The Legend of Zelda: Breath of the Wild with 30 different mods is pure insanity

Absolute madness

Stretched-out Link, battling Zant with a Diamond Sword from Minecraft. Welcome to the wild world of The Legend of Zelda: Breath of the Wild mods.

People have been creating mods for The Legend of Zelda: Breath of the Wild pretty much since day one, and there's now a huge amount of strange, weird, and off-the-wall mods now available. In the video above, PointCrow decides to cram a whole bunch of those mods into one gameplay session, and it makes for a Zelda experience unlike any other. Check out the chaos for yourself!

Kellogg's announces Minecraft 'Creeper Crunch' cereal

Sounds delicioussss

Kellogg's is no stranger to gaming-related cereal, as they worked with Nintendo on Super Mario Cereal not that long ago. Now the brand is tying up with Microsoft to release Minecraft 'Creeper Crunch' cereal.

Minecraft Creeper Crunch is a cinnamon-flavored cereal that features square crunchy bits and 'Creeper Bit' marshmallows. Each box also comes with a code for 10 clothing items in Minecraft.

Minecraft Creeper Crunch is set to release in August 2020 in the United States, and it'll be $4 for an 8oz box, or $5.69 for 12 ounces.

The Legend of Zelda: Ocarina of Time's Lon Lon Ranch transported into Breath of the Wild

Looking better than ever

I guess this is the new trend with The Legend of Zelda: Breath of the Wild! In recent weeks, we've seen modders bring elements from other Zelda games into Breath of the Wild. Just recently, we saw the Sandship from Skyward Sword plopped down into Breath of the Wild, and now we have something even further back in Zelda's history.

The video above showcases Lon Lon Ranch from The Legend of Zelda: Ocarina of Time, fully transported to Breath of the Wild. The game has a spot called Ranch Ruins, which most likely is a nod to Lon Lon Ranch. Now we can see what the ranch would have looked like in all its Breath of the Wild glory!

First 4 Figures shares multiple video features for their Legend of Zelda: Majora's Mask PVC Statue

Is it your fate to own this?

First 4 Figures has put together multiple video features for their Legend of Zelda: Majora's Mask PVC Statue. In the spots above, you can get an overview of the statue, a closer look at the features, and see a special live-stream event for the product. If you like what you see, you can preorder yours here.

YouTube ends support for the Wii U browser

End of an era

That's it, boys and girls. The show's over when it comes to watching YouTube videos through the Wii U browser.

All the way back in February, YouTube shared a notice on the Wii U browser to let people know that service was coming to an end. It took 4+ months, but that day has finally come. Now if you try to view YouTube videos through the Wii U browser, you get a page that can't load anything.

If you want to do any YouTube browsing from here on out, you can still use the YouTube app on Wii U. No word on how long that app will be supported.

Thanks to AlienboyVA for the heads up!

Yacht Club shares 5 ideas that inspired the creation of Shovel Knight

From Zelda II to Dark Souls, David D'Angelo from Yacht Club Games walks us through seven obscure game mechanics that inspired Shovel Knight: Shovel Of Hope.

First 4 Figures hosting a Legend of Zelda: Majora's Mask PVC statue live-stream on June 30th, 2020

Just don't wear it!

First 4 Figures is almost ready to give fans a really good look at their Legend of Zelda: Majora's Mask PVC statue. The company has announced a special launch live-stream for the statue on June 30th, 2020 at 12 PM EDT. If you wanted another up-close-and-personal look at this statue, this event will be your chance!

Shakedown: Hawaii getting physical Wii release on July 9th, Wii U in August

The Wii ain't dead yet!

Yes, this article was written in 2020. No, you're not dreaming.

Vblank Entertainment has announced that their 16-bit open world action-adventure game "Shakedown: Hawaii" will be coming to the Wii and Wii U platforms to allow for a 4:3 experience on your old CRT television. Both ports will include all of the updates, content, and optimizations that have been previously released for modern consoles.

The Wii version is limited to only 3000 copies with an MSRP of $29.99 and July 9th release date. Due to the Wii not being region-free (Shakedown: Hawaii will only work on European consoles), the developers decided the next best thing would be to launch the game for Wii U (planned for release in August).

Check out an overview of the new/old ports below, as well as the reasoning for the game coming to the dated platforms.

The Wii and Wii U versions include all of the currently released content and feature updates, including the Mogul Update, the Full Tank Update, and the many other little tweaks, improvements and optimizations that went into the game post-launch.

Both versions will also allow you to experience the game in the most retro way possible… in 4:3 on your old CRT televisions… and in my opinion, it looks glorious!

The Wii version supports both 50 hertz and 60 hertz, and both NTSC and PAL output. It supports the Wii Remote (with shake!), Wii Classic Controller, Wii Classic Controller Pro, and GameCube Controller. I took special care to ensure it parallels the experience of the more powerful platforms, and further optimized it to fit entirely into the Wii system memory. This means that you won’t experience any disc load times during gameplay. Once the game boots, you’re in!

The Wii U version supports both SD and HD, 4:3 and 16:9. You can play it with the Wii U GamePad, Wii U Pro Controller, Wii Remote, Wii Classic Controller, or Wii Classic Controller Pro. It can be played entirely on the GamePad (with touch!), or on the TV from the comfort of your couch.

Like most of my ports, Shakedown: Hawaii on Wii began one Friday night on a whim of curiosity. Perhaps a jolt of Wii nostalgia rushed through me that evening, but I suddenly wondered… how long would it actually take to port? How would it feel to play with a Wii Remote? How would it look in 4:3? Would it hit 60 frames per second right off the bat, or need optimization? I had many questions, but as soon as I held that Wii Remote and started playing, I knew I wanted to take it to the finish line.

Now, for some ports, that’s where it begins and ends. I’m no stranger to porting games to discontinued platforms, even when I know they won’t see the light of day. It’s just something I enjoy. The older the platform, the more fun it is! The cleverer I need to be! The more ways I’ll need to figure out how to optimize things! However, for fun or not, if there’s even a small chance that a port can be released, I’ll do all the legwork I can to try and make that happen.

While it still feels like yesterday, it’s been nearly 14 years since the Wii launched. Although we’ve still seen some Wii releases over the past few years, seeing one more wasn’t a given. Indeed, despite my best efforts, it just wasn’t in cards anymore, at least, not for North America. However, as luck would have it, the doors hadn’t quite closed yet with Nintendo of Europe, so it was still able see a release! Words truly can’t express how appreciative I am, and I can’t thank them enough for all the heavy lifting they did on their end to make it a reality. It’s meant the world to me, and these Wii discs specifically hold an immense place in my heart.

As incredibly as it all worked out, unfortunately, Wii discs aren’t region-free, and I didn’t want North American players to be left out. Although I continued talks with Nintendo of America, floating around a Plan B, Plan C… Plan Z, sadly, every idea hit a wall. The clock was ticking, and after exhausting all other options, I decided to pivot to the next best thing: the Wii U. After all, the Wii U still supported Wii Remotes, Wii Classic Controllers, and even 4:3! So, I rushed against time to port Shakedown: Hawaii to Wii U as well, and get it through certification before that door could close too!

I want to thank everyone at Nintendo for all the support, and everyone there who helped make these possible. To the lotcheck teams, thank you, thank you!

So, here we are and it’s almost July! You might’ve seen the Wii teases on Twitter and Instagram late last year, then scratched your head as to why the radio silence. In the past, I often announced things too early, resulting in years of waiting and “when it’s done” release dates. These days, I prefer to take a different approach and have all the ducks in a row before making announcements. Ideally, to wait until a release date (or month) is locked in. Of course, in this case it looked like it was! Both the Wii and Wii U games had gone gold and everything was on track. I excitedly began posting teasers… the Wii Remote pixel art, the 4:3 footage… all to lead up to this big announcement. But, then COVID-19 happened, and the world went to a standstill. I decided to wait until everything began to reopen and new release dates could be set in stone before posting any more teasers. Of course, I never would’ve imagined that would’ve taken this long, but better late than never!

Mod brings The Legend of Zelda: Skyward Sword's Sandship Dungeon to Zelda: Breath Of The Wild

Yo dawg, we put Zelda in your Zelda

What do you do when you're waiting for Nintendo to share new details on The Legend of Zelda: Breath of the Wild 2? You fiddle around with Breath of the Wild, of course!

Players have been performing all kinds of neat tricks and insane glitches in Breath of the Wild for years now, but today's content is quite a bit different. A new mod takes Breath of the Wild and marries it with a bit of Skyward Sword. As you'll see in the video above, the Sandship Dungeon from Skyward Sword has been plopped down into Breath of the Wild. It's not exactly the same as it was in Skyward Sword, but it's still pretty fun to see traveling around!

Official Shovel Knight metal posters now available

What a treasure!

Want a really fancy way to show off your love of Shovel Knight? How about some official Shovel Knight metal posters? Yacht Club has teamed up with Displate to create 6 new metal posters showcasing various art for the Shovel Knight series. You can dig through the whole collection here.


Today's VIP

nicky hill's avatar
Joined: October 2005

Social Services