Kid Icarus: Uprising is definitely one of the most impressive games on the 3DS. It has all the attention and detail that Sakurai games usually present, and so much more. The one sticking point for a lot of people was the controls, as they weren't exactly comfortable. Many felt the game would have worked much better with Circle Pad Pro support, or better yet, a port to another platform. In an interview with EDGE, Sakurai opens up about his difficulties with the game, the lack of Circle Pad Pro support, and more.
“I could say that this was close to becoming the most difficult project in my entire career, both in terms of the team and the hardware. The team I had gathered differed greatly in culture and ways of thinking, so there was always confrontation. In addition, back when we were developing the game, we still couldn’t make full use of the power of Nintendo 3DS. Some improvements in aspects such as the middleware were made later on, but since the game was being made in the initial stages of Nintendo 3DS development, we had a really hard time doing what we wanted to. For example, I only found out that the Circle Pad Pro was going to be coming out when it was announced to the public by Nintendo. I wanted to make the game support this properly if I could, but this was impossible due to performance-related reasons. As a game in general, it’s rich in content and enjoyable, and people have even asked for a modern port. However, I don’t think this will be possible.”