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The Legend of Zelda: Link's Awakening flutist achieves a lifelong dream and proves their mother wrong

Good for you, Takijun!

Ichiro Takijun is one of the performers on the Legend of Zelda: Link's Awakening soundtrack for the Switch remake. Ichiro handles the flute portions of multiple songs, and they couldn't be more happy to announce that fact. Ichiro took to Twitter to share a story of how their mother used to scold them for playing games so much. Looks like all the game-playing paid off!

“Mom! I can play Zelda’s treasure chest sound on my flute! ”

Mom: “Games again? Stop wasting your time! Go and study!”

I want to let my dejected young self back then that 26 years later, you’ll be playing the flute in the Zelda remake.’

Read Famitsu's full review for The Legend of Zelda: Link's Awakening

Wake up!!

We've already shared the Famitsu review score for The Legend of Zelda: Link's Awakening, but do you want to know how those reviewers came to their conclusions? You can now read the entire review from Famitsu below!

1st reviewer: Compared to ‘I’, the adventure colour has become stronger. While the previous one felt like splitting a bamboo(*), this one puts the most emphasis into the scenario and events. It gets a lot of influences from existing RPGs. But the story development is being polished up superbly, and I give four full circles to the graphics. Things related to the direction are especially great. This is very much a masterpiece. 9

2nd reviewer: Setting aside the good and the bad, in this world there are two kinds of games: Those that fits your skin and Those that don’t. Zelda is exactly the game that ends up fitting my skin very perfectly. I even actually think Zelda could have been my previous life. With that said, this time I’m raising both my hands and present a score of 10. 10

3rd reviewer: I’d say it’s simply well done. Both people who played the prequel much and people who are playing for the first time could get addicted to this in the same way. I feel they did a good job in taking detailed individual gestures for each character. The field music also made me cry. 10

4th reviewer: The prequel ‘The Legend of Zelda’ taught “the joy in solving” in games. 5 years have passed since then. This game reminds us of “the joy in solving” that we have already forgotten. Fans of the prequel will unmistakably recognize that games can be fun like this. People who are playing for the first time may find it a bit difficult though… 10

Beating The Legend of Zelda: Breath of the Wild with shields only

Who says you need a Master Sword to make your way through Breath of the Wild? You can get the whole job done with just a shield and some great timing! This is yet another way to make your way through a game that seems to keep on giving.

Fan 3D prints Koholint Island in honor of The Legend of Zelda: Link's Awakening launching for Switch

Island-hopping

Redditor Screwyluie wanted to celebrate the launch of The Legend of Zelda: Link's Awakening on Switch, which is why he cooked up a special real-life version of Koholint Island! This 3D-printed sculpture is giving me some real Yoshi's Island vibes. I can picture the camera swinging around it, giving us a great look at all the hidden adventures of Koholint. Man, I'd love to have one of these!

GameSpot Video - How Twin Peaks Inspired Link's Awakening

A damn fine game and TV show

Ever wonder why Link's Awakening stood out from the rest of the franchise? Turns out one of the game's inspirations was Twin Peaks. Check out the similarities of these two wildly different mediums.

Miyamoto asked Aonuma to make a Zelda game with Super Mario Maker-like gameplay, which lead to the Chamber Dungeons of Link's Awakening

It's all thanks to Miyamoto

We've heard Eiji Aonuma say countless times that the Chamber Dungeons in The Legend of Zelda: Link's Awakening on Switch are the whole reason the game was remade. Now we finally have some more details on how things lined up. In an interview with IGN, Aonuma reveals that it was a request from Miyamoto that set the wheels in motion.

"I talk to Mr. Miyamoto regularly about ‘the next Zelda game,’ and one time, he asked me if I could come up with a game that features Super Mario Maker-like gameplay, but for Zelda. We talked about how a game like this for Zelda would have dungeons, but it’s generally quite difficult to devise the logic needed to solve them. So we gave some thought into a more approachable style of play where you have to think about how to arrange parts that already have a solution to create a single dungeon, instead of allowing players to create complex arrangements like in Super Mario Maker 2, and that’s how we created the Chamber Dungeons for this game.

Given that the Chamber Dungeons feature is based on using rooms that already have a solution, we went looking for examples from existing titles, and found that the dungeons in The Legend of Zelda: Link’s Awakening would be the most suitable, because each room is usually the size of a single screen, and seen from a top-down view this makes their layout easy to understand. A critical part of the Chamber Dungeon gameplay is understanding the original dungeons before arranging your own.”

Game Informer Replay - The Legend Of Zelda: Skyward Sword

Join us for a look back at the often maligned Zelda title that Game Informer gave a 10!

IGN Video - Zelda: Link's Awakening Awesome Hidden Nintendo Figures Tour

Learn how to get every cool Nintendo Figurine in The Legend of Zelda: Link's Awakening, and where to put them all in Mabe Village.

Grezzo shares a special message to celebrate the launch of The Legend of Zelda: Link's Awakening

A big day for Grezzo

The Legend of Zelda: Link's Awakening is now available, and that's thanks to the hard work of both Nintendo and Grezzo. The team at Grezzo has put together a special message to celebrate the game's launch, which you can find below.

Today is the day The Legend of Zelda: Link’s Awakening finally launches!

Congratulations!!!

I have really, really looked forward to this day. My feelings swelled when the articles were published online and on magazines, commercials started to broadcast on TV, and the posters went up at the train stations. Before I was able to “master up”, I felt so much tension and fatigue, but all of that was blown away thanks to our successful launch. I’m also looking forward to how everyone feels while they play the game.

During the development of Link’s Awakening, the people who were emotionally attached to the original game, people who played the series but are playing Link’s Awakening for the first time, and the people who have never played a Legend of Zelda game and are playing Link’s Awakening for the first time all had a part to play in the development of this game. We have successfully brought the good aspects and nostalgia of the original game to the Link’s Awakening remake while making it easier to play, giving it a fresh breath of air. I feel both the old and new aspects are co-existing very well. It would be interesting to see parents and children playing this game together.

I present a toast to everyone!

Last but not least, I would like to thank the folks at Nintendo for their huge assistance. No words can express my gratitude. I will present my gratitude again another time. Thank you from my heart.

Nintendo sponsoring free streaming with limited ads on the FunimationNow app this weekend

Animaybe you should check it out

Nintendo has partnered with Funimation to provide FunimationNow users with a weekend of free anime streaming! This collaboration is running to promote the launch of The Legend of Zelda: Link's Awakening, which will be presented through limited ads throughout the free weekend. Hop on the app now and enjoy free anime until Monday!

Thanks to Neverunplaying for the heads up!

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