Between Circle and Ratalaika, we have 3 Switch reveals coming tomorrow! Circle will most likely be localizing games we already know of, but Ratalaika is bringing something brand-new!
🔵"Are you enjoying Sonic Mania?— ●SonicJPNews● (@SonicJPNews) August 19, 2017
The 'drop dash' which is new to Mania can be used in Forces too. Please enjoy both games."
-Shun Nakamura https://t.co/iNwQqpAjAY
Cool to know the Drop Dash is carrying over from Sonic Mania into Forces. I am still a bit worried about the game, but I'm keeping my fingers crossed. Thanks to Lars for the heads up!
Cloudgine is a Scottish software technology provider, based in Edinburgh. The company is mainly focused on providing cloud processing technologies for the entertainment and video game industry.
The devs behind Cloudgine have confirmed that their tech could be used on Switch, but didn't say if any titles are taking advantage of it. As an example, Cloudgine can offer up support for both Havoc and PhysX.
Some of you probably have seen it on Twitter or Facebook already, our project has a new Publisher for all retail matters. We teamed up with JoshProd for the remaining development.
JoshProd will produce the game for:
- Sega Dreamcast
- Playstation 4
- Nintendo Switch
- PC Engine
So yes, our Game will be also on PS4 and Switch. Manny people asked for it.
Our project was approved by Nintendo for Switch not very long ago.
Looks like Circle has two more games they plan to localize for the Switch. I've been really impressed with Circle's output so far. Can't wait to see what games they're tackling next!
Hamster calls their line of Neo Geo re-releases under the Arcade Archives name, and now it seems the company wants to make that official. They've set out to get a trademark for the name, which would seem to indicate that they have plans for even more Neo Geo titles on the way.
A portion of a Monolith Soft internal interview with co-founder Hirohide Sugiura...
Q: That was certainly a major moment of divergence for Monolith Soft. Did you have any feelings of uncertainty?
Sugiura: “It would be a lie to say that I wasn’t feeling any uncertainties. There was the worry about only being able to make games on Nintendo’s platforms after becoming a Nintendo subsidiary. That meant we wouldn’t be able to make PC games. Jumping into an environment with such a restriction was certainly one of the challenges. However, after taking those feelings of uncertainty to Nintendo, they were very understanding, and challenged us with ‘let’s make something for this one hardware with only this much time and this many people.’ I think only Nintendo would come up with something like that in today’s industry. I believe that our mindset of ‘let’s keep thoroughly creating and see how far we can get’ was made possible because Nintendo had our back.”
Q: Do you feel any kind of “change” since becoming a Nintendo subsidiary?
Sugiura: “That would be a ‘change in consciousness.’ If the content isn’t good enough then Nintendo won’t green-light the commercialization, and that’s a hurdle we naturally raised on our own. Everyone had the level of consciousness that asked ‘is the quality good enough like that?’ and I believe it was quite a change from the time Monolith Soft first started. And this change in the level of consciousness was made possible thanks to the environment provided from being a subsidiary of Nintendo. Looking at it in an administrative point of view, the most important thing is finding the right balance.”