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GameSpot Video - Zelda: Breath of the Wild Experts Reacts To Viral Reddit Clips

How do they do this stuff?!

Max “RinHara5aki” Blumenthal with over 2300+ hours experience with Breath of the Wild combat, reacts and breaks down the complexity of some of the game's most viral Reddit clips.

After the failure of Wii U, Reggie says Switch was a "make or break product" for Nintendo

Do or die

The Wii U was one of Nintendo's biggest missteps. The platform failed to find an audience, which led to a colossal drop in fortunes for Nintendo following the heights of the Wii and DS. Everyone knows Nintendo was in a bad position, especially Reggie Fils-Aime.

In a New York Gaming Awards Twitch stream, Reggie opened up about the slow Wii U sales and resounding success of the Switch. Reggie shares just how important that Switch breakthrough was for the Big N, which you can read below.

"You know, Nintendo has done so many innovations in the space... I think what Nintendo did with the Switch, after the poor performance of Wii U, I think to me and what I was part of, that's my lasting memory."

"People forget, when the Wii U launched, the performance over that life cycle was so poor, I mean it was the worst-selling platform, I think maybe Virtual Boy was a little bit worse, but Wii U underperformed pretty radically in the marketplace."

"And when your only business is video games that next had to be successful and the Switch continues to be a dynamic platform - selling exceptionally well. And the ability for the company to come up with the concept, to bring it to life, to bring it to the marketplace, to have not only great first-party content but great third party and independent developer content - that is going to be something I will always be proud of."

"Along with so many of the other things I was part of, but the Switch really was a make or break product for the company and luckily it was a hit."

Electric Playground chats with Yacht Club Games about Shovel Knight and Cyber Shadow

A chat with the retro masters

Victor Lucas of Electric Playground welcomes Sean Velasco, Designer and Celia Schilling, Marketing Manager from Yacht Club Games to celebrate the launch of Cyber Shadow! The conversation will also dig into the company's history with development and the creation of Shovel Knight, now working as a partner and publisher for other devs and to get a peek into what's next!

Mother Music Revisited album now available to stream in the U.S. and Canada

Classic tunes in a new format

We previously shared news of the Mother Music Revisited album, which just launched in Japan yesterday. Surprisingly, that same album is now available to stream in both the United States and Canada. Those interested can find the album on Spotify, Apple Music, and iTunes. Unfortunately, the only option for physical versions is through import.

Seasonal Assistant releases for Wii U today

Tisn't the season!

The 2020 holiday season has come and gone, but the gang at Ultra Dolphin Revolution says seasons be damned! They're more than happy to release their holiday title in January of 2021! Check out full details on Seasonal Assistant below, which launches today.

Ultra Dolphin Revolution releases, “Seasonal Assistant” for Wii U via Nintendo eShop.

Arriving l̶a̶t̶e̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶2̶0̶2̶0̶ ̶h̶o̶l̶i̶d̶a̶y̶s̶ super early for the 2021 Holidays! Our title has been released on the Wii U Nintendo eShop in North America, Europe, and Australia for the price of $3.99/ € 3.59.

You are Elfie, an impromptu alter ego of an assistant to a well known spellcaster. Armed with festive holiday themed spells (and a cute outfit to match), you're on a quest to get the ultimate gift for your special friend! It's time to deck some halls through winter wonder land levels and defeat plenty of meanies in Seasonal Assistant!

• Defeat enemies using festive magic and power ups!
• Explore over 8 holiday theme levels!
• Have a holiday bash with giant bosses!
• Try to get the highest score possible!

‘Tis the season to deck some halls!

Seasonal Assistant is a festive spinoff Spellcaster’s Assistant. It’s a seasonal treat for those who are in the mood for a winter themed game with the classic UDR charm!

Modders drop The Legend of Zelda: Skyward Sword's Skyloft into Zelda: Breath of the Wild

We hear you like Zelda in your Zelda...

Modders continue to tweak The Legend of Zelda: Breath of the Wild in all sorts of interesting ways, and one of the latest pays tribute to a Zelda game that came before it.

Modder Waikuteru set his sights on The Legend of Zelda: Skyward Sword, as he wanted to transport some of that classic experience to the open world of Breath of the Wild. The end result is bringing Skyward Sword's Skyloft into Breath of the Wild. As you can see in the video above, the results are downright impressive. Seeing this makes me miss both Skyward Sword and Breath of the Wild!

GameSpot Video - Super Mario 3D World 'Switch vs. Wii U' comparison

The difference in speed is crazy!

With Super Mario 3D World headed to Nintendo Switch, [GameSpot] put it head-to-head with the original Wii U version to see the differences.

Super Mario 3D World + Bowser’s Fury continues Nintendo’s trend of taking some of the biggest and best games from the Wii U generation and bringing it back to the much more popular Switch platform. But while this is a re-release of an eight-year-old game, it’s not without some neat quality-of-life improvements, which we showcase in this video.

The most obvious change when viewing the games side-by-side is that character speeds have been greatly increased, both in the overworld map and inside stages themselves. You could always hold Y to dash, but now all the characters move significantly faster. This has the added effect of making Toad a much more tricky risk-reward character, since his dash was always significantly faster than other characters, and now he’s just blazing-fast. It also makes moving around the map to choose your next stage move at a speedier clip.

The Switch version is also just more visually attractive. While the fidelity and textures look very similar, the icons have been shrunk to take less screen real estate, and the text boxes have been lightened to let you see the game world more clearly.

And, of course, the strange microphone-blowing mechanic to move platforms has been changed so that platforms now move automatically. That odd holdover just doesn’t belong on the Switch version.

But while the game packs plenty of changes, it’s still the core game at heart. Super Mario 3D World is a rousing platforming adventure with co-op featuring four characters with relatively different power sets. Mario is the all-arounder, Luigi has his fluttery high-jump, Peach can float, and as mentioned, Toad is a little speedster. Finding your rhythm through this series of platforming stages as one of the characters is as engaging as it ever was, and now you can do it via online co-op play.

While Super Mario 3D World is the major re-release, it’s also only half of the package. The other part, Bowser’s Fury, is its own distinct game that marries parts of Super Mario Odyssey’s open-world design with power-ups and elements from 3D World. Rather than complete a series of distinct stages, you’ll be collecting new “Cat Shines” in a vast island environment and intermittently escaping the rage of Fury Bowser. Or even growing huge to battle him face-to-face. This new game is unlike either Mario Odyssey or 3D World.

While there are no official plans for a sequel, Tadpole Treble Encore's creator does have some ideas for a follow-up

We'll remain a tad optimistic

Tadpole Treble launched on the Wii U back in 2016, and just recently came to Switch as Tadpole Treble Encore. The game was met with critical success both times around, garnering lots of attention and awards as well. That has led to numerous requests for a sequel, but could it happen? NintendoEnthusiast talked to creator Matthew Taranto to find out.

I can see a sequel to the game working and I’d have a number of ideas that would expand on the ideas present, but right now there are no plans for a follow-up. We’d like to first try our hand at something that doesn’t involve such precision and timing with all the stages! That was definitely one of the toughest aspects of getting the game to work for us.

GameSpot Video - Zelda: Breath of the Wild Expert Explains High Level Combat

A pro in the know

Max “RinHara5aki” Blumenthal with over 2300+ hours experience with Breath of the Wild combat, breaks down a battle sequence so the technicals can be shown and explain the complexities of what is happening. His combat glossary in progress explains a great deal about the vastness of advanced combat in Breath of the Wild.

Pokken Tournament producer says it's up to Nintendo/Pokemon Co. if a sequel gets made

Your move, Nintendo

Katsuhiro Harada, the man behind the Tekken series, was also a producer on Pokken Tournament. The title came to Wii U and then Switch in a DX version, and it certainly gained quite a few fans. Those players are hungry for a sequel, but could one ever happen? Harada answered that question on Twitter.

We have a good relationship with Nintendo and Pokemon Co., Ltd., and POKKÉN has had a great response, so I would like to make it again. But it's not what we decide, it's what they decide.

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