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CyberConnect2 discusses the possibility of remaking Solatorobo

There's a chance, albeit a small one

Solatorobo came out on the DS roughly 10 years ago. The game was pretty impressive for what it pulled off on DS, but it didn't find that big of an audience. Obviously fans of the title would like to see a remake of the game, but could that ever happen? CyberConnect2 boss Hiroshi Matsuyama commented on that topic, which you can find below.

“Of course, the possibility is there. As you know, Solaroboto was a game exclusively released on Nintendo DS. You all remember, right? Nintendo DS had two screens. The top screen was the play screen and the bottom one a touch panel.

On the operational side of things, it will be quite hard to port the game without a hardware that supports this system. It is possible to rebuild the touch panel system of Solatorobo, and integrate the bottom screen into a single screen, but would call for a complete remake. I feel that this would bring its own set of difficulties.

Solatorobo was released in Japan, the US, Europe and Asia in 2010, published by Bandai Namco (in Japan and Europe), but in terms of sales, it was not extraordinarily high. We sold about 100,000 copies worldwide. Based on that, if we remastered or remade the game, how many copies can we expect to sell? How much budget should we be allocating to the development for these projected sales? If we just did a simple port and just distributed it as a downloadable version, it would lose quite a bit of the original intended experience.

I personally think that, not only for our title Solatorobo, but also for a lot of other games that were made for the Nintendo DS and 3DS, a lot of us would like to re-release, whether just a downloadable version, an HD remastered version of these games, so that our current customers could play with our past properties, but at this time, I don’t think the industry is aiming for that goal yet. If we were to remake Solatorobo, we would start over from scratch.”

Cybertruck modded into Mario Kart DS

Riding in style

First we saw the Cybertruck added into GoldenEye 007 by fans, and now the trend continues with the addition of the Tesla vehicle to Mario Kart DS. Yet another place where it seems to fit in just perfectly! I look forward to seeing what games the Cybertruck is modded into next!

Reggie on how Nintendo's analysis of the video game industry lead to the Wii and DS

Two huge success for the Big N

The Wii and DS remain the brightest spots in Nintendo's hardware history. Absolutely phenomenal successes by any measure, both platforms made their way into millions upon millions of homes. In an interview with GameDaily, Reggie Fils-Aime talked about the decisions at Nintendo that lead to the creation of those platforms.

“... with the Wii, it's tough for people to remember, but back in the early 2000s, only about one out of every three people played video games. Also back then, the industry was stagnant and in key markets like Europe and Japan, software sales were actually in decline,” Reggie continued. “And you know, clearly the company thought deeply about this. And to be clear, the thinking happened before I joined the company. The company saw the stagnation of the industry as a result of too much complexity, too many sequels. [They saw] the same general game, but now it's version five or six, the lack of innovation and the lack of fun.

That was their diagnosis. Competing companies saw the answer in more horsepower and more accurate visual representation. And you can clearly see the divergence in the Nintendo DS, for example, versus the PlayStation Portable. You can see divergence and strategy in the Wii, versus what Sony and Microsoft executed in their machines. And so absolutely, intellectual curiosity, asking tough questions to get at the heart of a business problem and proposing solutions that are based on what the issues are versus what your belief set is, is clearly something that the company has done well.”

Pokémon Diamond and Pearl Orchestral Tribute Album Announced

A new Pokemon tribute

SEATTLE - November 14, 2019 - Materia Collective is excited to announce Time & Space, a grandiose orchestral arrangement album that explores the rich mythos of the Sinnoh region in Pokémon Diamond, Pearl, and Platinum. Arranger Braxton Burks is no stranger to the world of Pokémon with Billboard-charting albums dedicated to other regions, including Johto Legends, Kanto Symphony, and the Double Team! tribute albums. Time & Space offers 16 epic arrangements that convey the beauty and ferocity of Sinnoh's protectors, weaving a riveting musical narrative around the games' most iconic Pokémon battles. Time & Space is available for pre-order in digital and CD formats today and will release on November 22, 2019 wherever digital music is sold:

Time & Space on All Storefronts

"The soundtrack to the games Pokémon Diamond and Pearl marked a large departure from GAME FREAK's typical music production style, which up to that point had mostly been constrained by the low fidelity instruments of the Game Boy and Game Boy Advance era," comments Braxton Burks. "With the Nintendo DS hardware came room for the composers to write music with higher quality synths, electronics, and drums, expanding their palette to encompass a broad range of genres. This inspired me to experiment with my own palette and break orchestration conventions for Time & Space. Instead of writing pure orchestral versions of themes, I opted for a more hybrid approach: using percussion, synths, and other non-orchestral instruments to complement the acoustic elements of my pieces and adding further depth to the base arrangements. Overall, I'm very happy with the result! I feel like the battle tracks from this album in particular have the most impact of any Pokémon tracks I've had the pleasure of arranging."

Time & Space Physical CD Edition on Bandcamp

Several live performers are featured throughout Time & Space, including woodwinds player Kristin Naigus, vocalist Reven, pianist Augustine Mayuga Gonzales, and the Videri String Quartet, all of whom bring the most memorable moments from Pokémon Diamond and Pearl to life. Key arrangements include a new take on the sleepy hometown with vocals by Reven in "Twinleaf Town," a grand orchestral re-imagining of the ethereal theme "Eterna Forest" featuring Kristin Naigus, and the unforgettable themes of the legendary Pokémon in "Battle at Spear Pillar! Dialga and Palkia."

Capcom TV checks out Mega Man Zero/ZX Legacy Collection

The latest episode of Capcom TV gives us another look at the upcoming Mega Man Zero/ZX Legacy Collection. Check out the full episode above.

MySims Camera removed from the 3DS eShop in Japan

Electronic Arts has removed their DSi camera application MySims Camera from the 3DS eShop in Japan. As far as we know, the app was removed without notice. No word on whether it will be yanked from NA/EU in the near future.

Etrian Odyssey Art Museum gets another Famitsu print ad

Art attack

The Etrian Odyssey Art Museum book released quite some time ago, but Atlus isn't done promoting it just yet. A new print ad for the book has appeared in the most recent issue of Famitsu, spreading the word on this art collection. Unfortunately, there's still no word on a localization at this time.

Etrian Odyssey soundtracks now available on multiple streaming services

The amazing music of Yuzo Koshiro

Atlus has added multiple Etrian Odyssey soundtracks to a number of streaming services. All in all, there are 411 tracks available across 9 albums. Those albums are as follows.

- Etrian Odyssey
- Etrian Odyssey II: Heroes of Lagaard
- Etrian Odyssey III: The Drowned City
- Etrian Odyssey IV: Legends of the Titan
- Etrian Odyssey V: Beyond the Myth
- Etrian Odyssey Untold: The Millennium Girl
- Etrian Odyssey 2 Untold: The Fafnir Knight
- Etrian Mystery Dungeon
- Etrian Mystery Dungeon 2

You can stream the above soundtracks on Apple Music, Spotify, Amazon Music, LINE, and AWA.

Nintendo grabs "information processing" patent for Switch, uses WarioWare D.I.Y. as an example

Just an example, or something more?

Nintendo has grabbed a new patent in Japan, and this time it's not for a game name or specific franchise. This is an “Information Processing” patent that enables the user to set clear conditions or requirements in a game more easily. The example used points to WarioWare D.I.Y., where objects are arranged in a virtual space. With that said, this particular patent is geared towards Switch.

Did You Know Gaming - Nintendo DS Piracy & Hacking

In this video, Did You Know Gaming takes a look at some facts, secrets and history surrounding Nintendo DS Piracy and Hacking.

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