Mortal Kombat 11 director wishes he could comment on the Ash Williams DLC rumors

Something's going on behind the scenes...

For a long time now, there have been rumors of Ash Williams from the Evil Dead franchise coming to Mortal Kombat 11. For awhile there, it seemed like the reveal was all but certain. Then the months went on, and nothing ever came of it. Wondering what's really going on with the rumors? Mortal Kombat co-creator Ed Boon wishes he could clue fans in.

In an interview on Victor Lucas' podcast, Boon is asked about the rumors of Ash Williams DLC. Here's what Boon had to say in response.

"I wish... there's one I wish I could comment on. Yeah, you know what, perhaps in a future Vic's Basement [the podcast they were on] we can have that conversation."

Now does this mean that there's something in the works, or is it indicative of a deal that's fallen apart? Looks like we'll have to wait to get a definitive answer.

GameSpot Video - Ed Boon On Making A Mortal Kombat Universe And Letting Others Take Charge

Tamoor Hussain sat down to talk with Mortal Kombat co-creator Ed Boon about the Mortal Kombat Universe and the next-gen consoles.

GDC 2020 Virtual talk: Mastering Kombat: Designing Mortal Kombat 11's Empowering Tutorial Mode

Get over here and learn!

In this 2020 GDC Virtual Talk, NetherRealm Studios' Brian Keschinger explains how NetherRealm improved its in-game tutorials to better onboard players, increase player engagement, and build sustainably for future projects, all through a flexible roadmap for diverse player types, and teaching content via various visual and auditory methods.

Jeremy Parish's N64 works #4 - Mortal Kombat Trilogy & Wayne Gretzky's 3D Hockey

Blood on the ice, and blood in the pit

N64 Works shifts into third gear—third-party gear, that is—with a pair of games that I am wholly unsuited to break down. So instead, this episode dives into the history surrounding them: The so-called N64 Dream Team, the checkered relationship between Nintendo and Mortal Kombat, and what this version of Trilogy says about the N64 when held side-by-side against the PlayStation release.

GDC Summer 2020 to host "A Bloody Symphony of Characters: Music and Leitmotiv in Mortal Kombat 11" panel

Music makes you lose control

GDC Summer 2020 is taking place virtually Aug. 4th to 6th, 2020, and it's going to include a special panel about Mortal Kombat 11. The panel, called "A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'" will take a look at how the game's music helps build up the characters and story overall. Check out a full synopsis the panel below.

Wilbert Roget (Composer & Music Supervisor, Independent)
Topic: Audio
Format: Session

The cornerstone of every fighting game is its character roster, and Mortal Kombat 11 is no exception given its place as the conclusion to a three-game story arc spanning three realms and two time periods. In this latest installment of the franchise, however, specific attention was given to make sure characters were dynamic, relatable, and defined through complex relationships. This session demonstrates how the musical score supports these characters and their development throughout the story via the use of leitmotiv, a form of melody that eschews complex, lyrical phrases in favor of simple motivic statements and unique, identifiable signature sounds.


Attendees learn the difference between leitmotivic and thematic melody, gain insights on how to write and develop character themes, and see the contextual advantages of diverse leitmotivs and signature sounds over thematic orchestral melodies when scoring for cinematic games.

Intended Audience

Ideal attendees include game composers, audio directors, cinematics directors, and music supervisors of any experience level. No prerequisite technical knowledge is needed, though some topics will make broad reference to basic music theory concepts and instrumentation.

Ed Boon explains how characters are chosen for each new Mortal Kombat game

Who makes the cut?

Every Mortal Kombat game brings back old favorites and adds in new characters, and Mortal Kombat 11 is no different. There will be people who love the picks and others who are sad to see their favorites haven't returned. Just how does the team go about deciding who makes the cut? Mortal Kombat co-creator Ed Boon spoke about that in an interview with The Sun.

Mortal Kombat has about 80 characters in its roster now. So, we tend to look back and occasionally revive a character who hasn’t been seen in a long time, like we did with Fujin in Aftermath. We do take into account the story because some characters existed in different parts of the timeline so we need to stay somewhat consistent with the narrative that we are telling. But move sets and “cool factor” also play a big part in which character we decide to bring back.

RUMOR: Mortal Kombat 11: Aftermath's characters might be released individually

I'd buy that for a dollar!

Mortal Kombat 11: Aftermath is an expansion for Mortal Kombat 11 that includes three new characters; Sheeva, RoboCop, and Fujin. The package is priced at $40, and some people are complaining that they don't want to spend that much for characters they're not interested in. What do you do if you only want one or two of the characters? It seems there might be a solution on the way.

The Steam version of Mortal Kombat 11 has just received an update, and it could point to a new way to get these characters. Individual listings for Sheeva, RoboCop, and Fujin were added to the game's code, and each are shown as an individual purchase. All versions of Mortal Kombat 11 have seen the same content updates and features, so if the Steam version of the game will let you purchase the Aftermath character individually, then the same thing should happen on Switch as well.

This isn't confirmed information just yet, as Warner Bros. and NetherRealm haven't mentioned anything. The database update does mention June 16th though, so if this option is coming, we'll find out quite soon.

GameSpot Video - Mortal Kombat 11: Aftermath review

Shang Tsung steals the show in Mortal Kombat 11: Aftermath's additional story content, but the expansion doesn't feel like an essential part of the already superb fighting game.

Every New Fatality, Stage Fatality and Fatal Blow in Mortal Kombat 11: Aftermath

In the video above, we take a look at all of the fatalities and fatal blows for the three new characters added in Aftermath. We also check out every new stage fatality as well, just to really make sure we fulfill that gruesome murder quota for any video having to do with Mortal Kombat.

IGN Video - Mortal Kombat 11: Aftermath Review

Mortal Kombat 11: Aftermath provides an all-new, cinematic story campaign that expands the Mortal Kombat 11 storyline with a time-bending narrative centered around trust and deceit. Through the immersive Story mode, players take on the role of various fighters to continue the epic saga as Fire God Liu Kang, the new keeper of time and protector of Earthrealm, must now enlist the help of unlikely allies and familiar foes to forge a new history as the fate of two worlds hang in the balance.


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