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Check out the launch trailer for Ghosts 'n Goblins Resurrection

Ready for a real challenge?

Just a couple more hours and Ghosts 'n Goblins Resurrection will be here! If you need one last look at what the game has to offer, the above trailer should do the trick. Hope you're ready for one of the toughest gaming challenges in recent memory!

Game Informer Video - Ghosts 'N Goblins: Resurrection gameplay footage

Ghosts 'N Goblins: Resurrection is Capcom's latest release in the classic 2D action series, bringing back Director Tokuro Fujiwara to lead the charge in reviving a 35-year-long franchise that players first discovered on the Nintendo Entertainment System. Just like the older releases, the game doesn't hold any punches when it comes to delivering a challenging gameplay experience, and that's exactly why Editor-in-Chief Andrew Reiner and Senior Editor Jeff Cork forced me to jump into the proverbial lion's den to try my hand at beating the game's first boss. I died over twenty times in this 36-minute video, but the rest of the crew assured me that my suffering was entertaining for them.

Don't feel bad, even Ghosts ‘n Goblins' director can't beat the NES version

The shining example of NES tough

Most titles tied to the Ghosts ‘n Goblins franchise are known for insane difficulty, but there might not be a more punishing version than the NES port. That wasn't by accident either. In an interview with Game Informer, series director Tokuro Fujiwara discusses the plans to crank up the difficulty for the home port, which led to him being unable to beat the game all these years later.

“The arcade version had a reputation for being difficult, but there was a demand to make the NES version even harder since it was thought the game would be too easy for those who already played it at the arcade. We thought, ‘OK, let’s make it a little harder’ but as we made further and further adjustments, it ended up becoming the hardest game in the series. To this day, I don’t even have the confidence to beat the NES version of Ghosts ‘n Goblins. But, if you have the chance, please give it a shot and experience the ultimate difficulty.”

Ghosts ‘n Goblins Resurrection gets another batch of screens

We're mere hours away from the launch of Ghosts ‘n Goblins Resurrection! Need something to hold you over while you count down the final hours? Why not check out a new batch of screens? Capcom has shared one last batch before the game goes live, and you can find them here.

Ghosts 'n Goblins Resurrection "Dev Video #4 - Some Real Wise Guys" feature released

Capcom has shared the fourth dev video for Ghosts 'n Goblins Resurrection. Dubbed as "Some Real Wise Guys" you can check out the full feature above. Ghosts 'n Goblins Resurrection is available for Nintendo Switch starting tomorrow, February 25th, 2021.

Monster Hunter Rise "Original Soundtrack Mini Album" released

A soundtrack sampler

Capcom has released a sampler of the tunes you'll find in Monster Hunter Rise. The Monster Hunter Rise Original Soundtrack Mini Album is available now to stream on Amazon Music, Apple Music, and Spotify. The album includes the following tunes.

- “Kamura’s Song of Purification (Hinoa)”
- “Brave Hunters (Minoto)”
- “Kamura’s Song of Purification”
- “Sanctuary Abandoned by the Gods”
- “Barbarous Beast – Magnamalo”
- “Proof of a Hero – Rise Version”

Monster Hunter Rise "Almudron gear" promo video released

High-tech armor

Capcom has shown off another set of gear for Monster Hunter Rise. In the video above, you can get a better look at the Almudron gear, which is certainly futuristic looking. Quite different from the other gear we've seen so far!

Monster Hunter movie prop master discusses the challenge of recreating the game's Greatsword

A monstrous prop

The weapons of the Monster Hunter film adaptation certainly look the part, but they were no easy task to create. Items like the Greatsword had to go through multiple iterations, with early results being way too heavy for a prop.

In an interview with Polygon, Monster Hunter prop master Kerry Van Lillienfeld reveals that the first version of the Greatsword he worked on ended up being between 66 and 88 pounds. This was simply too heavy and dangerous for star Tony Jaa to use. Lillienfeld had to go back to the drawing board to cook up something that worked, which led him to a “brittle biscuit foam” version.

This version of the Greatsword ended up being the one they used in the film, which you can see above. That said, this prop wasn't easy to wield either. While it came in much lighter than the original, it still weighed 33 pounds!

Ghosts 'n Goblins Resurrection gameplay and video review round-up




Wondering how Ghosts ‘n Goblins Resurrection turned out? You can check out more gameplay for the title above, as well as some video reviews. Plenty of content to help you make a purchase decision.

Monster Hunter Rise's director was worried that the game's Asian theme wouldn't be received well

Praise all around

In an internal Capcom interview, Monster Hunter Rise Director Yasunori Ichinose was asked about the fan reaction to the game's reveal. Ichinose was delighted with much of the commentary, but was particularly happy to see that the game's Asian theme was embraced.

This game has a very Japanese/Asian-flavored setting, so initially I was a bit worried what kind of response that would elicit, but people reacted very positively to this as well, so we’re all very satisfied. We want to create something new while maintaining the core Monster Hunter experience, so we hope you look forward to future information.

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