Southwest Airlines Partners With Nintendo To Launch Promotion With Super Mario Odyssey For Switch

DALLAS, Feb. 20, 2018 /PRNewswire/ -- Southwest Airlines Co. (NYSE: LUV) is celebrating upcoming adventures of spring and summer travel with a giveaway like no other. Now through 11:59 p.m. Eastern Daylight Time on March 16, 2018, eligible residents of the United States who visit Southwest.com/Nintendo may enter to win one of 30 Nintendo Switch prize packs and one grand prize including roundtrip air travel for four (does not include taxes and fees of at least $5.60 one-way). The Southwest Odyssey Sweepstakes is an opportunity for gamers and Southwest Customers alike to celebrate the adventures of Super Mario Odyssey. Just as Mario journeys to new worlds in Super Mario Odyssey, Southwest encourages Customers to book a getaway and explore the 100 destinations the carrier serves.

At the end of the sweepstakes, one grand prize winner will receive a prize package from Southwest®, complete with roundtrip air travel for four, a $1,000 Starwood Preferred Guest gift card, and a Nintendo Switch prize pack. A total of 29 runners up will receive a Nintendo Switch prize pack. The Nintendo Switch prize pack includes one Nintendo Switch system, one Game Traveler: Deluxe Super Mario Odyssey Travel Case, one Super Mario Odyssey Collector's Edition Guide and the critically acclaimed Super Mario Odyssey video game.

"Southwest is dedicated to providing memorable experiences for our Customers," said Brandy King, Director of Communication & Outreach at Southwest. "As Customers plan their future adventures on Southwest, we're excited to give them a chance to take Nintendo Switch and Mario with them along the way."

"Super Mario Odyssey is all about travel, exploration, and that feeling you get when you discover something new and exciting," said Doug Bowser, Nintendo of America's Senior Vice President of Sales and Marketing. "We're excited to partner with Southwest so our fans can have memorable journeys in-game and in real life."

To enter and view official rules, visit Southwest.com/Nintendo.

NO PURCHASE NECESSARY. Open to legal residents of the 48 contiguous U.S. and D.C. (excluding RI) age 19 or older at time of entry. Void where prohibited. See below for complete details and Official Rules. Enter by 3/16/18 11:59 PM Eastern. Should the itinerary include international travel, air travel does not include taxes and fees of at least $5.60 one-way. Nintendo is not a sponsor, co-sponsor or administrator of this sweepstakes.

AI learning to play Super Mario 64 grabs its first star

The future is now, my friends. The days of watching Twitch streamers play games for us is coming to an end. We'll all be watching a computer AI play games to perfection! Case in point, the test above, in which a computer AI is learning how to play Super Mario 64. Yes, this is a small step to an AI that can play the game from start to finish, but an important one nonetheless!

Fan-Art: Yoshi's Island tribute using over 136k dominoes

I always find these dominoes tributes interesting, but all I think about is how there's no chance I could ever do anything like this. My cat would knock these over as soon as I put them down. Why does he always have to ruin my fun?!

Super Mario Odyssey - Tostarena concept art

Just give me a big book of Super Mario Odyssey concept art, Nintendo. I want a nice, big book I can put on my coffee table. Don't make me beg!

Cool Bits - Super Mario Land 2’s Nintendo Toy Brick Secret

Super Mario Land 2: 6 Golden Coins on the Game Boy is hiding a classic Nintendo Easter egg in the form of a hidden toy: N&B Blocks!

Another Super Mario Bros. speedrun world record set (4:56.462)

Okay, now this is just getting insane. Kosmic just secured himself the world record speedrun for Super Mario Bros., clocking in at 4:56.462. This is a mere 66 milliseconds faster than the previous record, or in other words, 4 frames faster. How much further can these people push the record?!

Super Mario Odyssey - A look at how Mario's facial animations are made

What in the world is going on here? Nintendo never, or at the very least, rarely shows this kind of stuff. I love seeing behind-the-scenes content from Nintendo! Let's hope they keep giving us more glimpses into the tech side of things to go along with the concept art they've been sharing recently.

RUMOR - Are plans changing for Super Nintendo World at Universal Studios Florida?

Last we heard, it was expected that Super Nintendo World construction at Universal Studios Florida was going to begin before the end of 2017 in the KidZone area. The thing is, nothing has happened since the permits were filed. Is it time to worry about the project? While we don't have official details, inside sources claim the attraction is now set to be part of Universal Orlando’s rumored third theme park. The best news is, if anything, this move would mean an even bigger presence for Nintendo at the park.

Wonderball Mario coins seeing release stateside

- 18 different coins
- $1-$3 a box
- first time seeing release in the U.S.

Uurnog Uurnlimited was inspired by Super Mario Bros. 2, says developer

A portion of a Gamasutra interview with Nifflash, developer behind Uurnog Uurnlimited...

GS: How did you come up with the concept?

N: The best game I had on my NES was Super Mario Bros 2. I love the mechanics of picking up items and carrying them around. After exploring them earlier in FiNCK, I always knew I wanted to come back to them again. Then, there was the idea about a world where only the state of a single room was saved which had been lingering around in my head for a while.

The thing that got the Uurnog started was that, for many months after releasing Affordable Space Adventures, I was prototyping, but couldn't find anything I wanted to work on. Luckily, Mario Maker was released, and I found myself making lots of levels in it. So, I asked myself why I had no problems making Mario Maker levels when I couldn't make a game on my own, and realized the answer was that it's super fast to experiment and have something playable in Mario Maker, which makes level creation fun.

I decided I wanted to try making a platformer, and that's where it struck me to combine the SMB2-like mechanics of picking items up, and the save room idea for storing those items. Then, I started out making a level editor inspired by Mario Maker (though not as polished of course) and started designing areas.