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CyberConnect2 discusses the possibility of remaking Solatorobo

There's a chance, albeit a small one

Solatorobo came out on the DS roughly 10 years ago. The game was pretty impressive for what it pulled off on DS, but it didn't find that big of an audience. Obviously fans of the title would like to see a remake of the game, but could that ever happen? CyberConnect2 boss Hiroshi Matsuyama commented on that topic, which you can find below.

“Of course, the possibility is there. As you know, Solaroboto was a game exclusively released on Nintendo DS. You all remember, right? Nintendo DS had two screens. The top screen was the play screen and the bottom one a touch panel.

On the operational side of things, it will be quite hard to port the game without a hardware that supports this system. It is possible to rebuild the touch panel system of Solatorobo, and integrate the bottom screen into a single screen, but would call for a complete remake. I feel that this would bring its own set of difficulties.

Solatorobo was released in Japan, the US, Europe and Asia in 2010, published by Bandai Namco (in Japan and Europe), but in terms of sales, it was not extraordinarily high. We sold about 100,000 copies worldwide. Based on that, if we remastered or remade the game, how many copies can we expect to sell? How much budget should we be allocating to the development for these projected sales? If we just did a simple port and just distributed it as a downloadable version, it would lose quite a bit of the original intended experience.

I personally think that, not only for our title Solatorobo, but also for a lot of other games that were made for the Nintendo DS and 3DS, a lot of us would like to re-release, whether just a downloadable version, an HD remastered version of these games, so that our current customers could play with our past properties, but at this time, I don’t think the industry is aiming for that goal yet. If we were to remake Solatorobo, we would start over from scratch.”

Cybertruck modded into Mario Kart DS

Riding in style

First we saw the Cybertruck added into GoldenEye 007 by fans, and now the trend continues with the addition of the Tesla vehicle to Mario Kart DS. Yet another place where it seems to fit in just perfectly! I look forward to seeing what games the Cybertruck is modded into next!

Original mini games join brand new art by Keisuke Mizuno in Mega Man Zero/ZX Legacy Collection

Get ready for mini-game action

The Mega Man Zero/ZX Legacy Collection just keeps getting bigger and better. The latest blog over on Capcom's site confirms the addition of a host of mini-games, as well as some new artwork. Check out the details below!

Alongside all six adventures (and other bonus content) included in Mega Man Zero/ZX Legacy Collection, you’ll also be getting some fun additions – mini games from the original Zero and ZX releases! We also have some updates on a brand new illustration created by Keisuke Mizuno, artist for the Mega Man X series – so read on for a sneak peek!

MINI GAMES

There are over 20 mini games included in Mega Man Zero/ZX Legacy Collection, each bringing their own unique challenge for you to tackle. Taking control of one of each game’s heroes, or even characters you can’t normally use, you’ll be tasked with a wide variety of challenges – some of which are very different from regular gameplay! Here’s a sample of what to expect:

MEGA MAN ZERO 3

Copy X

As Copy X, you’ll be using thunder, fire, and ice elements in a pseudo-puzzle game. Use Copy X’s element-based shots to destroy panels on a conveyor belt. Seems simple enough, but you’ll have to remember which element is weak to which and change elements on the fly.

Hidden Phantom

The most elusive of Neo Arcadia’s Four Guardians steps out of the shadows for this one. You’ll need to make some nimble jumps from one shuriken to the next to reach your goal. The shuriken move, so watch where they are and make each leap count!

MEGA MAN ZERO 4

“Elf Chase”

This game is particularly unique. Armed with only a lamp light, you’ll need to maneuver a Scrap Elf (an enemy from Zero 4) into a beam of light on the other side of the stage. It seems simple enough, but you’d be surprised how slippery your target can be! You’re under a strict time limit, so take care in how you move through the stage.

“Lava Surf”

In this challenging mini game, you’ll have to hot foot it across three separate platforms and put out rising flames. While you’ll earn bonus points for putting out fires before reaching the top, you can also lose time if you don’t keep your cool – literally! Avoid the flames and the lava below, and go for a high score.

MEGA MAN ZX

“Energy Converter”

This mini-game makes an appearance in the Area C-2 game room after you’ve completed the game. While it looks deceptively simple and can be a bit daunting at first, you’ll need to pair the falling jewels with a matching color beneath them. Give it a few rounds and you’ll be smashing jewels and enemies in no time!

MEGA MAN ZX ADVENT

“Quiz Advent”

Think you know everything there is to know about ZX Advent? This quiz will challenge how well you know the characters with three quiz types: the Zoom quiz, the Silhouette quiz, and the Gap quiz.

NEW ART

You may have seen a preview of this incredible artwork by Keisuke Mizuno already, but in case you missed it, here’s a sketch featuring Zero as he’s seen in the Mega Man X games crossing over with Zero in the Mega Man Zero games:

And don’t forget – pre-orders and pre-purchases (at participating retailers) will include the Reploid Remixes DLC, a selection of six remixed tunes that can optionally replace in-game tracks as well as four additional bonus tracks for the in-game music player.

With all this added content on top of the art gallery, music player, Z Chaser and of course all six games, we hope you’re looking forward to Mega Man Zero/ZX Legacy Collection when it releases on February 25th, 2020!

Reggie on how Nintendo's analysis of the video game industry lead to the Wii and DS

Two huge success for the Big N

The Wii and DS remain the brightest spots in Nintendo's hardware history. Absolutely phenomenal successes by any measure, both platforms made their way into millions upon millions of homes. In an interview with GameDaily, Reggie Fils-Aime talked about the decisions at Nintendo that lead to the creation of those platforms.

“... with the Wii, it's tough for people to remember, but back in the early 2000s, only about one out of every three people played video games. Also back then, the industry was stagnant and in key markets like Europe and Japan, software sales were actually in decline,” Reggie continued. “And you know, clearly the company thought deeply about this. And to be clear, the thinking happened before I joined the company. The company saw the stagnation of the industry as a result of too much complexity, too many sequels. [They saw] the same general game, but now it's version five or six, the lack of innovation and the lack of fun.

That was their diagnosis. Competing companies saw the answer in more horsepower and more accurate visual representation. And you can clearly see the divergence in the Nintendo DS, for example, versus the PlayStation Portable. You can see divergence and strategy in the Wii, versus what Sony and Microsoft executed in their machines. And so absolutely, intellectual curiosity, asking tough questions to get at the heart of a business problem and proposing solutions that are based on what the issues are versus what your belief set is, is clearly something that the company has done well.”

'Chameleon' from UFO Interactive is coming to Switch on Nov. 26th, 2019, announcement trailer released

"Fun. Challenge. Colorful."

Play as one of four magical sisters as you battle to conquer your territory for the chance to play against the ultimate puzzle master! Utilize unique special moves, power-ups, and combos to get one step closer to becoming the champion! Every move matters as you battle, one on one, in the ever evolving game field.

Features:
- 4 Different Game Modes – Basic, King, Race, and Random Modes, each with its own unique objectives and challenges
- Multiplayer Mode – Two players can battle and test each other’s ability to think and react fast. The optional settings offer various modes that change the battle experience giving players a numerous amount of multiplayer functions.
- Random Puzzle Generator – No two games will ever be the same!
- Multiple Characters – Choose from 4 unique sisters along with a secret unlockable character

Pokémon Diamond and Pearl Orchestral Tribute Album Announced

A new Pokemon tribute

SEATTLE - November 14, 2019 - Materia Collective is excited to announce Time & Space, a grandiose orchestral arrangement album that explores the rich mythos of the Sinnoh region in Pokémon Diamond, Pearl, and Platinum. Arranger Braxton Burks is no stranger to the world of Pokémon with Billboard-charting albums dedicated to other regions, including Johto Legends, Kanto Symphony, and the Double Team! tribute albums. Time & Space offers 16 epic arrangements that convey the beauty and ferocity of Sinnoh's protectors, weaving a riveting musical narrative around the games' most iconic Pokémon battles. Time & Space is available for pre-order in digital and CD formats today and will release on November 22, 2019 wherever digital music is sold:

Time & Space on All Storefronts

"The soundtrack to the games Pokémon Diamond and Pearl marked a large departure from GAME FREAK's typical music production style, which up to that point had mostly been constrained by the low fidelity instruments of the Game Boy and Game Boy Advance era," comments Braxton Burks. "With the Nintendo DS hardware came room for the composers to write music with higher quality synths, electronics, and drums, expanding their palette to encompass a broad range of genres. This inspired me to experiment with my own palette and break orchestration conventions for Time & Space. Instead of writing pure orchestral versions of themes, I opted for a more hybrid approach: using percussion, synths, and other non-orchestral instruments to complement the acoustic elements of my pieces and adding further depth to the base arrangements. Overall, I'm very happy with the result! I feel like the battle tracks from this album in particular have the most impact of any Pokémon tracks I've had the pleasure of arranging."

Time & Space Physical CD Edition on Bandcamp

Several live performers are featured throughout Time & Space, including woodwinds player Kristin Naigus, vocalist Reven, pianist Augustine Mayuga Gonzales, and the Videri String Quartet, all of whom bring the most memorable moments from Pokémon Diamond and Pearl to life. Key arrangements include a new take on the sleepy hometown with vocals by Reven in "Twinleaf Town," a grand orchestral re-imagining of the ethereal theme "Eterna Forest" featuring Kristin Naigus, and the unforgettable themes of the legendary Pokémon in "Battle at Spear Pillar! Dialga and Palkia."

Capcom TV checks out Mega Man Zero/ZX Legacy Collection

The latest episode of Capcom TV gives us another look at the upcoming Mega Man Zero/ZX Legacy Collection. Check out the full episode above.

Etrian Odyssey Art Museum gets another Famitsu print ad

Art attack

The Etrian Odyssey Art Museum book released quite some time ago, but Atlus isn't done promoting it just yet. A new print ad for the book has appeared in the most recent issue of Famitsu, spreading the word on this art collection. Unfortunately, there's still no word on a localization at this time.

Etrian Odyssey soundtracks now available on multiple streaming services

The amazing music of Yuzo Koshiro

Atlus has added multiple Etrian Odyssey soundtracks to a number of streaming services. All in all, there are 411 tracks available across 9 albums. Those albums are as follows.

- Etrian Odyssey
- Etrian Odyssey II: Heroes of Lagaard
- Etrian Odyssey III: The Drowned City
- Etrian Odyssey IV: Legends of the Titan
- Etrian Odyssey V: Beyond the Myth
- Etrian Odyssey Untold: The Millennium Girl
- Etrian Odyssey 2 Untold: The Fafnir Knight
- Etrian Mystery Dungeon
- Etrian Mystery Dungeon 2

You can stream the above soundtracks on Apple Music, Spotify, Amazon Music, LINE, and AWA.

Nintendo grabs "information processing" patent for Switch, uses WarioWare D.I.Y. as an example

Just an example, or something more?

Nintendo has grabbed a new patent in Japan, and this time it's not for a game name or specific franchise. This is an “Information Processing” patent that enables the user to set clear conditions or requirements in a game more easily. The example used points to WarioWare D.I.Y., where objects are arranged in a virtual space. With that said, this particular patent is geared towards Switch.

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