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Dylan Cuthbert on reverse-engineering a Game Boy, Lunar Chase never making it to NA/EU, and how the SNES almost had a Super FX chip built in

Dylan Cuthbert is a wealth of knowledge when it comes to the earlier days of Nintendo. He would know, because he was there in the thick of it! One of the main men behind the StarFox franchise, Cuthbert always has interesting stories to share about Nintendo's 8 and 16-bit days. In an interview with USGamer, Cuthbert shares yet another round of amazing info. First up, he covers how he reversed engineered a Game Boy for Argonaut, which eventually lead to the creation of X.

"We hacked together a Game Boy development kit with a camera pointed at the Game Boy. We took a cartridge—I think a Tetris cartridge—and unscrewed it all. We connected up wires to chips and connected them to this circuit board one of the guys had at Argonaut [made]. They'd gotten into circuit printing and were printing the circuit boards in this bath full of acid."

The work Cuthbert did eventually made it to Nintendo, and they were blown away. Argonaut worked up wireframe 3D that ran on the Game Boy, which was then utilized for X on the Game Boy. X was going to come to the states and Europe as Lunar Escape, but was cancelled at the last moment. What happened to hold the game back at the last moment? Cuthbert had this to say.

"We made the English version, and then Nintendo of America felt it was too complicated. At that time, there wasn't a Nintendo Europe to kind of stick up for it, you know? [NOA] said, 'Our audience right now expects something like Tetris.' 'There's too much text.' That kind of thing. There wasn't really that much hungriness for 3D in America at that point. Later on, after Star Fox came out, you know, there was a lot more."

Of course, X was just the start of Cuthbert's 3D work for Nintendo. He eventually created StarFox for the SNES, which was the first game to utilize the Super FX Chip. In a truly interesting revelation, Cuthbert mentions that Nintendo was actually trying to figure out a way to get Super FX chip-like tech into the SNES before it launched, but it just didn't pan out. This all stemmed from showing Cuthbert a demo of Pilotwings, with Nintendo discussing the limitations of what they could do due to system memory.

"That's what they actually tried to do first. They were thinking about it. [The chip] still seemed a bit kind of like, in a buggy kind of state. We thought maybe there was a way to rush it and get a chip on there even quicker than that if we just used something from the Konix [Multisystem] directly. But they didn't have enough time to do that, because the Super NES was already building up to final production. They thought about everything, you know. Any kind of way to get that performance into the Super Nintendo."

Take a look at the original Pokemon pitch from co-creators Satoshi Tajiri and Ken Sugimori

You might have seen some of these design documents from the original pitch Pokemon co-creators Satoshi Tajiri and Ken Sugimori gave back in 1990, but now you're going to get a better look than ever before. The design docs have been rescanned, and are waiting for your prying eyes! Check out the gallery here.

Pokémon Let's Go Pikachu Vs Pokémon Yellow - Celadon City Graphics Comparison

Nintendo have just provided an in-depth look at brand new areas of Pokémon Let's Go Pikachu and Let's Go Eevee! See for yourself just how much Celedon City and its gym have evolved!

Fan-Art: The Legend of Zelda: Link's Awakening perler bead art

Want an amazing piece of Legend of Zelda: Link's Awakening tribute art like this? All you need is 22k perler beads and 6 days' worth of free time to put it together! That's what it took for Reddit user Defnotmy3rdaccount to make this creation, and I'd say it was time very well spent!

Nintendo NY selling Game Boy watch

Oh man...I don't wear watches, but I think I need this! Plus it's just $25, which seems like a steal for this big of a fashion statement. Looks like a trip to Nintendo NY was in my future!

Game Boy dev's confusion with slang lead to a funny issue with Linda Hamilton's portrayal in Terminator 2: Judgement Day


This is such a fantastic little story from a licensed game that most have forgotten. I had no idea 'bangs' was a slang term! What the hell else do you call 'bangs' here in America?! I'd also like to know where in the world 'bangs' is a slang term for chest!

Nintendo hits 727 million hardware units sold in total

Nintendo has moved a LOT of hardware since they started selling game platforms. Nintendo's most recent financial report confirms that the company has sold 727.65 million units of hardware, with 300.54 million units in consoles, and 427.11 million units in handhelds.

Nintendo Home Console Sales (all numbers in millions)

NES — 61.91
SNES — 49.10
N64 — 32.93
GameCube — 21.74
Wii — 101.63
Wii U — 13.56
Switch — 19.67

Total: 300.54 million

Nintendo Handheld Sales (all numbers in millions)

Game Boy — 118.69 (includes Color)
Game Boy Advance — 81.51
DS — 154.02
3DS — 72.89

Total: 427.11 million

Blast from the Past - A look at the Game Boy-compatible sewing machine


We've covered this item a few times over the years, but never in such detail. I've never seen footage of one that actually worked, and definitely haven't gotten a look at it in HD. Man, this kind of weird stuff absolutely fascinates me!

Pokémon: Let's Go Pikachu/Eevee Vs Pokémon Yellow - Graphics Comparison


I feel like Pokemon: Let's Go Pikachu/Eevee is how the game looked in our imaginations back when we were playing Pokemon Yellow for the first time! I think graphics have gotten just a tad better over the years. That said, the original certainly still has its charm!

Did you catch this small difference between Pokemon: Let's Go Pikachu/Eevee's Japanese and English versions?


There's a very small different between the Japanese and Western versions of Pokemon Let’s GO Pikachu/Eevee. The top screen is from the English version, while the bottom screen is from the Japanese version. You might notice that the roof of one of the buildings is a differetn color in each version. This appears to be a nod to the original Pokemon game releases. Pokemon Blue was released in America at launch, and Pokemon Green was available at launch in Japan.

In the American version, the house on the right is colored blue, while in the Japanese version it’s green. This appears to be a throwback to Pokemon Blue and Pokemon Green, which were released in the west and Japan respectively.