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GameSpot Video - Persona 5 Scramble Is More Of A Sequel Than You Think

Ben and Michael explain how Persona 5 Scramble is so much more than a simple musou spin-off and a feels like a proper sequel to Persona 5.

Comparing Persona 5 Scramble: The Phantom Strikers' areas to their Persona 5 counterparts

You're my inspiration

The Persona 5 Scramble Demo allows you to revisit key areas from the core Persona 5 RPG! We've taken the opportunity to put both the Switch & PS4 versions head to head with the original game to see just how these areas hold up - perhaps even a glimpse at what Persona 5 might look like on Switch!

Persona 5 Scramble: The Phantom Strikers says you can still enjoy the game without having played Persona 5

It wouldn't hurt, but you don't need to

Man Switch owners were hoping that Persona 5 was going to hit Switch, but it doesn't seem that's happening. Instead, we'll be getting Persona 5 Scramble: The Phantom Strikers, a spin-off title. Should Switch owners worry that they won't enjoy Persona 5 Scramble: The Phantom Strikers without having played Persona 5? In an interview with Nintendo Dream, Producer Daisuke Kaneda says that's not the case.

“I think those who have not played ‘P5’ or ‘P5R’ will be able to enjoy the story. ‘P5’ has expanded into anime and manga and such, so it’s not just limited to the game. If players have a general understanding of the story through those mediums, I think they’ll be able to enjoy this sequel even more.”

Fire Emblem Heroes 'Feb. 2020' mobile wallpaper available

Tokyo Mirage Sessions #FE Encore gets some love

Nintendo has released the February 2020 mobile wallpaper for Fire Emblem Heroes. This time, the wallpaper pays tribute to Tokyo Mirage Sessions #FE Encore. In the gallery above, you can get two different versions of the wallpaper. One of them includes a calendar, and the other is just the art.

My Nintendo offering Tokyo Mirage Sessions #FE Encore cover art variants

Nintendo has you covered

Tokyo Mirage Sessions #FE Encore certainly has a gorgeous art style, and Nintendo is giving fans a way to enjoy even more of that art. Over on My Nintendo, members are able to snatch up four different covers for the physical version of the game. Cough up 50 Platinum Points, and you'll get a file with all four covers that you can print out. If that sounds like a good deal to you, cash in your Points here!

Tokyo Mirage Sessions #FE Encore - Persona, FE: Three Houses, and other new costumes

Tokyo Mirage Sessions Encore features a handful of new costumes celebrating the crossover between Fire Emblem & Shin Megami Tensei! Check out Joker from Persona 5, Anette from Fire Emblem: Three Houses, and new costumes from Etrian Odyssey Nexus & SMT Strange Journey!

GoNintendo Review - Tokyo Mirage Sessions #FE Encore (written by NintendoJam)

"It's not just a game, but rather, an experience"

NintendoJam is back with another review, this time giving us the skinny on Tokyo Mirage Sessions #FE Encore. See how this Wii U to Switch port turned out in the review below! - RMC

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Referring to Tokyo Mirage Sessions #FE Encore as "just another port" would be a huge disservice to this legendary JRPG title. Initially released in December 2015 for the Wii U, this previously overlooked Atlus and Nintendo collaboration project will finally be given new life on Switch in 2020. Tokyo Mirage Sessions is much more than just a Fire Emblem and Shin Megami Tensei franchise crossover, it's a standalone RPG experience you won't want to miss (again).

Tokyo Mirage Sessions is visually beautiful, both graphically and artistically. With extremely fast load times and a stable frame rate to accompany it, there is no doubt that the Nintendo Switch version is entirely superior to its Wii U predecessor. Additional content in the form of new music, costumes (including Joker from Persona 5), and story extras (EX Stories) have been added to the game as well, giving an incentive for players to purchase the title for a second time.

While featuring characters from both Fire Emblem and Shin Megami Tensei, the main cast of Tokyo Mirage Sessions are newly introduced characters specifically designed for this unique JRPG. Previous knowledge of the aforementioned franchises are not required for a massively entertaining experience. While it could probably provide maximum enjoyment, becoming familiar with the surrounding world throughout your playthrough is a true delight on its own.

Although a more than satisfactory amount of content has been added to Tokyo Mirage Sessions, there is one notable element that has been altered, arguably for the worse. Some fan-service and suggestive material has been removed or toned down from the original Japanese release. This is due to development of the Nintendo Switch port being based on the original Western version. Playing the game in its “uncensored” state will stay exclusively available for Wii U in Japan. Quite honestly, the differences are barely worth mentioning, as they likely won’t be noticeable to the average player without a side-by-side comparison. After all, the game is still rated T for teen by the ESRB (Entertainment Software Rating Board).

Tokyo Mirage Sessions is voiced entirely in Japanese, with the option available for English subtitles. The subbed translation provides comedic, heartfelt, and modernly relevant dialogue making the story and its characters genuinely interesting and engaging. I was surprised to see the term “special snowflake” be used in an official Nintendo published title. While lack of English voice acting could be disappointing to some non-Japanese speaking players, the voice actors do an excellent job at conveying consistent passion and emotion. As the game takes place in Tokyo, Japan, you can expect Japanese culture and references to shine through. Prepare to frequently be referred to as "big brother" by Tiki, someone who is most certainly not a legal relative.

At first, the story of Tokyo Mirage Sessions is a bit overwhelming. Lots of new terminology is established, making the narrative seem more complex than it actually is. The game follows protagonist Itsuki Aoi, working with Maiko Shimazaki of talent agency Fortuna Entertainment. There, they promote friends; Tsubasa Oribe and Touma Akagi with their respective singing and acting abilities (plenty more characters are also strongly involved in the story, but it would be best to experience their introduction firsthand). As the characters begin discovering their true creative potential, they collect the spiritual substance “Performa”. Otherworldly humanoids known as “Mirages” serve as both the games main antagonist, as well as trustworthy companions to those who possess Mirage mastership. Inhabiting the “Idolasphere” realm, Mirages use Performa to increase their power. This results in wrongful Mirages possessing others for their own benefit. Luckily, the human protagonists are Mirage Masters, allowing them to work together to defeat the evil operations.

With a plot centered around entertainment, the music production and composition never fails to deliver. Tokyo Mirage Sessions’ entire OST (original soundtrack) is a bop, and has majorly sparked my personal interest in the J-Pop music genre. While writing this review, I have the songs from the game playing on loop in the background (despite not understanding a word of Japanese). Acting as occasional cutscenes, beautifully animated music videos are played during the chapters of the games main story. Music in Tokyo Mirage Sessions goes beyond large performances, however. Incidental tracks throughout different locations really give a sense of the environment you’re in. I found myself feeling hyped up during battles, and then sometimes eerie in darker sequences. All of course, depending on the intention of the amazingly orchestrated sound design.

In terms of gameplay, apart from its focus on turn-based party combat, Tokyo Mirage Sessions includes three primary elements: Main Story, Side Quests, and Character Side Stories. The Main Story consists of 6 chapters, taking your party through various dungeons (Idolaspheres). Each dungeon includes puzzles to solve, bosses to fight, and mysterious enemies you’ll encounter. Enemies defeated sometimes drop Performa, which can be used at Bloom Palace (a hub for your partys Mirages) to perform “Unity”, required for growing stronger in battle.

Intermissions in-between the chapters allow for the opportunity to purchase useful items, using money earned from battles, from in-game shops, or partake in Side Quests and Character Side Stories (which can be also be done mid-chapter). Side Quests are mostly filler content, but Side Stories are an excellent addition alongside the already expansive main game. While the Side Stories may not provide much of a gameplay challenge, learning more about each of the characters personalities through visual-novel-esque RPG storytelling is quite engaging. Performa and skills can also be achieved by participating in these missions, helping the Main Story to progress.

Turn-based combat is the heart of Tokyo Mirage Sessions, taking place during all boss battles and enemy encounters. Each party member is granted with their own list of skills, earned and collected by leveling-up with gathered XP. When proper “Session Skills” are obtained, and when using skills that are most effective towards certain enemy types, you’ll automatically activate an ability known as a “Session Attack”. This is treated as a combo in battles, creating a chain reaction of attacks against the opponent. The turn-based combat is where the games’ challenge and difficulty is fully present. It’s flashy, colorful, eye-catching, and fun, and the interface is easy to understand and use.

Tokyo Mirage Sessions is an almost perfect game, held back by a JRPG standard. Lack of autosaving is a much bigger deal than initially expected, and it’s highly encouraged that you save your game every few minutes, before and after battles. Losing a fight will result in returning to the title screen, where all unsaved progress will immediately be lost. Don’t make the same mistake I did in the beginning, regrettably losing over 2 hours of progress.

Another minor setback comes from the lack of Wii U gamepad. While it generally goes unmissed for most of the game, there is a specific section in Chapter 4 clearly designed with the controller in mind. Not having access to the frequently used TOPIC device (mainly used for incoming missions and chat messages from characters) in the palm of your hand, means you have to press the + button on the Switch to pull up the menu. It’s easy to forget that the map of your area is located there, so keep that in mind if you’re confused on a puzzle in Chapter 4’s Idolasphere.

For those inexperienced with the JRPG genre, the learning curve may be somewhat difficult. However, pushing through the initial confusion will eventually result in immersive gameplay that you won’t be able to put down. Bosses are challenging but completely fair if you have an understanding for the battle mechanics. Grinding enemy encounters, purchasing useful accessories from the Jewelry shop in Shibuya, Carabia, performing Unity using Performa in Bloom Palace, and buying items at Hee Ho Mart, are a requirement to making your playthrough a smooth and (mostly) painless experience.

Prepare for a time-consuming title, jam-packed with content! Tokyo Mirage Sessions will likely take around 30 hours just to complete the main story. With plenty of additional discoveries beyond, the portability of Nintendo Switch, and TMS’s pick-up-&-go nature, there is lots of fun to be had. Playing through Tokyo Mirage Sessions #FE Encore isn't a right, but a privilege. It's not just a game, but rather, an experience. The Atlus and Intelligent Systems developed title deserved the second chance that it got, and the Nintendo Switch version is highly recommended for long-term fans of the JRPG genre, as well as those fishing for something new to play. If you can remember to save frequently, hopefully you can experience a similar magic, when Tokyo Mirage Sessions #FE Encore launches exclusively for Nintendo Switch on January 17th, 2020!

Tokyo Mirage Sessions #FE Encore street date broken in Hong Kong and Taiwan, plus another look at preorder bonus items

Whoopsie!

A select number of retailers in both Hong Kong and Taiwan have decided to jump the gun on Tokyo Mirage Sessions #FE Encore's street date and start selling the game early. We're guessing Nintendo is none too pleased about this, and they'll most likely be reaching out to these retailers to set things straight.

Along with the early copies in customers' hands, we've also gotten a look at the preorder bonuses that were up for grabs. Check out pics of the A4 Clear File and ticket/cash holder preorder goodies in the gallery above.

Last, but not least, we have a look at the inner cover and game card for that region. It's a pretty gorgeous package altogether!

Tokyo Mirage Sessions #FE Encore 'new features' trailer

The latest Japanese trailer for Tokyo Mirage Sessions #FE Encore showcases some new costumes for the game. We already knew that a Joker costume was coming, but it turns out some costumes from Fire Emblem: Three Houses will be added as well!

In general, the trailer goes over a number of new features in this Switch port over the Wii U original. Check the details below.

- New Costumes: “Rebellious Joker” (from Persona 5) for Itsuki Aoi, “Reuben Schwester” (from Fire Emblem: Three Houses) for Mamori Minamoto, “Cross Bravery” from (Etrian Odyssey Nexus) for Eleonora Yumizuru, and “Demonica Replica” (from Shin Megami Tensei: Strange Journey) for Yashiro Tsurugi
- The ability to turn on / off glasses for Tsubasa Oribe from the Settings screen.
- New story “Extra Story.”
- New song “She is…”
- Maiko Shimazaki, Barry Goodman, and Tiki participate in Sessions.
- “Quick Sessions,” shortening performances and increasing the speed of battle.
- Faster load times.

eShop listing says Tokyo Mirage Sessions #FE Encore does not support cloud save backup (UPDATE)

Well that's disappointing

UPDATE - As we suspected, this might be a case of incorrect info on the eShop and Nintendo.com. We have heard from someone reviewing the game that it does indeed support cloud saves. We'll keep tabs on the eShop and Nintendo.com listing to see if the info is updated.

-------------------Original post below-------------------

Here's a bit of worrisome information about Tokyo Mirage Sessions #FE Encore. The Switch eShop listing for the game states that cloud save backup is not supported, and the Nintendo.com listing makes no mention of cloud save backup either. There have been mistakes in these listings before, so all hope's not lost yet, but it's certainly not looking good.

Thanks to Tim for the heads up!

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