Star Wars Jedi: Fallen Order dev team says they looked at Metroid Prime closely as a source of inspiration

At least a dev team at EA respects Nintendo

Star Wars Jedi: Fallen Order is not coming to the Switch, but the developers behind the game certainly have a fond place in their hearts for Nintendo. In particular, the team has quite an affinity for Metroid. In an interview with Game Informer, Stig Asmussen, Jedi: Fallen Order’s director, mentions how the Metroid series inspired the development of the game.

“We looked at the structure of Metroid Prime closely. Early on, I looked at the cadence of getting upgrades in Metroid and we mapped that out. Ours in Jedi: Fallen Order is nothing like that, but it was a good exercise to go through. I think [Jedi: Fallen Order’s approach] will feel fresh; it’s not exactly like Metroidvania. We also looked at games like Bloodborne and Dark Souls that have the same types of methodology. We studied those games and they inspired us to find an experience that works well for our game.”

IGN Video - Up At Noon: A $500 Samus Statue To Hold You Over Till Metroid Prime 4

The last statue is in captivity

First 4 Figures produced this gorgeous light-up Samus Aran statue based on her Metroid Prime 2 Varia suit.

Retro opens multiple job listings looking for Metroid Prime 4 dev leads

A few good men and women

Retro Studios has just posted about numerous job openings at their company, and it looks like they're interested in bringing in a bunch of people. Among the listings, there are multiple positions for lead devs. Check out the full rundown of jobs below.

- Art Director
- Product Tester
- Art Outsourcing Manager
- Level 3 IT Engineer
- Level 1 Gameplay Engineer
- Lead External Environment Artist
- Lead Character Artist
- Lead Cinematics Artist
- Lead Graphics Engineer
- Level 1 Tools Engineer
- Level 3 Tools Engineer
- Physics Engineer

With Retro looking to fill all these roles, it looks like we might be in for quite a wait with Metroid Prime 4. Thanks to Andreslop24 for the heads up!

Retro's retirement gift to Reggie has fans looking for hidden clues

Hidden nods, or wishful thinking?

Reggie put up another tweet showcasing a number of retirement gifts he's received, including a piece of custom art from Retro Studios. It's that piece of art that has fans salivating at the thought of teases for things to come.

First up, we have the artwork for Samus. While the details are a bit iffy, it seems most fans can agree that the design of Samus is new. The head-portion seems to combine the visor from Other M, but the helmet of the Prime series. There's also a slight difference in the Arm Cannon below the elbow. Is this all just artistic license, or is there something more to it?

Moving on, there's also a mystery robot-like hand in the image. This is the one that's really confusing fans, as a specific point of origin can't seem to be nailed down. It doesn't help that the Mario statue is blocking the way either! There was some dicussion that the hand is from Metroid Prime: Federation Force, but that was quickly shot down for a number of reasons. That leaves us with no clear-cut explanation as to what it's from!

Last and least, people have noticed that the font in the image comes from Banjo-Kazooie. Some are hopeful that means something, but I wouldn't put much weight in that.

Well, Nintendo sleuths, what say you? Can you glean any information from this, or is everyone diving a bit too deep?

Thanks to KingBroly for the heads up!

Metroid Prime 2: Echoes gets a 4K, 16:9 update thanks to a neural network, and the results are gorgeous

Looking sharp, Samus!

Metroid Prime 2: Echoes never looked better. Samus' second 3D outing has gotten a bump up in the visuals thank to the work of a neural network, and the end result is a much cleaner, sharper experience. If the rumors of a Metroid Prime Trilogy release on Switch are true, it'll be very interesting to see how Nintendo's revamp compares to this fan effort.

RUMOR - Details on Metroid Prime 4's rough development, Retro's new involvement, Metroid Prime Trilogy on Switch, and other Metroid projects

The news of Metroid Prime 4's development being restarted with Retro handling the project has shocked many, there's no doubt about it. The announcement has lead many fans to wonder just how the project fell apart, and what lead to Retro getting involved once again. While we don't have concrete information, we do have some rumored details from Imran Khan, Senior Editor at Game Informer.

- the problem came from Nintendo's experimental ad-hoc development process
- Metroid Prime 4 was being made in parts in different countries
- some studios were progressing smoothly with the project, while others were having a lot of trouble
- Nintendo started to think that the game needed to be all under one roof to set things straight
- Retro made the pitch for their involvement and put together a demo that Nintendo liked

That's not the only project Metroid fans have been hearing about, though. There have been long-standing rumors of the Metroid Prime Trilogy coming to Switch, as well as other Metroid-related projects in the works. Khan elaborates on those situations as well.

- the Metroid Prime Trilogy Switch port has been completed for quite some time
- it was originally going to be announced last month
- there's more Metroid stuff in development

First 4 Figures - Metroid Prime 2 Varia Suit: Production Diary Part 3

Time for another check-in on First 4 Figures' Metroid Prime 2 Varia Suit statue. This sucker is looking pretty damn fantastic so far! Can't wait to see how it looks with all the finishing touches.

Donkey Kong Country: Tropical Freeze - Version 1.0.2 available

Version 1.0.2

- Fixed an issue where after clearing stage 3-3, the route to stage 3-4 would not open.

Retro Studios still looking to bring in new employees

Not that long ago, we were talking about a potentially toxic situation inside Retro Studios, and it had fans fearing the worst for the developer. Today we have some small hope that the studio is continuing on, and they're looking to bring in some new blood.

Two new job listings for Retro Studios have been posted, with the company looking for both a physics engineer and graphics engineer. They certainly wouldn't be looking to close up shop and while hunting down new employees at the same time. If there are an internal issues at the studio, hopefully Nintendo gets them sorted out.

Donkey Kong Country: Tropical Freeze dev talks about the passion Retro had for the title, and some of the development challenges

A portion of a NintendoNews interview with Eric Kozlowsky, Environment Artist Donkey Kong Country: Tropical Freeze...

NN: You’ve worked on a number of great titles, including Donkey Kong: Country Tropical Freeze for Wii U. That game got a lot of praise in Nintendo community. What do you remember about working on it the most?

EK: I think what I remember most is the creative freedom and overall passion all of the other artists had for the game. It was a constant deluge of amazing ideas. I have very fond memories of working on a lot of the Autumn Heights levels. I got to create quite a few of them!

NN: Were there particular challenges?

EK: Since DKCR came before Tropical Freeze I had to learn the art style of that game so I could apply it to my work. We also had to make sure that the game always ran at 60fps! There were no compromises there, so we had to adjust and make sure our art didn’t bog the system down.


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