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Daigasso Band Brothers, Ridge Racer DS, Metroid Prime Hunters, Electroplankton, and Kirby: Canvas Curse almost launched in China

What almost was...

When it comes to Nintendo's previous releases in China, they were almost all handled through iQue devices. That includes the iQue DS. The device did release in China, but it only saw 6 games distributed. Turns out a handful of others almost saw release as well. The lineup almost included Daigasso Band Brothers, Ridge Racer DS, Metroid Prime Hunters, Electroplankton, and Kirby: Canvas Curse. Nintendo started work on these localizations, but for whatever reason, never saw them through.

Region Locked - US Exclusive Nintendo DS Metroidvania: Monster Tale

A wonderful hidden gem

This time on the Did You Know Gaming channel, Region Locked takes a look at the US Exclusive Nintendo DS Metroidvania game, Monster Tale.

Vets discover Nintendo DS game card in sick dog's stomach

Please be Nintendogs...please be Nintendogs...

Rocco the Staffordshire Bull Terrier wasn't feeling too well, so his owners took him to the vet. When the dog went in for an x-ray, the vets discovered a random rectangular-shaped object in his stomach. Turns out the dog ended up eating a Nintendo DS game! Thankfully vets were able to take care of the issue, and Rocco is diong much better.

Wondering what game was in Rocco's tummy? Unfortunately we never get to hear. Even stranger, the owner claims they don't even own a Nintendo DS, and they have no idea where Rocco found the game!

Phoenix Wright: Ace Attorney Trilogy - Switch Vs. iOS Vs. DS comparison

Which one takes the cake?

We already know that Phoenix Wright: Ace Attorney Trilogy on Switch will look better than the DS versions of those games, but just how much better? Does this Trilogy look better than the iOS versions Capcom released? Check out the footage above and see for yourself!

Region Locked - Tingle's Japan-Only Games

Have you played them?

This time on Region Locked, we take a look at spinoff titles in the Legend of Zelda series that only released in Japan: Freshly-Picked Tingle’s Rosy Rupeeland, and Irozuki Tingle no Koi no Balloon Trip, developed by Vanpool and published by Nintendo for the Nintendo DS

D. Gray-Man: The Apostles of God gets a fan translation

The translation Gods have taken pity on us

Fan translators keep digging deep into the back catalogs of legacy platforms to find games that need an English revamp. The latest title included in the fun is D.Gray-Man: The Apostles of God, which was translated by Phantom, Supper and cccmar. D.Gray-Man: The Apostles of God originally hit the DS in Japan back during 2017.

Pokémon Adventures: Black 2 & White 2 Manga returning after a year-long hiatus

Back in action

After a full year of going quiet, Hidenori Kusaka's Pokémon Adventures: Black 2 & White 2 manga is back in action. The manga's hiatus as announced back in Jan. 2017, when Kusaka said that the series would pick back up once a clear path to the manga's end "was visible." While putting together that plan took quite some time, it's nice to see the series return.

Yuji Naka's Prope dev studio is now just a one-man team

In the video game world, Prope might not be a household name, but it was created by a person many know. Sonic creator Yuji Naka started up Prope back in 2006, and had high hopes for the independent developer. The company did work on a number of Wii, DS, and 3DS projects over the years. They even worked directly with Nintendo on StreetPass Mansion and StreetPass Fishing. That was quite some time ago though, and many have been wondering what's going on with Prope.

Unfortunately, it seems things are pretty much all wrapped up for the company. None other than Yuji Naka took to Twitter to explain Prope's current situation.

“...Prope in April 2017 underwent a downsizing and became a one-man company. Buddy Monster, which reaches its seventh year in June this year, is being taken care of by the company running the game.

If it’s alright with you, it would make me happy if you were to play Prope’s apps and 3DS’ Streetpass Mii Plaza’s Monster Mansion and Ultimate Angler, and the game which I helped program partially for the first time in around 20 years, Legend of Coin."

It seems Naka's focus is elsewhere now, and Prope simply exists as a name and a single person. That all but assures a closure sometime in the near future.

RUMOR - Localization site mentions Profesor Layton and the Curious Village port for Switch

Going back to where it all started?

Well here's an interesting find. Profesor Layton and the Curious Village seems like it's going to get an HD port to the Switch. This information comes from the G4F-Localization, which looks to handle various localization jobs for projects. The listing specifically mentions translation into Italian, German, and Spanish.

This goes along with previous hints of Layton’s Mystery Journey: Katrielle and The Millionaires’ Conspiracy DX getting localized as well. Once again, this site makes mention of localization plans for the title, which would mark the second time we've seen indication of the Switch version leaving Japan.

Phoenix Wright: Ace Attorney's play testers were completely baffled by the game, which nearly lead to its cancellation

Nearly disbarred from day one!

The Ace Attorney series is one that's quite popular around the world, and has spawned a number of sequels and spin-offs over the years. That's what makes it crazy to learn the original game almost never saw release.

In an interview with Famitsu, Ace Attorney creator Shu Takumi shares a story about the original prototype for the first Ace Attorney. Apparently the prototype was quite different from what the series ended up being. That initial design approach confused play testers so much that the game almost never saw completion.

The original play testers just didn’t know what to do from the outset, and they all ended up feeling lost until they got game over. Everything just felt kind of disjointed. At that point we just thought, ‘this is useless’, and at one time we were on the verge of having development suspended.

At the time I just couldn’t see us finishing the game. Then one day everyone was called into the meeting room and our boss of that time told us that they would suspend development.

Later on I heard that those words were just to make us realize the danger of our current situation. But at the time everyone was really depressed. There were even some people who cried, and I felt like my heart had been broken. But somehow we had to get back on our feet. So we went through the faults of the prototype, fixing them all one by one. We added a set interrogation time with a prompt so the user knew when it was time for their deductions and also restricted the evidence to five items. So it was clear when certain actions could be used, we had commands appear on screen. When we brought forward all of our proposed changes it was decided we would go ahead. But that was definitely a close call.