Former Mirror’s Edge: Catalyst and Battlefield V dev joins Retro

Welcome to the team!

Jhony Ljungstedt, art director on Mirror’s Edge: Catalyst and Battlefield V, has announced that he's left his position at DICE to join up with Retro. He shared the following message about his departure.

“Today was my last day at DICE and it’s with mixed feelings I’m leaving something that’s been part of my life for such a long time. It’s been great journey and I feel privileged to have got the chance to work with all the talented people at DICE, you will all be missed… Now I’m ready for a new chapter in my life, and looking forward to my new journey at Retro Studios.”

Retro Studios was looking for an Art Director all the way back in December 2018, which they did end up saying was for Metroid Prime 4. While we don't know what position Ljungstedt is taking at Retro, he certainly seems like a good fit for the job.

Donkey Kong Country: Tropical Freeze lead designer may have returned to Retro

What will he be working on

Stephen Dupree, the lead designer of Donkey Kong Country: Tropical Freeze, left Retro two years ago. He spent those two years at Playful Corp working on New Super Lucky's Tale, but now it seems like his time at that studio has wrapped as well.

Reports have come in stating that Dupree has returned to work at Retro, where he should feel right at home. Besides Tropical Freeze, Dupree worked on Donkey Kong Country Returns and Mario Kart 7. This time around, Dupree will be serving as a principle game designer, although we don't know what project he's working on.

More than half of the core team that worked on Metroid Prime 3: Corruption still hold positions at Retro

The last developers are in captivity

After a false start, we now know that Retro is tackling Metroid Prime 4 for Switch. Tons of fans were happy to hear this, but just who is still a part of Retro that has any ties to the previous Metroid Prime games? A bit of research by VideoGamesChronicle shows that roughly 50 people made up the core team for Metroid Prime 3: Corruption, and of that team, 27 remain at employed at Retro. Diving a bit deeper, 5 of Metroid Prime 3’s 11 designers are still part of the team.

If you go all the way back to the first Metroid Prime, we see that less than 10 members of the 40+ team still hold a position at Retro as of today.

Obviously, we don't know who at Retro is tackling Metroid Prime 4, and if any of the devs with experience from the previous entries are tied to the upcoming project. With that said, Retro rarely makes missteps, so I think it's safe to say that the game is in good hands.

Good Smile's Metroid Prime 3: Corruption "Samus Aran Prime3 Ver." figurine getting a reprint

Suit up, Samus

Good Smile has announced yet another reprint of one of their popular works. The company is doing another run of their Metroid Prime 3: Corruption "Samus Aran Prime3 Ver." figurine, which was originally launched back in 2007. The reprint is set to launch in Japan on Jan. 29th, 2020.

Peeking inside Donkey Kong Country Returns' barrels reveals Donkey and Diddy Kong snuggling up

Zero personal space

Donkey Kong Country Returns may have come out quite awhile ago, but we're still learning new things about the game to this day. Thanks to some asset shifting, we can now see just how Donkey and Diddy are crammed into barrels together. Who know the reveal would be so cute?!

Donkey Kong Country Returns now available on Nvidia SHIELD in China, new gameplay footage shared

The definitive version of the game?

We knew it was coming, but now the game has arrived. Donkey Kong Country Returns is available on the Nvidia SHIELD in China. Obviously some changes have been put in place for this port. First up, the game runs in 1080p and 60fps, which it certainly didn't do on the Wii. Second, the game's motion controls have been completely removed, which isn't surprising at all.

Nintendo's Kensuke Tanabe says Metroid Prime 4 wasn't mentioned at E3 because they wanted people to focus on Luigi's Mansion 3

There's always next year

Nintendo didn't make a peep about Metroid Prime 4 at this year's E3. We know the game restarted development from scratch with Retro at the helm, and it can't be all that far along. Still, wasn't there anything to share about the game at all? Eurogamer asked Nintendo's Kensuke Tanabe about Samus' next adventure, and you can see the exchange below.

EG: Mr. Tanabe I can't not ask you about a certain other project you're working on - Metroid Prime 4. We haven't seen anything of it at all this E3. Do you have an update for fans waiting patiently for it?

Tanabe: I shouldn't say, it's a little tricky... To be completely honest, at this E3 I just want people to pay attention to Luigi. If I mention something about Metroid Prime 4, people will focus on that. But when the time comes, I am so ready to talk about it!

Retro Studios looking to hire an Art Director for Metroid Prime 4

We've got a long wait for this one

Retro Studios is going full-steam ahead on Metroid Prime 4. The company has just shared a new listing for an Art Director to help lead the way on Metroid Prime 4. This listing just goes to show how long of a wait we could be in for with Metroid Prime 4.

Thanks to KingBroly for the heads up!

Donkey Kong Country Returns seeing NVIDIA SHIELD release in China

DKCR goes portable

Another Nintendo release is going to hit the NVIDIA SHIELD in China. Through games rating info, we now know that Donkey Kong Country Returns is the next title to get the port treatment. We have no word on release date or features updates for this game yet, but that information should become available soon.

Star Wars Jedi: Fallen Order dev team says they looked at Metroid Prime closely as a source of inspiration

At least a dev team at EA respects Nintendo

Star Wars Jedi: Fallen Order is not coming to the Switch, but the developers behind the game certainly have a fond place in their hearts for Nintendo. In particular, the team has quite an affinity for Metroid. In an interview with Game Informer, Stig Asmussen, Jedi: Fallen Order’s director, mentions how the Metroid series inspired the development of the game.

“We looked at the structure of Metroid Prime closely. Early on, I looked at the cadence of getting upgrades in Metroid and we mapped that out. Ours in Jedi: Fallen Order is nothing like that, but it was a good exercise to go through. I think [Jedi: Fallen Order’s approach] will feel fresh; it’s not exactly like Metroidvania. We also looked at games like Bloodborne and Dark Souls that have the same types of methodology. We studied those games and they inspired us to find an experience that works well for our game.”


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