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SEGA discusses why they wanted to make SEGA AGES: Phantasy Star, the delay in SEGA AGES releases, and NAOMI series arcade board games in the SEGA AGES lineup

Game-Watch recently shared a massive sit-down interview with SEGA concerning SEGA AGES on Switch and much more. The interview features Kagasei Shimomura, Senior Producer of SEGA AGES, Rieko Kodama, Lead Producer and Director of SEGA AGES, and Naoki Horii, M2 Development Team on SEGA AGES. Check out some snippets from the interview below, translated by NintendoEverything.

Why the team decided to create SEGA AGES: Phantasy Star

Kodama: Our main concept for this release was, “Let’s let players experience this game in a way that makes sense for the modern era.” It wasn’t our intention to remake the game or make any huge changes. So, we have an optional setting called “AGES Mode” where your movement speed is increased, the experience you gain in battle is increased, and the gold you get in battle is also increased. This provides a more streamlined experience.

I discussed new features with the director at M2, Matsuoka, and he echoed my thoughts that adding too many new features to the game might end up making it feel more like a lazy remake. So rather than that, we wanted to give players a taste of the classics in an updated way. Apparently, Matsuoka is also a big fan of “Phantasy Star”, so he was really careful not to sully the experience.

Even though our goal was to preserve the original experience, there were still some aspects of the game that we had to evaluate. For example, the text in the English version may not hold up to modern translation standards. But there’s a charm to it that makes it feel so very of its time. So we decided to keep it as is.

Not being able to keep the original planned pace for SEGA AGES releases

Shimomura: We feel very bad that our releases have been much slower than we initially planned. We understand that some fans are upset by this, and we apologize for letting you down. I believe there were some things that we spent too much time developing, but I hope all our fans understand that this extreme attention to detail was necessary to meet our fans’ expectations of the titles in this collection. No one needs a mediocre or half-baked game. We will strive as a team to accomplish the goals we set out to do.

On one hand, the timing of the release is crucial. We want to get the game in the hands of players at the best possible time, based on market research. We don’t want the project to get lost amongst others and we don’t want to lose sight of releasing a great game.

Those two points sort of contradict each other, so it’s tough to find perfect harmony. We were certainly affected by this delicate balance and it caused the development some strain. Therefore, we ended up releasing the game later than anticipated.

M2 really put in tremendous efforts and made the release of “SEGA AGES Phantasy Star” possible. One of the reasons for the delay was the fact that there were some learning curves with the Nintendo Switch. It took extra time to get the SEGA AGES format to pair up with the new hardware. All of those learning curves are behind us now, so I think you can expect our releases at a faster pace moving forward.

Not only are the staff at M2 more familiar with the hardware, but they’ve added new members to the team, as well. We want to get as close as possible to the release schedule that we first planned out. However, we have to accept that our initial goal of releasing 15 titles over the course of one year may not be possible.

NAOMI series arcade board games as part of the SEGA AGES lineup

Horii: Specifically, we’re currently exploring games that use the SEGA NAOMI series arcade board, rather than the Dreamcast. There is a game that uses the SEGA NAOMI board that we really want to play, ourselves, so we’re working on it now. It’s a game that even Shimomura is all about, so perhaps he can speak further about it. We want to release it one way or another.

Shimomura:We do have the SEGA NAOMI series arcade board running on the Nintendo Switch already. Hopefully with the success of the first volume of releases in the “SEGA AGES” collection, we can make it a reality.

Horii: We’re excited about the prospect of getting games that use NAOMI to play in beautiful HD resolution—And played portably, at that, thanks to the Nintendo Switch.

SEGA releases Sonic Mania Adventures short papercraft skit


Looks like SEGA wasn't done with their Sonic Mania Adventures animated series just yet! They've released a new papercraft short today, which you can see above. The visuals are giving me a real classic South Park vibe!

SEGA AGES: Puyo Puyo to include overseas arcade version content

The official Puyo Puyo Twitter account has shared a new bit of information on the upcoming SEGA AGES: Puyo Puyo. We now know that the game will include content from the overseas arcade version. This means it'll feature the English translation that changed character names, story, and voice acting.

Blade Arcus Rebellion from Shining - another batch of screens and character art

Check out the screens and art here

Peace had arrived in the old continent of Alfheim… or rather, peace should have arrived. Yuma, the hero who disappeared. Sightings of the magic knight Zest, who should have been destroyed. And Princess Excela’s activities behind the scenes. Kirika, Sonia, and Rinna, who made the charge to chase after them, encountered a boy and girl in another world. The old continent of Alfheim and the fantasy continent of Endias. When the gate of the sealed god, which once again appeared, connects the two worlds, a new story begins.

SEGA reveals official Sonic the Hedgehog candle

Take home a piece of Sonic the Hedgehog history with this Classic Sonic candle holder with a Green Hill Zone-scened candle! Based on the classic 'Item Box' from the original game, the candle itself sits comfortably in the holder and features 4 recognisable designs; invincibility, one-up, power sneakers and super rings. This is a one of a kind collectible for any fan of Sonic.

Official SEGA Product
Designed by Numskull
Includes 1x candle holder modelled after the classic Item Box and 1x scented candle reminiscent of the Green Hill Zone
Holder approximately 14cm (h) x 12cm (w) x 12cm (d)

Grab yours here (Europe)

SEGA Reveals Team Sonic Racing’s Team Eggman Lineup

Burbank, California — Jan. 15 2019 — Today, SEGA® announced the rotten members of Team Eggman, a new diabolical squad that will be hitting the track as the final team in Team Sonic Racing™. Fans can pre-order the game both physically and digitally for Sony PlayStation® 4, Microsoft Xbox® One and Nintendo Switch™, with a digital only release on PC.

Get to know the speed demons in the Team Eggman pit crew by checking out the descriptions below:

● Eggman [Technique] - a.k.a. Dr. Ivo Robotnik is the main archenemy of Sonic, with a personal goal of achieving world domination
● Metal Sonic [Speed] - one of Eggman’s lethal creations, this cold, violent machine aims to prove that he’s the better hedgehog between him and the Blue Blur
● Zavok [Heavy] - the leader of the Deadly Six, a demon-like being that continues to battle Sonic and friends whenever the opportunity arises

To pre-order the physical edition of Team Sonic Racing, please visit www.teamsonicracing.com. The digital edition can be pre-ordered at participating retailers.

SEGA apologizes for the delays in their SEGA AGES lineup, explains why things are taking longer than expected

SEGA has been releasing multiple titles in their SEGA AGES lineup over the last few months, but things aren't coming out at the pace SEGA initially mentioned/expected. In an interview with Game Watch, Sega producer Kagasei Shimomura apologizes for the delays, and explains why things aren't coming out at the pace SEGA originally planned. Translation courtesy of NintendoEverything...

We feel very bad that our releases have been much slower than we initially planned. We understand that some fans are upset by this, and we apologize for letting you down. I believe there were some things that we spent too much time developing, but I hope all our fans understand that this extreme attention to detail was necessary to meet our fans’ expectations of the titles in this collection. No one needs a mediocre or half-baked game. We will strive as a team to accomplish the goals we set out to do.

On one hand, the timing of the release is crucial. We want to get the game in the hands of players at the best possible time, based on market research. We don’t want the project to get lost amongst others and we don’t want to lose sight of releasing a great game.

Those two points sort of contradict each other, so it’s tough to find perfect harmony. We were certainly affected by this delicate balance and it caused the development some strain. Therefore, we ended up releasing the game later than anticipated.

M2 really put in tremendous efforts and made the release of “SEGA AGES Phantasy Star” possible. One of the reasons for the delay was the fact that there were some learning curves with the Nintendo Switch. It took extra time to get the SEGA AGES format to pair up with the new hardware. All of those learning curves are behind us now, so I think you can expect our releases at a faster pace moving forward.

Not only are the staff at M2 more familiar with the hardware, but they’ve added new members to the team, as well. We want to get as close as possible to the release schedule that we first planned out. However, we have to accept that our initial goal of releasing 15 titles over the course of one year may not be possible.

SEGA AGES: Out Run - more gameplay footage

Speed through the streets of SEGA AGES Out Run, the award-winning title that paved the road for the racing genre. Your favorite stages and soundtrack are back. Do you have what it takes to beat the clock?

SEGA AGES: Gain Ground and Puyo Puyo drop in February 2019

Gain Ground and Puyo Puyo join the SEGA AGES line-up next month!

Gain Ground will see the addition of an All-Member Mode that unlocks all 20 characters, along with an Easy Mode if things are a little too difficult or you simply want to enjoy the game casually.

Meanwhile, the SEGA AGES release of Puyo Puyo will allow you to try your hand against other players outside your home with Online Play while testing your skills on the leaderboards with the new Ranking System! Note that Nintendo Switch Online is required for online play.

Also Coming to SEGA AGES in 2019

In 2018, we debuted the SEGA AGES series that revived some of SEGA's most beloved properties for modern audiences. That includes such iconic titles like Sonic The Hedgehog, Lightening Force: Quest for the Darkstar, and the original Phantasy Star. You can expect another great line-up of SEGA AGES releases in 2019, including:

Alex Kidd
Columns II
Puyo Puyo 2
Space Harrier
Virtua Racing
Sonic 2
Thunder Force AC

SEGA AGES Takes to the Streets in Out Run for Switch

Thursday, January 10, 2019 — IRVINE, Calif. - Jan. 10, 2019 - Out Run, the 3D driving game that launched a legacy, returns today on the Nintendo Switch™ for €6.99. Featuring new motion controls and a new ranking system, speed through the streets of SEGA AGES Out Run, the award-winning title that paved the road for the racing genre. Your favorite stages and soundtracks are back; do you have what it takes to beat the clock?

SEGA Games History: Out Run Facts and Trivia

Out Run was first conceived as a racing game called DEAD HEAT, where you drove a Formula One race car, before it became a driving simulator with a commercial car to help set it apart.

Out Run was also modeled after the American cross-country road race seen in the film The Cannonball Run before planners Yoji Ishii and Yu Suzuki switched gears to Europe due to the wider variety of landscapes.

This SEGA AGES release contains tracks added for the 3DS version of Out Run along with all-new arranged versions of songs from the Genesis and Master System releases, such as MIDNIGHT HIGHWAY -PLAYBACK-, and even includes a chiptune version of RADIATION from Out Run 2006: Coast 2 Coast.

If you enter a high score as the name "YU." with the period and hold down the X button at the end of Stage 2, you will see a credit for legendary designer Yu Suzuki appear on screen!

About Out Run

First released globally for arcades back in 1986 to critical and commercial success, Out Run is the seminal racing experience created by the legendary designer Yu Suzuki and the Sega AM2 team. Take in a variety of picturesque landscapes from a lowered third-person perspective as you race against time to reach your destination while avoiding traffic and other treacherous obstacles.

Out Run is now available on the Nintendo Switch eShop in the Americas and Europe for €6.99.