How many loose copies of Super Mario Bros. do you have? I've seen plenty out there, both with and without Duck Hunt. Now, how many boxed, sealed copies of Super Mario Bros. have you seen? That's a little bit different, a quite a bit rarer. That's why a recent auction for a copy in that condition brought in over $30k. Time for me to start checking thrift shops to track one of these down!
I am very ready to sit down with this game and have it kick my ass. I suck at these type of games, but I always have fun with them. I just need a long, LOOOOOOOOOOOONG time to figure out my next move!
Coming from Ubisoft's Davide Soliani...
Still today it’s hard for me to describe this 3-year-long adventure, let alone being able to explain the emotions I felt before, during and after the E3. Before the conference I had prepared for the worst case scenario, but you could nonetheless feel excitation, happyness in the air, and the pleasure of having finally got to show what we had been woring on for so long. During the conference I felt like going on a rollercoaster, it was an overwhelming load of emotions.
Doubts, fears, work anxieties, all of this dissolved the moment when Miyamoto-san got on the stage, and in that very moment every piece fell into place, justified and legitimate. Since we came back to Italy, I’ve been trying my best to fully realize what happened. I’m in seventh heaven. I don’t see Mario + Rabbids Kingdom Battle as the perfect game or THE masterpiece, but I see it as a solid, honest, beautiful game. I hope to be able to really connect with the players and their comments and create a great future.
Mr. Soliani isn't the only Ubisoft def to share his excitement for the upcoming release. You can check out comments from other team members here.
- seven new Super Mario iPhone cases
- available for 6/6s//7 standard and Plus models
- cases range from ¥4,082 to ¥3,218
都市の国にある「クレイジーキャップ」本店の店員。その店名の通り？なかなかクレイジーな帽子をかぶっているんです。 pic.twitter.com/EWjuQRHTIY— スーパーマリオ オデッセイ (@mario_odysseyJP) July 24, 2017
Screw my captain's hat. I need to get myself one of these Crazy Cap hats in real life! Can't imagine it would be very comfortable, but the fashion statement is undeniable!
Coming from Nintendo EPD’s General Producer Yoshiaki Koizumi...
On Switch's success so far:
It’s half expected and half surprising. I always feel a certain amount of confidence in my work, and I imagine a lot of different scenarios. The one that’s come to fruition was one of the better ones I was imagining! We wanted people to have more time to play games.
On comparing the gameplay of Zelda: Breath of the Wild and Super Mario Odyssey:
In Breath of the Wild, there’s a very wide open space. There’s a lot of emphasis on seeing a faraway location, and thinking about how you might get there. But in Super Mario Odyssey, the space is more compact. The goals, and the kinds of actions you use, are more about the things that are right in front of you, and how they will interact.
Mario games begin development not with just one idea, but many. You’ll have some ideas from previous projects that you weren’t able to incorporate into the final product, and maybe a few new ideas. Once you put them all together you start to see a little bit of a vision about how the game’s going to look and play as a whole.
Once you have enough of those, you can start to prototype each of those, play them, and see which ones naturally fall out because they don’t fit, or aren’t as much fun. Before long, you have a game concept that is starting to define itself.