Team Ninja discusses the depiction of women in Japanese video games, why it won't change

"With the representation of female characters in the Dead or Alive franchise, we've always wanted to make the girls look as attractive as possible, and that's something that's not going to change for us at all. We are a Japanese developer, and we're making the female characters with our common sense and our creative sense. When you take that to countries outside of Japan, it tends to be very misinterpreted in some cases, people considering it sexist or derogatory, etc.

For us, within our culture, we're showing women like that, and we're trying to make them look attractive. We can't help if other cultures in other countries around the globe think that it's a bad representation. Within our nationality and within our national borders, we obviously have morals that we create our female characters from, but within our Japanese sensibilities, we've made those characters the way they are and we're not going to stop doing that." - Team Ninja's Yosuke Hayashi

This goes right back to the same issue that Ubisoft has with Japanese storytelling or game design. What Japan does isn't wrong, it's just different. Some countries may not agree with how Japanese devs depict women in games, but within their homeland the depictions are the norm.


Team Ninja will consider Dead or Alive 5 for Wii U later

A portion of a Siliconera interview with Yohei Shimbori, director of Dead or Alive 5

S: Are you also working on a Wii U version since Ninja Gaiden 3: Razor’s Edge will launch alongside the system?

YS: Right now, we’re doing our best to get the game ready for PlayStation 3 and Xbox 360. After players get their hands on Dead or Alive 5 we want to hear what they think and based on that we’ll see if we should make a Wii U version.

Full interview here

Team Ninja up for Dead or Alive fighting game collaboration

"In terms of collaboration titles, there are staff on our team who just love fighting games and if there was any chance to do that we'd actively, possibly do that." - Team Ninja head Yosuke Hayashi
We have Street Fighter X Tekken, so who would we pair up with Dead or Alive? DoA X SoulCalibur? DoA X Mortal Kombat?!


Dead or Alive: Dimensions met with low sales

Tecmo Koei is not too happy with the sales of Dead or Alive: Dimensions. While official sales numbers weren't given, Team Ninja head Yosuke Hayashi had this to say.

"We believe we squeezed pretty much all of the horsepower out of the 3DS that we could have, really," he said. "In the performance sense we believe it was a great title. We hoped people would be playing more portable consoles out there but unfortunately that wasn't the case."


Team Ninja trying to create more emotional experiences, be known for more than sex/violence

"The old team was known for making games that just had two primary elements: Sex and violence. It was very obvious. The new team, we want to take it to a new level -- to a direction that contains emotional experiences that can move players. Rather than just having violence for the sake of violence and cheap thrill, we wanted to give meaning to violence: Why does this happen? We want to link emotion to violence. ...we wanted to make a game that is for mature audiences, that can make adults think." - Team Ninja's Yosuke Hayashi

Check out the full interview here

Team Ninja - Nintendo asked for our input on Wii U, hardware constantly changing, Dead or Alive 5 possible

The following comments come from Team Ninja's Fumihiko Yasuda and Yosuke Hayashi...

- Wii U development is very easy
- development is very close to what it's like on PS3/360
- Hayashi: "Nintendo asked us what we would want from the hardware. And when we gave them our feedback, we could see that they really listened and made ​​changes. The hardware is currently changing constantly."
- Hayashi also feels the controller is very unique
- Yasuda: "The control via a touch screen is like the Nintendo DS, we worked on the NDS with Ninja Gaiden Dragon Sword, and we would like to take some elements from it and install them in the U Wii version of Ninja Gaiden 3."
- Hayashi says their main Wii u focus right now is Ninja Gaiden 3
- When asked about the possibility of Dead or Alive 5 hitting Wii U, Team Ninja said they keep the request for the title on other platforms in mind


Dead or Alive: Dimensions - costume, trophy distribution restarting

No new content, but the costume/trophy distribution is going to start up once again. If you missed out on the goodies last time, now you have a schedule to try one more time. Thanks to Kolma for the heads up!

Japan - This week's eShop updates (Dec. 7th)

3DS Downloadable Software

- Monster Hunter 3 (Tri) G demo - Free
- Puyo Puyo!! 20th Anniversary demo- Free
- Cooking Mama 4 demo - Free
- Crayon Shin Chan: Uchū DE Achō! Yūjō! no Baka Rate demo - Free
- Nicola Kanshū Model Oshare Audition demo - Free
- Hana to Ikimono no Rittai Zukan demo - Free
- Dead or Alive Dimensions demo - Free
- @Simple DL Series Vol. 2 THE Misshitsu kara no Dasshutsu - Gakkō no Kyū Kōsha-hen - 500 yen

Virtual Console

- Selection Erabareshimono (Game Boy, Capcom, RPG) - 400 yen

Video Content

- Monster Hunter 3G 30 second television commercial
- Inazuma Eleven Go: two television commercials and and 3 minute promo



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