float rounding issue that resulted in players being invincible but not able to fire.

Fixed some buildables being invisible for some players in network scenarios.

Fixed some Build Positions not showing up for some players, not allowing them to build.

Fixed Friends Only mode not working in certain regions, Friends Only is now the easier way to start a server with Friends.

Fixed not being able to start game due to a map not being selected - Map selection now opens automatically to input a level.

Fixed coins being stuck outside the invisible wall barrier as often

Fixed servers not updating player counts in realtime

Fixed issues with world rendering behind full-screen UI elements

Fixed players not being rewarded credits for killing some enemies in some instances

Fixed some arm physics glitches with Meanbots when they lost both arms.

Fixed server browser not showing GameMode or Map name sometimes

Fixed unreleased maps counting towards "complete all collectibles" awards

Fixed Nightmare Mode not unlocking for some users if they earned unlocks in a strange order

Fixed some maps having not the highest achieved medal for that difficulty being displayed in the UI. More map information is now shown in the State & Dioramas page.

Fixed missing map descriptions on a couple of levels.

Fixed coin sounds causing lag spikes

Fixed players leaving Build Mode when picking up a new weapon.

Fixed slider sound repeat clicking when not changing the value.

Fixed screen glitch when switching between Docked and Handheld in the menu sometimes

Fixed inconsistent UI scaling in Split-screen modes.

Fixed Character moving/turning while opening the Voice Command Menu

Fixed Invert Look option not matching on the Radial menus

Fixed AA turret aiming issues

Fixed rare loading screen lock-up scenario

Fixed missing Customisation button in lobby for split-screen players.

Fixed Collectibles not being give immediately on Free Roam.

Fixed "InvalidText" message when destroying a Buildable.

Fixed issues with Shockwave turret not doing enough direct hit damage

Fixed issues with Collectibles on networking clients.

Fixed battery throwing physics issues

Fixed missing Jetpack limit barriers in some maps.

Fixed being able to throw and then instantly catch your own battery.

Fixed battery throwing distance being incorrectly detected.

Fixed Max Players not working properly, and is now limited per game type (Co-op/Multiplayer)

Fixed being able to throw batteries through the world boundary.

Fixed "Press to Rotate" message on non-rotatable build areas.

Fixed "Show Controls" menu not displaying the correct controller scheme/layout.

Fixed blueprint-FX showing up during Customisation or Stats page

Fixed many reported areas of players being stuck in the environment.

Fixed being able to buy weapons that you're not aiming directly at.

Fixed Power Node and Jump Pad meshes

Fixed being able to escape out of a few maps

Fixed keys still being pressed or held down when toggling in-game menu.

Fixed some jump-pads not appearing in PvP versions of the map.

Fixed some issues of the menu losing focus

Fixed many mesh asset and texture settings being incorrect, resulting in less texture memory usage in some levels.

Improved Menu Usability - Okay we get it. You want to use the Left Thumbstick to adjust the menu items, NOT the Right? We concede... this has been added.

Improved Main Menu naming scheme - Renamed the Play menu to be easier to understand. Online has been renamed to Host Online, and a "Find Servers" button has been added for the Server Browser to make it easier to find.

Improved In game Menu usability by removing disabled buttons

Improved Vaulting mechanics - Complete overhaul of Vault input system to be much more reliable in many areas, but also much more user friendly.

Improved functionality of Map Selection - No more being able to swap between difficulties to cheat the system, also it’s a bit easier to understand what is selected when choosing maps.

Improved performance of NPC particles and projectiles.

Improved Lobby readability and backgrounds.

Improved textures and optimised many materials in the game to fix some stalls and hitches when loading.

Improved loading screen - Now has cool loading coin animation

Improved menu button colours/consistencies

Improved Nightmare mode button - Now explains how to unlock the difficulty.

Improved performance when in areas of the UI by lowering the screen

Improved buildable menu usability

Improved overall Gyro usability

Improved jet and tank missiles to have smoke and trails

Improved selection elements and overall thumbstick movement in the UI

Improved text readability in a few areas (unlock screen, scoreboard, arena modes)

Improved and optimised audio banks

Improved head socket locations for various character/head combos

Improved optimisations of dead enemy debris

Improved avatar colour ranges to support more yellows

Adjusted balance of some of the Turrets power usage (AA Turrets)

Adjusted balance of some enemy attacks against player-team entities (Core, Nodes etc)

Adjusted balance of some of THOSE weapons in PvP. You know the ones.

Adjusted time on screen of HUD messages.

Adjusted players response to explosions to now push the player (from tanks, grenades, rockets etc)

Adjusted spawn locations of some pickups in the world.

Adjusted amount of health that spawns in PvP modes.

HYPERCHARGE: Unboxed devs share full details on the game's first major update

Content overload!

The dev team behind HYPERCHARGE: Unboxed have promised to add in all sorts of great content to the game for free, and they're staying true to their word. While the update isn't quite ready yet, the team has shared full details on the content coming, as well as the bugs fixed. Check out the full rundown below.

Please Note: This update has NOT yet gone live. We are currently awaiting Nintendo’s approval. If all goes smoothly, it should go live at the end of February. (If not, early March)

We have been working extremely hard and have made a ton of changes/improvements to the game based on player feedback. We sincerely appreciate the fact that our community provided us with such awesome ideas. We have listened very carefully and will continue to do so. From the bottom of our heart, thank you! ❤️

Without further ado, here is the first look of what's to come soon!

Major Update Notes: (Preview)

Added new Offline Local PvP Party Modes: "Spinner Arena" and "Tank Battle". Some simple frag-match based gameplay to play with your friends. Supports Single-JoyCon play!

Added Tutorial - Let Sergeant Max Ammo guide new players through the basics of the game, while also providing a testing environment for weapons as well as being a place for new secrets!

Added New Characters - Two new character classes, with many new heads and skins for each of them!

Added new Gyro Options (Gyro Always Enabled, Gyro Lock Axis X/Y, Gyro Sensitivity Boost)

Added support for Guest Accounts - You no longer need a User account to play, Guests do not have the ability to save, so they will either be given a few random unlockables to start with or can copy the unlocks from the Primary Account.­­

Added Bobble Heads - Unlock new character heads by finding secret bobble heads to shoot around the levels. These are a real challenge!

Added it so Build Mode is now skipped by the majority of the players in the server. (2/3 or 3/4)

Added player Statistic tracking and tracking for overall game completion percentage.

Added Stats & Dioramas page - Check out the new Stats page that shows overall completion progress of the game, as well as hits, tips and descriptions of all the enemies and items in the game. Also displays more details progress on Collectibles, Kill Stats, Unlocks and more!

Added ability to filter matchmaking searches for Team Play Modes.

Added new unique Game Mode logos to help distinguish different modes (shown on Map Selection, Lobby, Scoreboard, Menu etc.)

Added new secrets to some levels with new character and weapon skins to find hidden!

Added 'how an unlock' text for unlock preview screens at the end of a round.

Added Stat Based unlocks - Such as "Kill T-Rex 10 Times to unlock this head"

Added some new Cheats (We'll release the Cheats on our Discord randomly as time goes on)

Added on-screen message for when players join and leave the server. A sound effect has also been added to help!

Added more controller button schemes to the change controls menu.

Added proper controller images for displaying the correct controller layout (Pro Controller or JoyCons)

Added Reset To Defaults button to the Options > Controls section of the Main Menu.

Added improved tips for finding out how to Unlock something. Tool tip system also displays information on almost all UI buttons in the game (Hold Right Trigger)

Added multiple random Poses for Characters when seen in the Lobby.

Added ability to change which thumbstick to use for the Voice Command menus

Added Generate Random character button to Customisation screen to randomise your unlocked Character pieces.

Added new "Pleb" enemy for training purposes. Also they are your friend. (Tutorial and Free-Roam)

Added Grenade Jumping to the Grenade Launcher.

Added new Character Heads to unlock.

Added new Help and Support page to the Main Menu

Added 3 new music tracks! (Tutorial, Spinner Arena and Tank Battle)

Added weapons you find to the Tutorial spawn box, for testing out weapons.

Added a huge secret onto the Tutorial level, plus some new collectibles to find!

Added multiple Stat screens for the Player for different levels of Completion Percentage.

Added maps getting added to map-list after completion when newly unlocked.

Added missing Name Sets to the unlock list. Now players will unlock more sets of names for various related goals.

Added Toggle Sprint and Toggle Aim control options.

Added Soldier melee attack for when the player is up close

Fixed Server List not being able to be scrolled down when there are too many servers

Fixed Character Customisation screen being a bit "low quality" when in Docked mode - Also fixed Unlock/Medal Award screens at the end to be higher quality.

Fixed Cargo Plane glitching out when being shot in networked servers.

Fixed strange float rounding issue that resulted in players being invincible but not able to fire.

Fixed some buildables being invisible for some players in network scenarios.

Fixed some Build Positions not showing up for some players, not allowing them to build.

Fixed Friends Only mode not working in certain regions, Friends Only is now the easier way to start a server with Friends.

Fixed not being able to start game due to a map not being selected - Map selection now opens automatically to input a level.

Fixed coins being stuck outside the invisible wall barrier as often

Fixed servers not updating player counts in realtime

Fixed issues with world rendering behind full-screen UI elements

Fixed players not being rewarded credits for killing some enemies in some instances

Fixed some arm physics glitches with Meanbots when they lost both arms.

Fixed server browser not showing GameMode or Map name sometimes

Fixed unreleased maps counting towards "complete all collectibles" awards

Fixed Nightmare Mode not unlocking for some users if they earned unlocks in a strange order

Fixed some maps having not the highest achieved medal for that difficulty being displayed in the UI. More map information is now shown in the State & Dioramas page.

Fixed missing map descriptions on a couple of levels.

Fixed coin sounds causing lag spikes

Fixed players leaving Build Mode when picking up a new weapon.

Fixed slider sound repeat clicking when not changing the value.

Fixed screen glitch when switching between Docked and Handheld in the menu sometimes

Fixed inconsistent UI scaling in Split-screen modes.

Fixed Character moving/turning while opening the Voice Command Menu

Fixed Invert Look option not matching on the Radial menus

Fixed AA turret aiming issues

Fixed rare loading screen lock-up scenario

Fixed missing Customisation button in lobby for split-screen players.

Fixed Collectibles not being give immediately on Free Roam.

Fixed "InvalidText" message when destroying a Buildable.

Fixed issues with Shockwave turret not doing enough direct hit damage

Fixed issues with Collectibles on networking clients.

Fixed battery throwing physics issues

Fixed missing Jetpack limit barriers in some maps.

Fixed being able to throw and then instantly catch your own battery.

Fixed battery throwing distance being incorrectly detected.

Fixed Max Players not working properly, and is now limited per game type (Co-op/Multiplayer)

Fixed being able to throw batteries through the world boundary.

Fixed "Press to Rotate" message on non-rotatable build areas.

Fixed "Show Controls" menu not displaying the correct controller scheme/layout.

Fixed blueprint-FX showing up during Customisation or Stats page

Fixed many reported areas of players being stuck in the environment.

Fixed being able to buy weapons that you're not aiming directly at.

Fixed Power Node and Jump Pad meshes

Fixed being able to escape out of a few maps

Fixed keys still being pressed or held down when toggling in-game menu.

Fixed some jump-pads not appearing in PvP versions of the map.

Fixed some issues of the menu losing focus

Fixed many mesh asset and texture settings being incorrect, resulting in less texture memory usage in some levels.

Improved Menu Usability - Okay we get it. You want to use the Left Thumbstick to adjust the menu items, NOT the Right? We concede... this has been added.

Improved Main Menu naming scheme - Renamed the Play menu to be easier to understand. Online has been renamed to Host Online, and a "Find Servers" button has been added for the Server Browser to make it easier to find.

Improved In game Menu usability by removing disabled buttons

Improved Vaulting mechanics - Complete overhaul of Vault input system to be much more reliable in many areas, but also much more user friendly.

Improved functionality of Map Selection - No more being able to swap between difficulties to cheat the system, also it’s a bit easier to understand what is selected when choosing maps.

Improved performance of NPC particles and projectiles.

Improved Lobby readability and backgrounds.

Improved textures and optimised many materials in the game to fix some stalls and hitches when loading.

Improved loading screen - Now has cool loading coin animation

Improved menu button colours/consistencies

Improved Nightmare mode button - Now explains how to unlock the difficulty.

Improved performance when in areas of the UI by lowering the screen

Improved buildable menu usability

Improved overall Gyro usability

Improved jet and tank missiles to have smoke and trails

Improved selection elements and overall thumbstick movement in the UI

Improved text readability in a few areas (unlock screen, scoreboard, arena modes)

Improved and optimised audio banks

Improved head socket locations for various character/head combos

Improved optimisations of dead enemy debris

Improved avatar colour ranges to support more yellows

Adjusted balance of some of the Turrets power usage (AA Turrets)

Adjusted balance of some enemy attacks against player-team entities (Core, Nodes etc)

Adjusted balance of some of THOSE weapons in PvP. You know the ones.

Adjusted time on screen of HUD messages.

Adjusted players response to explosions to now push the player (from tanks, grenades, rockets etc)

Adjusted spawn locations of some pickups in the world.

Adjusted amount of health that spawns in PvP modes.

HYPERCHARGE: Unboxed reaches #25 on the Switch eShop

Hyping up recent success

Independent developer Digital Cybercherries are very proud to announce that in its launch opening, Hypercharge: Unboxed reached #25 Best Seller (Download Only) & Top 10 under First-person shooter on the Nintendo eShop™️.

HYPERCHARGE Unboxed tells the story of Sgt. Max Ammo and his epic mission to defend the HYPER-CORE. Your task is to fulfill his mission and prevent the HYPER-CORE from being destroyed. If it’s destroyed, you can bid farewell to your human friends. They’ll forget about you. It’ll be like you never existed. Do not let that happen. Work together and win, for the future of toys everywhere!

HYPERCHARGE: Unboxed - more gameplay

HYPERCHARGE Unboxed tells the story of Sgt. Max Ammo and his epic mission to defend the HYPER-CORE. Your task is to fulfill his mission and prevent the HYPER-CORE from being destroyed. If it’s destroyed, you can bid farewell to your human friends. They’ll forget about you. It’ll be like you never existed. Do not let that happen. Work together and win, for the future of toys everywhere!

HYPERCHARGE: Unboxed devs may consider a single player campaign and more traditional modes, interested in cross-play,

More great things to come

The devs behind HYPERCHARGE: Unboxed have been answering fan questions in a Reddit AMA, and they've shared some juicy tidbits about the future of the game. Check out the info round-up below.

- there is no traditional campaign mode now, as single player pits you against waves of enemies
- the team may consider adding a single-player campaign in the future
- the team would like to do cross-play between PC and Switch, but they want to get everything running great first
- as for team-based PVP modes, the game has Team Deathmatch and Plague Mode, but there's interest in adding more traditional modes as well

HYPERCHARGE: Unboxed devs give a detailed look at upcoming free content

Free, free, FREE!

We've already gone over the roadmap for HYPERCHARGE: Unboxed's free content, but now we actually get to see what some of it looks like! New characters, modes, and more are on the way, and the tweet above showcases the designs of what's to come. Great to see a developer going all-out with free goodies!

HYPERCHARGE: Unboxed devs share their content roadmap, say all updates will be free

Play til your heart's content

The developers of HYPERCHARGE: Unboxed want to give their game the best leg up on the competition possible. They're already bringing out a game in a genre that is somewhat lacking on Switch, so that's a great start. Building on that, the team has outlined their content plans for the game over the next few months, and new maps, weapons, and more are coming.

The best part of all this content planned for the game is that it won't cost the player a penny. The dev team has confirmed that all updates are going to be free, so you can enjoy the extra content without being nickel and dimed.

GoNintendo Video - Battling killer Beyblades in HYPERCHARGE: Unboxed

Let it rip!

The Beyblades are sick and tired of fighting each other, so they've finally turned their attention on us! Well, on other toys, I should say. Check out some gameplay from HYPERCHARGE: Unboxed on Switch, a co-op FPS experience with a hint of tower defense.

If you like what you see, we'd love to have you subscribe!

HYPERCHARGE: Unboxed - more gameplay footage

HYPERCHARGE Unboxed tells the story of Sgt. Max Ammo and his epic mission to defend the HYPER-CORE. Your task is to fulfill his mission and prevent the HYPER-CORE from being destroyed. If it’s destroyed, you can bid farewell to your human friends. They’ll forget about you. It’ll be like you never existed. Do not let that happen. Work together and win, for the future of toys everywhere!

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