Miyamoto asked Aonuma to make a Zelda game with Super Mario Maker-like gameplay, which lead to the Chamber Dungeons of Link's Awakening

It's all thanks to Miyamoto

We've heard Eiji Aonuma say countless times that the Chamber Dungeons in The Legend of Zelda: Link's Awakening on Switch are the whole reason the game was remade. Now we finally have some more details on how things lined up. In an interview with IGN, Aonuma reveals that it was a request from Miyamoto that set the wheels in motion.

"I talk to Mr. Miyamoto regularly about ‘the next Zelda game,’ and one time, he asked me if I could come up with a game that features Super Mario Maker-like gameplay, but for Zelda. We talked about how a game like this for Zelda would have dungeons, but it’s generally quite difficult to devise the logic needed to solve them. So we gave some thought into a more approachable style of play where you have to think about how to arrange parts that already have a solution to create a single dungeon, instead of allowing players to create complex arrangements like in Super Mario Maker 2, and that’s how we created the Chamber Dungeons for this game.

Given that the Chamber Dungeons feature is based on using rooms that already have a solution, we went looking for examples from existing titles, and found that the dungeons in The Legend of Zelda: Link’s Awakening would be the most suitable, because each room is usually the size of a single screen, and seen from a top-down view this makes their layout easy to understand. A critical part of the Chamber Dungeon gameplay is understanding the original dungeons before arranging your own.”

OC ReMix presents Songs of the Sirens, A Link's Awakening ReMixed Album

The perfect time for a tribute album

Celebrating today's highly anticipated re-release of Link's Awakening on the Nintendo Switch, OverClocked ReMix today released its 71st free community arrangement album, Songs of the Sirens: Link's Awakening ReMixed!

Featuring 14 tracks from 14 artists, Songs of the Sirens pays tribute to Nintendo's 1993 handheld classic The Legend of Zelda: Link's Awakening, and is co-directed by OC ReMix veterans William "WillRock" Harby & Emery "DaMonz" Monzerol.

The album's artwork -- depicting a stone carving of Koholint Island's mysterious Owl and Wind Fish characters -- was designed by Canadian artist Roxanne Chartrand.

Songs of the Sirens marks OC ReMix's fourth Legend of Zelda series album, following 2017's Mirror Image tributing A Link to the Past, 2011's 25YEARLEGEND commemorating the franchise's 25th anniversary, and 2010's Threshold of a Dream previously honoring Link's Awakening.

Check out the album here

Game Informer Video - Comparing All Link's Awakening Remake Bosses To The Game Boy Version

Paying respect to the original

Spoilers! If you've played the original 1993 GameBoy release, watch this side-by-side comparison showing off every boss fight in The Legend of Zelda: Link's Awakening and how the Nintendo Switch version compares to the old game.

My Nintendo Japan offering physical Legend of Zelda: Link's Awakening items

Time to be jealous yet again

My Nintendo Japan is once again getting goodies that will make fans around the world jealous. A series of Legend of Zelda: Link's Awakening items are up for grabs, including a Smartphone Ring with a Hyrule Shield design, a Drawstring Bag with a Magic Powder design, a Sticker Set, and a Switch Card Case.

Did You Know Gaming - The Legend of Zelda: Link's Awakening

Did you know?

In this video, Did You Know Gaming takes a look at some facts, secrets and Easter eggs surrounding The Legend of Zelda: Link's Awakening for the Game Boy Color and Nintendo Switch.

Jeremy Parish's Game Boy Works Color #7 - The Legend of Zelda: Link's Awakening

We have yet another early Game Boy Color release that got its start in monochrome—but this one's a little different. Rather than appearing as a late Game Boy release and hastily being reworked for color, The Legend of Zelda: Link's Awakening debuted back in 1993 and was given a comprehensive overhaul for the new handheld. While largely the same game as the original release, with few visual or mechanical changes outside of a more vivid palette, Link's Awakening DX does add new material to Nintendo's handheld classic: A new bonus dungeon, some new gear, and Game Boy Printer support. It ultimately amounts to a minor upgrade, yes, but the base game was so strong that it didn't need much in the way of an overhaul. Here, as on Game Boy, it's a genuine classic.

Check out this Legend of Zelda: Link's Awakening "Ballad of the Wind Fish" cover

The Ballad of the Wind Fish is a key tune in The Legend of Zelda: Link's Awakening. I'm sure most of you know that already, and plenty more will find out come next week! While we all wait for Link's Awakening to finally make its way over to Switch, why not enjoy this wonderful cover of the tune by GLASYS and Maiah Wynne!

The Legend of Zelda: Link's Awakening - Another Game Boy Vs. Switch comparison

By now, you should have a pretty good idea of what The Legend of Zelda: Link's Awakening looks like visually. Still, if you're in the mood for another comparison between the Switch version and the original, you can check out the gameplay comparison above.

French commercial for The Legend of Zelda: Link's Awakening plays up the nostalgia

Ah, the good old days

Nintendo France has already shared two commercials for The Legend of Zelda: Link's Awakening, but the third is aimed squarely at the older gamers out there. If you played Link's Awakening on the Game Boy back in the day, this commercial should really resonate with you!

Jeremy Parish's Game Boy Works #114 - Go! Go! Tank & Aretha retrospective

Two more Game Boy classics

Next on the Game Boy agenda is an odd little puzzler with loads of personality, a great central hook, and some of the most frustrating gameplay imaginable. Go! Go! Tank flies a little too close to the sun, which maybe explains why you have to keep nudging your stupid little airplane down constantly. Also in this episode: A frustrating, grind-intensive role-playing game in which it's entirely possible to lock yourself into an unwinnable state after dozens of hours of play. Fun!


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