The Legend of Zelda: Link's Awakening - Twitter update for July 16th, 2019

Owl about it

The latest Twitter update on The Legend of Zelda: Link's Awakening gives a detailed look at the mysterious owl who lives on Koholint Island. As you might expect, this owl is pretty knowledgeable about the island and its inhabitants.

We also learn a bit about revisiting conversations you've had. If you accidentally skip something or forget what you were told, you can revisit all that info via the Memories menu.

The Legend of Zelda: Ocarina of Time "Any%" speedrun record now set at 16:58

Congrats to Torje!

After quite a long time of players trying to get a sub-17 minute speedrun in The Legend of Zelda: Ocarina of Time, the goal was finally achieved by speedrunner Torje. You can see the full run in all its glory via the video above. Now a new race begins to see who can take Torje's record down!

Eiji Aonuma on The Legend of Zelda: Link's Awakening - Why they're doing the remake, Chamber Dungeons, art style, and more

Aonuma speaks!

The Switch News channel shared an internal Nintendo interview with Eiji Aonuma that focuses on The Legend of Zelda: Link's Awakening. You can check out the full interview below.

Nintendo: Why did the team decide to reimagine Link’s Awakening specifically?

Eiji Aonuma: So, you may know this, but for the original Link’s Awakening game, I wasn’t involved in the development – I was only a fan when it was released 26 years ago on the Game Boy. Since it came out so many years ago, it’s a little hard to get ahold of. I’ve always wanted to remake it.

I’ve also had the idea of arranging dungeons in a Zelda game, and I wanted to add this new feature when I was thinking about the Link’s Awakening remake. The fact that the dungeons in Link’s Awakening fit well with the idea of arranging dungeons also encouraged me to remake this game. And this is how the new feature called Chamber Dungeons was born.

Nintendo: Speaking of Chamber Dungeons, what made Link’s Awakening a good fit for this feature?

Eiji Aonuma: So, while we wanted a way for players to arrange their own dungeon, we thought a 3D dungeon would be harder for players to manage. However, Link’s Awakening is always viewed from the top and each room in the dungeon is the same size: making it easier for the player. There’s a lot of ways you can do something called “dungeon arrangement,” but we wanted to make it so it’s more like solving a puzzle. We wanted to make it accessible for everyone.

Nintendo: Many folks have remarked on how cute the art style is. How would you describe the look of the game, and how was it decided on?

Eiji Aonuma: We didn’t really intend on making it necessarily “cute,” but the original game was a small world that you kind of glimpsed into. We thought this diorama-like world that you could look in from an angle was a perfect fit for the remake.

Nintendo: After The Legend of Zelda: Breath of the Wild, this may be a lot of Nintendo Switch owners’ second Zelda game, and they may be surprised how different this game is. How would you recommend Link’s Awakening to players who have only played Breath of the Wild before?

Eiji Aonuma: If Breath of the Wild is the player’s first Zelda game, it may be easy to think that that’s what all Zelda games are like. But honestly, when you think about it, traditional Zelda games led up to what Breath of the Wild is. By playing Link’s Awakening, I hope those newer fans will enjoy the difference between Breath of the Wild and a traditional Zelda. And we hope that new things like Chamber Dungeons will give players a different kind of experience.

Nintendo: We saw a few characters from the Super Mario series appear in Link’s Awakening, but which cameo is your favorite?

Eiji Aonuma: Ah, I really like Bow Wow. He is so useful!

The Legend of Zelda: Link's Awakening - Twitter update for July 12th, 2019

Screens, art, and some basic info

Nintendo's Japanese Twitter account for The Legend of Zelda has started sharing various tidbits on The Legend of Zelda: Link's Awakening. Along with the screens and art above, you can find a summary of the latest details below.

- you can call Old Man Ulrira from any telephone booth across Koholint Island to get info on what you need to do, or island info
- Koholint Island is a mysterious island filled with nature, but it has a dark secret
- it’s said that anyone who ends up on it will never be able to leave
- legend has it that the island’s deity, the Wind Fish, sleeps within the giant egg on top of the mountain
- Link ended up in a nasty storm while on the seas, and eventually drifted to Koholint Island
- Link is rescued by Marin, who finds him unconscious on the beach
- Marin is an energetic young woman who loves to sing

82-year-old grandmother finally completes The Legend of Zelda: Twilight Princess after 755 hours

Zelda was probably pissed

How long did it take you to finish The Legend of Zelda: Twilight Princess the first time? Probably somewhere around the 30 hour mark, right? Well that's a drop in the bucket compared to how much time Reddit user MillerisChris' grandmother put into the game. This 82-year-old has been playing the Wii version for years now, and she finally completed the game after 755 hours! Now that's some serious dedication!

Dragon Quest's creator and Level-5's CEO believe The Legend of Zelda should be the game/series to represent the Heisei era

High praise from major players

Japan's Heisei era has come and gone, and now our friends in Japan are living in the Reiwa era. That doesn't mean people are done talking about the Heisei era, though. A recent issue of Famitsu asked some big-name devs what game/series they thought should represent the Heisei era, and Nintendo got some huge praise from a pair of very notable game industry folk.

Dragon Quest creator Yuji Horii said The Legend of Zelda series deserves the honor, and pointed to both Ocarina of Time and Breath of the Wild in particular as stand-outs for the franchise. This sentiment was echoed by Level-5 CEO Akihiro Hino, who chose Zelda: Breath of the Wild as the game worthy of the praise. He also happened to nominate the entire Dragon Quest series as well, noting that video games in general would be quite different without the impact of Dragon Quest.

Amazing Zelda: Breath of the Wild 2 cosplay spotted at Anime Expo 2019

Best cosplay of the year?

Wow, talk about some impressive cosplay! This work of at was spotted at Anime Expo 2019, and it showcases the "dehydrated Ganondorf" that appears in the debut trailer for Zelda: Breath of the Wild 2. To see something this detailed and spot-on created just a few weeks after the trailer's reveal is absolutely mind-boggling!

Making all 78 Zelda: Breath of the Wild recipes in one day

Hope you're hungry

Link needs to eat in order to gain hearts, but are his recipes any good? Brian David Gilbert teams up with Eater's Adam Moussa to discover which of Breath of the Wild's 78 recipes are tasty and how many hearts they should actually restore.

The Legend of Zelda: Link's Awakening Steelbook Edition seeing release in Asia

Steel the one

Here you go, gang. Another perfect opportunity to import! It's been confirmed that the Legend of Zelda: Link's Awakening Steelbook Edition is going to see release in Asia. This version will indeed support English, so feel free to hop on a preorder right now!

The Legend of Zelda: Breath of the Wild 2's most recent job postings are looking for help with dungeon creation

But what kind of dungeons?

Fans are still split on whether The Legend of Zelda: Breath of the Wild had traditional dungeons. The Divine Beasts certainly had many traditional dungeon elements tied to them, but they weren't exactly presented as dungeons found in previous games. Some fans were looking for a more standard approach to Zelda dungeons, and there's no doubt Nintendo's devs have heard those requests.

Could the approach change with the sequel? We don't know for sure, but there's at least a tiny bit of encourging news to share. The other day, we posted on two new job listings for work on Breath of the Wild 2. New information on those listings have come in, and both positions specifically require input on dungeons for the game. Both the terrain and level designer positions will require the newcomers to help create dungeons, but no specifics on their design approach is shared.


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