Unused Sombrero Guy partner discovered in Paper Mario: The Origami King

Oh, the adventures we could have had...

Paper Mario: The Origami King lets you partner up with a number of different characters along the way, but the source code for the game shows that Nintendo might have had plans for one more partner that didn't make the cut.

During your adventure, you'll come across a Sombrero Guy that needs some help with a party. It's a short, but enjoyable mission, but there might be a hint in the game's source code that there were bigger plans for the character. Screwing with the game's values allows you to have the Sombrero Guy join up with you, and he follows along beside Mario.

Whether Sombrero Guy was planned for a more substantial role is unknown. Perhaps his mission was slightly different originally, and it involved him tagging along with Mario for a short amount of time. Either way, it's clear Nintendo scrapped some of their plans for the character during development.

Thanks to cm30 for the heads up!

Latest Famitsu features another full-page Super Mario advert

Let's-a-go... again!

Last week's issue of Famitsu featured a full-page Super Mario advertisement promoting Super Mario Odyssey, New Super Mario Bros. U Deluxe, and Mario Kart 8 Deluxe, but there are even more Mario games available on Switch that can't be forgotten! In the latest September 16th, 2020 issue, Nintendo is advertising another round of titles featuring our favorite overall-wearing mascot. Check out the scan above thanks to JapaneseNintendo.

Dataminers think they've found evidence of Paper Mario: The Origami King including an experience system at one point

What an experience!

Paper Mario: The Origami King doesn't feature a traditional experience point system, meaning characters don't level as they fight enemies. This has rubbed some longtime fans the wrong way, as they'd like a system that's more closely related to what we saw in the original game and its follow-up. Now some evidence has popped up that indicates Nintendo may have considered that direction during development.

Dataminers have been picking the game apart, and they've found an interesting line in the game's code. In a portion of the code, there's a line that reads "battle_win_exP," which is what has everyone wondering if there was indeed a more traditional experience point system in the game at one point. Obviously we'll need a bit more information before we can say this is confirmed, but it's definitely a noteworthy find.

Thanks to cm30 for the heads up!

Paper Mario: The Origami King producer says Miyamoto not really involved, dev team has 'almost complete control' over creative direction

More and more insight

Little by little, we're learning more about what's going on behind-the-scenes with the Paper Mario series. In a recent interview with Eurogamer, producer Kensuke Tanabe talked about just how much sway his team has for the game's direction, as well as Miyamoto's involvement with the project.

“Ever since Paper Mario: Color Splash, we have almost complete control over the creative direction of the game. Mr. Miyamoto checked in on development once or twice, but there were no specific requests to make changes. However, all character designs have to pass a check by our IP team, which is pretty strict. Nonetheless, we were allowed to change the outfits of some Toads in this game.”

The creative control comments were echoed by Director Masahiko Nagaya.

“Mr. Tanabe is correct about us having complete creative control over the crucial elements of the game. We were constantly checking whether or not our approach was moving too far away from the Mario universe. During development, we were also careful not to disappoint the expectations of fans of the core Mario series. As mentioned, there are strict guidelines related to the use of characters. It’s a challenge to emphasize the unique aspects of the game while still adhering to the guidelines.”

Paper Mario: The Origami King advert spotted in Hong Kong

Gotta keep spreading the word!

Paper Mario: The Origami King has been out for a few weeks now, but Nintendo is still spreading the word the world over. That includes in Hong Kong, where Nintendo has snagged a pretty massive street advertisement for the game. This spot in particular can be seen at Sai Yeung Choi Street

Nintendo Minute - We Attempt EXPERT Paper Mario: The Origami King DIYs

Got a minute?

Nintendo Minute is never a minute – we got very inspired by the expert level origami posted to the Nintendo Instagram account. It’s really cool how the baddies from Paper Mario: The Origami King are actually really origami! Wow! How do you think we did? We tried our best. If you’ve tried this, please send us picture! As always, thanks so much for watching and we’ll see you next week!

My Nintendo Europe offering Paper Mario: The Origami King Memo Pad Set

Are you taking notes?

My Nintendo Europe has updated with a new physical reward for its members. If you have 400 My Nintendo Platinum Coins, you can take home the above Paper Mario: The Origami King Memo Pad Set. Each memo pad measures 12 x 12 cm and contains 50 sheets, and each page is perforated to tear out easily. Grab your set right here.

Nintendo explains how they came up with Paper Mario: The Origami King's Legion of Stationary

Making the ordinary extraordinary

Paper Mario: The Origami King has quite a unique set of bosses called the Legion of Stationary. These battles put you up against real-life objects like colored pencils, tape, rubber bands, and more. In an interview with PCGames, Nintendo producer Kensuke Tanabe explained how the team came up with the interesting idea.

“The Paper Mario series revolves around paper. We landed on the stationery idea when we were thinking about various concepts that are related to paper, but don’t have anything to do with origami. We thought that this slightly strange depiction of realistic stationery with no anthropomorphic features would be a great visual hook for the game. In the end, ‘normal’ isn’t all that exciting, isn’t it?”

Does Paper Mario: The Origami King contain a reference to the Super Mario Bros. Super Show?

Coincidence, or intended?

Nintendo loves to reference their older works in new games. We've seen countless throwbacks to previous titles through music cues, location names, and more. While tributes to old games is nothing new, we don't often see nods to other Nintendo-related endeavors. That's what makes the screenshot above so interesting.

At first glance, the Blooper line just seems like a fun bit of alliteration. For all we know, that might be all there is to it. Something about that line set off alarm bells in GN reader Banzai Bill's head though. He thought he had heard that somewhere before, and it turns out he was right.

The video above, which comes from the Super Mario Bros. Super Show, includes Mario and the gang getting stuck in a bit of quicksand. At the 4:28 mark, you hear Luigi exclaim, "Calamitous calamari," just like in Paper Mario: The Origami King. Is it a random example of two different writers coming up with the same thing, or was Nintendo's Treehouse slyly paying tribute to Mario's animated past?

Paper Mario: The Origami King producer believes it's a "necessity" to change the battle system with each installment

New and different at any cost

Recent Paper Mario games have implemented new tweaks and changes to the battle system, making for a unique experience each time around. This isn't just by accident either. In an interview with PCGames, producer Kensuke Tanabe says he finds this approach a necessity.

“Striving to find new and innovative systems is the foundation of the philosophy my team and I are following when developing games. As such, I think it’s a necessity that the combat system changes in every game.”


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