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Streets of Rage 4 listing showing April 23rd, 2020 release is "not final or confirmed," according to the dev and pub

Time to rage

UPDATE - The dev and pub have commented on this listing.

Earlier today, a Streets of Rage 4 listing popped up on the Switch eShop in Australia that showed the game as launching on April 23rd, 2020. That would be quite a surprise, considering we haven't heard a peep about the release date from any official channel. Unfortunately, it seems that listing is incorrect.

We received an email from the PR firm promoting Streets of Rage 4, and it specifically addressed that listing. According to the PR firm, "that date is not final or confirmed by publisher and co-developer Dotemu." The PR firm did go on to say that the game is launching soon, which is the same thing the trailer says.

The first 8 minutes of the Sonic the Hedgehog movie shared online to celebrate the film's digital release

Happy Sonic day!

As we mentioned a few days back, the digital release for Sonic the Hedgehog takes place today! If you missed the movie while it was in theaters, you can now enjoy it from the comfort of your own home. The movie is available to digitally rent/purchase via Apple TV, Prime Video, Vudu, Google Play, YouTube, Microsoft Store, Fandango Now, Xfinity, and AMC Theaters On Demand. Make your pick here and start watching!

If you're waiting for the physical release, you still have quite a bit of time. Sonic won't be coming to DVD/Blu-ray until May 19th, 2020.

Composer Yuzo Koshiro says his name appeared on title screens because his Mom told him to do it

Mother knows best

Back in the 80s and 90s, game publishers were super restrictive with crediting people who worked on games. Most of the time, you'd see made-up names appear in the credits, leaving you no clue as to who actually worked on a title. Things were different for Yuzo Koshiro though, as his name appeared on numerous title screens with a composer credit. How did that come about?

Koshiro was asked about his name being on the title screens via Twitter, and he revealed that the idea wasn't even his own!

Looks like Koshiro's mom knew what was up! I bet he's glad she convinced him to do it, and SEGA was okay with it. It helped spread his name far and wide, and landed him gigs all over the industry!

LEGO Ideas campaign for Sonic Mania 'Green Hill Zone' reaches 10k supporters, now officially being reviewed

Gotta build fast

Ironically just one day after the announcement of an official Super Mario x Lego collaboration, there is now a possibility that Sonic joins the construction game!

LEGO Ideas allows for Lego fanatics to build the Lego playsets of their dreams, and with enough support from the public, they could actually be considered for official release. This elaborate Sonic Mania creation by toastergrl has reached the required 10,000 supporter threshold, and will now be reviewed by the Lego team. Due to licensing negotiations, not all requested LEGO Ideas become an actual product. Hopefully this one happens however, as having both Mario and Sonic Lego sets would be a dream come true to kids and adults everywhere!

Streets of Rage 1/2/3 Remastered Soundtracks available to download

Some of the best soundtracks gaming has to offer

I was just talking about the original Streets of Rage trilogy and the amazing soundtracks the series provides, and now we have the best way possible to listen to them. The official remastered versions of all three soundtracks are now available on Bandcamp to download. They'll be coming to Spotify in the future as well. Check out samples from the soundtracks for 2 and 3 below.


SEGA announces that their Sonic SXSW panel is rescheduled for April 2020, will be presented in a new format

Earlier today, SXSW announced that their annual event was postponed due to the coronavirus. SEGA was supposed to host a Sonic panel at this event, so that was canceled as well.

SEGA has now taken to Twitter to let everyone know that their sonic event will be held in a different format sometime in April 2020. When a specific date is shared, we’ll bring that to you.

Thanks to Dondom95 for the heads up!

Olympic Games Tokyo 2020: The Official Video Game gets another round of new athletes

Serious competition

Olympic Games Tokyo 2020: The Official Video Game has been updated yet again with new content. Athletes Akiyo Noguchi & Tomoa Narasaki from Sport Climbing and Mima Ito & Hayata Hina from Table Tennis (singles and doubles) are now available in the game. They'll be sticking around until March 19th, 2020.

GoNintendo Thought: I'm a bit worried about Streets of Rage 4's soundtrack

Tuning in

Remember when I used to do 'End of Day' thoughts on GoNintendo? Well they're back starting today! They're just not 'End of Day' anymore, as there is no end to the day when it comes to GoNintendo! The work rolls on, but I'll be doing one-a-weekday features from here on out. Just click the 'Features' tag to see them all from here on out!

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There are thousands of games that offer up excellent soundtracks. Countless tunes that stick in your head for years and years to come. With that said, everyone has games/franchises that they hold a little bit higher than others when it comes to music. The soundtracks that blew you away when you first heard them, and still have the same impact to this day. For me, without a doubt, the Streets of Rage franchise falls into that category.

I'm an insanely huge fan of Streets of Rage in general. I have extremely vivid memories of playing the original when it launched, and it just felt like something special. Sure, there had been plenty of beat'em-ups released by this point, but Streets of Rage felt different. The game had a really gritty, unique vibe to it. It felt like the city was alive, thanks to the settings, character designs, and definitely the music. It made for an unforgettable experience from my childhood, which ended up being trumped by the sequel.

Streets of Rage 2 is definitely in my top 10 favorite games of all-time. Everything that Streets of Rage did, Streets of Rage 2 does better. The game looks better, plays better, has more level variety, and the soundtrack is insane. There's not a bad track in the entire experience. Yuzo Koshiro and Motohiro Kawashima really showed off their talents with Streets of Rage 2's soundtrack, creating one of the most memorable audio experiences gaming has seen.

Streets of Rage 3 is where things fall off for me personally. The game is still an absolute blast to play, but the soundtrack just doesn't do it for me. The thing is, I can still respect what was being done. Both Koshiro and Kawashima were heavily influenced by the techno and trance scene when creating the game's soundtrack, and they employed all sorts of experimental sound creation methods when composing. The result is a soundtrack that is unmistakably a product of what was popular at the time, but with a hugely experimental element. I've listened to the soundtrack countless times since the game came out, and while I have some favorites and others have grown on me, by and large, I consider it to be the weakest.

That leads us to Streets of Rage 4. Whether looking at the tunes from 1 and 2, or the unique tracks from 3, there's no denying that music is hugely important to the Streets of Rage franchise. Music is at the core of the experience, and in my opinion, Streets of Rage 4 has to do the same if it wants to nail the SoR vibe. The composing team on Streets of Rage 4 consists of s Yuzo Koshiro and Motohiro Kawashima, along with Yoko Shimomura, Hideki Naganuma, and Keiji Yamagishi. While it's an all-star team, I unfortunately have been left quite a bit worried by what I've heard so far.

The track above is the perfect example of what I mean. First, let's start with the positive. I do believe the track has some of the Streets of Rage vibe to it. It's hard to put that quality into words, but there's definitely something there that speaks to my Streets of Rage sensibilities. That said, the tune seems to lean more towards the experimental, disjointed efforts of the third entry in the franchise. I don't dislike it...but I'm not too crazy about it either. It's not something I'd be ranting/raving about 20+ years after hearing it, that's for sure.

More on the positive side of things is the track placing in the most recent character reveal trailer. I don't know the composer on this track, but it's definitely giving me the right kind of vibe. It's got a heavy beat to it, and there's something about the main melody that is both catchy, yet a bit sad. Again, that's something I get from a few of the tunes in Streets of Rage 1 and 2. Tunes that make you feel like a bad-ass when you're playing, but also show you the gravity of the situation. The dark, evil side of the town you're trying to save.

Okay, now we're getting somewhere. This is a track that has the high-paced energy I expect from Streets of Rage. The only problem is...there's not enough of it! What I hear I like, but there's certainly more going on with the tune that won't be heard until the game releases. It's a promising track, but I think it's a tad to early to call it a success.

This tune is definitely a call-back to the original series, as there are riffs in there that directly pull from classic tunes. I've got nothing against call-backs in video game music, so this is absolutely fine by me. One or two remixes or references to classic tracks can really work wonders and feed into nostalgia, but loading up the soundtrack with revamped classic tunes would be a disappointment in my opinion.

This gameplay video worries me when it comes to audio. Again, I don't know who's doing the composing here, but this sounds like someone was trying to closely mimic the Streets of Rage soundtrack, but doesn't quite get the heart of the tunes. The multiple songs in this video feel like shallow impressions of the tracks I love. Mechanically similar, but lacking in the feeling and vibe.

Finally, we have another mixed bag here. The track that plays for the main part of this stage is good. I'd even say it's really good. A bit dirty, a nice beat, and something that fits the on-screen action well. Then we transition into a dojo, and the music just loses me. Again, I just get a rather generic feeling for the location, and it doesn't feel like it pushes the action forward.

As you can tell, I don't dislike all the tracks I've heard so far, but I'm not blown away either. There are a couple tunes that I'm really eager to hear more from, and others that leave me a bit disappointed. Now here's the most important thing. For all we know, none of these tracks are final. They may completely transform between now and when the game releases. That said, it does sound like the tracks included are at least somewhat representative of what we'll get in the final game.

That's my two cents on the Streets of Rage 4 soundtrack, but I'd love to know what you think. Do you like the tracks you've heard so far, or are you more on my side of the fence? Leave a comment and let me know!

SEGA AGES: G-LOC Air Battle hitting the Switch in Japan soon

We are clear for takeoff

SEGA AGES: G-LOC Air Battle was announced for the Switch some time ago when SEGA revealed another batch of SEGA AGES titles on the way. What we didn't get were release dates for the title. While we still don't have solid dates, it does appear that SEGA AGES: G-LOC Air Battle will be releasing quite soon in Japan.

This week's issue of Famitsu has a feature on SEGA AGES: G-LOC Air Battle, which usually happens shortly before a SEGA AGES title launches. Hopefully we get confirmation on the game's launch date soon.

Early versions of the Sonic the Hedgehog movie script referenced Super Sonic

Super Sonic...racing?

While the Sonic the Hedgehog movie certainly had plenty for fans to enjoy, there's still some things that people wanted to see, but didn't make the cut. Some fans were hoping we'd get to see Super Sonic make an appearance, and in an interview with Comicbook.com, director Jeff Fowler says it was considered at one point.

"It didn't make sense to obviously bring in the Super Sonic thing just yet. I mean, there were very early versions of the script and the outlines where... because we knew that's something that's very important in the fan mythology, or the mythology that fans love. And Chaos Emeralds are definitely a huge part, even going back to the first game in '91, and it was definitely something that we were kind of trying to see. Like, "Does it make sense to include one of these?

Let's just... let's do the origins as Sonic and Robotnik and try to nail those characters before we potentially would open it up to some of these elements from the games that fans know and love.'"

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