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Monster Hunter movie launches March 26th, 2021 in Japan, the same date as Monster Hunter Rise's release

Rising up in March

Well this certainly can't be a coincidence. While the upcoming Monster Hunter movie is set to launch in North America in December 2020, our friends in Japan will have to wait until next year. Its been confirmed that the movie is set to release in Japan on March 26th, 2021, which is the exact same date as Monster Hunter Rise's launch. Looks like it's going to be a huge day for Monster Hunter and Capcom!

First set pics for the Resident Evil reboot movie spotted

Our first peek behind the scenes

We learned recently that the Resident Evil reboot film was moving ahead pretty quickly. There were already cast choices, along with the decision to make the film closer to the source material. Now we see that the project is already filming, with set pics from Sudbury, Ontario Canada popping up. You can see a few more pictures from in/around the set below.



Monster Hunter Rise gameplay clip shows off secret Palico handshakes

Best friends always have secret handshakes!

In Monster Hunter Rise, you can make sure your Palamute feels loved by petting them. On the Palico side of things, you can show your buddy how much you appreciate them with a series of special handshakes! You can see some of the options available in the clip above.

A Quiet Place creators were given the chance to write a Resident Evil movie, but passed on it

Now that would have been interesting

Scott Beck and Bryan Woods were the writing team behind A Quiet Place, the mega-successful horror film directed by John Krasinski. That film opened up a lot of doors for the writing duo, and gave them opportunities to create all sorts of projects. One of those opportunities was for a Resident Evil movie, which the two ended up passing on.

In an interview with Comicbook.com, Bryan Woods shares details on their ideas for the film. While the duo did pass on the idea, it seems they're open to revisiting in the future. Hopefully you're listening, Capcom!

"There's been a lot of stuff that's crossed our desk. There's been stuff where we're like, 'Oh wow, thanks for thinking of us. What an honor.' But wasn't the right thing,. I think the one thing that crossed our desk that we explored for a second and would be open to continuing to explore it, although I think they probably wouldn't want to go in as outrageous of a direction as we would want to take it, I think they want to go in a more conventional direction, but Resident Evil is probably the one piece of IP that we were interested in that's crossed our desk, just because we grew up with that first game. The first game was so cinematic and it was like the scariest thing. It almost felt scarier than any horror movie. We'd invite all of our friends over and one person would play the game. We'd all just watch as audience members and shriek anytime something scary happened.

We thought the zombie genre has gotten so tired. We've just seen every iteration of zombies you could possibly imagine. So, how do you do something new? With Resident Evil, we were like, 'Oh, maybe you could approach it like Sam Mendes approached 1917 and just do this insane, outrageous oner in the zombie genre with Resident Evil,' which feels organic to Resident Evil because those games feel like one big piece of movement and sustained piece of suspense. That was the one thing that we toyed with for like, five seconds. But, outside of that, the thrill for us is just creating new ideas and new worlds."

Capcom wants fans to know that Monster Hunter Rise's Palamute can be pet

Who's a good boy?!

If a game has a dog in it, or anything that even remotely resembles a dog, fans want to pet it. If you're putting a game out with a dog or dog-like creature, you better make sure it can be pet!

Capcom clearly knows this is important, as they put out a video specifically confirming that you can pet your Palamute. As a matter of fact, you can do a lot more than just pet! Check out some of the other tricks you can pull off in the video above.

Shinji Mikami says the original Resident Evil was meant to be first person

Things could have been very different

Shinji Mikami is the father of Resident Evil, one of the most iconic game franchises out there. It all started with fixed cameras and "tank" controls, and while that might seem a bit restrictive today, it made for an unbelievably compelling experience back in the day. If Mikami had his way though, the game would have looked very different.

According to a new documentary featuring Shinji Mikami, the original Resident Evil was going to use a first-person perspective. The only reason this didn't happen is because Capcom was new to working with 3D visuals, and didn't have the technical know-how to get it done. Rather than pushing ahead with the risky endeavor, Mikami decided on the approach we see in the final game. Not surprisingly, this style was inspired by the horror series Alone in the Dark.

Mikami thought for sure that the first-person perspective would make the game infinitely scarier, but apparently fans felt differently.

"In the end, many players told me that they thought that view is what made the game scarier. I was really embarrassed. I am still told to this day, 'It was so good.' To which I say that it was just a workaround. A proof for that in Resident Evil 4, the camera is over the shoulder, showing that you can enjoy horror with it being like it's radio controlled. It was also more immersive and playable. I wanted to take my revenge when I made Resident Evil 4."

Check out the official trailer for the Monster Hunter movie

Debuting in December 2020

Behind our world, there is another: a world of dangerous and powerful monsters that rule their domain with deadly ferocity. When an unexpected sandstorm transports Captain Artemis (Milla Jovovich) and her unit (TI Harris, Meagan Good, Diego Boneta) to a new world, the soldiers are shocked to discover that this hostile and unknown environment is home to enormous and terrifying monsters immune to their firepower.

In their desperate battle for survival, the unit encounters the mysterious Hunter (Tony Jaa), whose unique skills allow him to stay one step ahead of the powerful creatures. As Artemis and Hunter slowly build trust, she discovers that he is part of a team led by the Admiral (Ron Perlman). Facing a danger so great it could threaten to destroy their world, the brave warriors combine their unique abilities to band together for the ultimate showdown.

Based on the global video game series phenomenon Monster Hunter, the film is written and directed by Paul W.S. Anderson (Resident Evil, Mortal Kombat).

Monster Hunter Rise Collector’s Edition available to pre-order from the Nintendo Official UK Store

No need to hunt for this one

Looking to lock down the collector's edition of Monster Hunter Rise? If you're in the UK area, why not go with the Nintendo UK store? Pre-orders are open now, and you can get full details below.

Rise to the challenge and join the hunt! MONSTER HUNTER RISE, the newest entry in the critically acclaimed action-RPG series, is coming to Nintendo Switch on 26th March 2021! Battle fearsome monsters and use your rewards to craft a huge variety of epic weapons and armour.

The MONSTER HUNTER RISE Collector's Edition arrives on the same day and includes a physical copy of the game, Deluxe Kit DLC Pack download code, a Magnamalo amiibo, a “Kamura Mark” pin badge and a sticker pack! It's available to pre-order now at the Nintendo Official UK Store.

Set in the ninja-inspired land of Kamura Village, MONSTER HUNTER RISE invites you to explore lush ecosystems and battle fearsome monsters to become the ultimate hunter.

Hunt solo or team up with friends to go on quests and take down massive monsters with your choice of weapons*. Brand new gameplay systems such as high-flying ‘Wire Action’ and your canine companion ‘Palamute’ will add exciting new layers to the already robust combat that Monster Hunter is known for.

Whether you’re at home or on the go, you’ll always be ready for the next hunt with the power of Nintendo Switch.

Capcom reconfirms that Monster Hunter Rise is running on a standard Switch, says they have "no idea" if a Switch Pro is coming

Now the question is...do you believe them?

Switch Pro rumors are nothing new, as they've been floating around for a couple of years now. Every once in awhile they pick up steam, and that's exactly what happened with the reveal of Monster Hunter Rise.

Nintendo has paired Monster Hunter games with hardware revamps before, and some think that's exactly what Nintendo and Capcom have planned for Rise. That's in part due to history, and also because some found Monster Hunter Rise to be too impressive visually for the standard Switch.

In an interview with Eurogamer, Capcom's Ryōzō Tsujimoto is asked about the gameplay footage seen so far, and the potential for a Switch revamp. You can see his full response below.

(Monster Hunter Rise) was all running on Switch - everything you saw at TGS. ...obviously we have no idea whatsoever what the plans would be in that direction (a new/revamped Switch), but even at the moment you actually have two different Switch hardwares you're targeting - you've got the the original Switch which has the docking mode, so that's something we've already borne in mind to make sure that the game isn't making any undue assumptions on the hardware owned by the player. As to those kind of plans on Nintendo's side, we can't speak to those at all. We're trying to make the game work as best as it can on whichever Switch you have

Capcom discusses the "challenging yet rewarding" experience of bringing the RE Engine to Switch

Let's hope its the first of many games to use it

The RE Engine has been around for awhile now, but it'll be making its debut on Switch with Monster Hunter Rise. Getting that engine to work on Switch took quite a bit of technical wizardry, but Capcom pulled it off. In an Eurogamer interview with Capcom's Yasunori Ichinose, we find out just how challenging the process was.

It was definitely a new challenge for us. As you mentioned, it was indeed our first time bringing an RE Engine title onto the Switch. So a lot of background technical engineering work needs to be done just to achieve targeting a new hardware platform. Of course, being an internal Capcom engine, that meant that we had the benefit of all the expertise and knowledge of our engineers to hand – they worked very hard, getting the engine working for us and ensuring that we could take the game content which involves these not strictly open world per se but large maps with no loading areas between them, having those work seamlessly whilst maintaining the graphics quality we wanted, to keep that stuff in without affecting performance and having the frame rate be something that could achieve our targets – a lot of all that stuff was a difficult balance to achieve but I think that the team has really pulled it off, targeting a comfortable 30 frames per second whilst also making the game look as good as it does and pushing the power of the Switch as much as we can. It’s been a challenging but rewarding experience.

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