Check out yet another comparison between Xenoblade Chronicles and Xenoblade Chronicles: Definitive Edition

Head to head again

There's only so much footage to work with in yesterday's Xenoblade Chronicles: Definitive Edition reveal trailer. We've seen a few comparisons between that trailer and the Wii version, and above you can check out one more head-to-head.

Xenoblade Chronicles Vs. Xenoblade Chronicles: Definitive Edition comparison videos

Definitely spruced up

Well that was ridiculously quick! Xenoblade Chronicles: Definitive Edition is coming to the Switch, which is a revamped version of the Wii original. How do the two versions compare visually? Check out the side-by-side video feature above to get a good look!

RUMOR: Xenoblade Chronicles: Definitive Edition may include cut content from the original

Not definitive...yet

Xenoblade Chronicles: Definitive Edition is coming to the Switch next year, and Monolith Soft seems like they're working their butts off to make sure this is the best version of the game yet. What will be included in the Definitive Edition? There's no official details yet, but there's certainly fan speculation about cut content from the original game appearing.

The debut trailer for Xenoblade Chronicles: Definitive Edition lingers on a specific area at the end of the trailer. Turns out that area is from the original game, but was cut from the final release. Looks like that cut content might be revamped and officially introduced this time around!

Xenoblade Chronicles: Definitive Edition - Nintendo Direct 9/4/19 screens and art

I'm really feeling it!

Xenoblade Chronicles: Definitive Edition: MONOLITHSOFT’s epic Xenoblade Chronicles game, which originally launched in 2012 on the Wii system, is destined to be reborn on Nintendo Switch as Xenoblade Chronicles: Definitive Edition. The game, which chronicles the adventures of Shulk and Fiora, is scheduled to launch for Nintendo Switch in 2020.

Xenoblade Chronicles' series writer retweets today's Nintendo Direct announcement

More hope for a Monolith Soft reveal?

Yesterday we had some hope that Monolith Soft was going to be showing off something in today's Nintendo Direct. Now we have even more reason to expect something, as Xenoblade Chronicles' series writer Yuichiro Takeda has retweeted the Nintendo Direct announcement as well. Takeda has done this in the past when Monolith Soft has something to show off during Nintendo's events, so things are looking quite good for today!

Soraya Saga causes speculation on tomorrow's Nintendo Direct including info from Monolith Soft

Will it or won't it?

Soraya Saga, Art Designer and Wife of Monolith Soft head, Tetsuya Takahashi, is once again causing some speculation about a Nintendo Direct. Saga has taken to Twitter to retweet Nintendo's Nintendo Direct announcement, and has done so without any other commentary. Saga has retweeted Nintendo Direct info in the past when there's Monolith Soft news to be shared. Will that happen tomorrow? We have just over 24 hours to wait and see!

Get another look at Good Smile's KOS-MOS Re: figurine

It figures

Good Smile's KOS-MOS Re: figurine is coming along quite nicely! We have seen plenty of prototype pics, but now we have the fully painted version to check out. The figurine is now available for preorder, and is set to ship sometime in May 2020. Check out more pics here.

Monolith Soft's Tetsuya Takahashi won't rule out making something other than RPGs, but isn't sure it'll happen

What would you like to see Monolith Soft make?

Monolith Soft is known for making absolutely huge RPGs, and they're really good at it too. While fans love their work, there has been some question as to whether the company would make something outside of the RPG genre. In an interview with 4Gamer (translated by NintendoEverything), Monolith Soft boss Tetsuya Takahashi says it's possible, but it doesn't seem probably.

I wouldn’t rule it out entirely. But I once remember the manga artist Hirohiko Araki saying that he would never draw anything aside from JoJo’s Bizarre Adventure. I felt at the time like I really understood that sentiment, and I think our company has a similar ethic.

...So While I am always of the mind that I can only create RPGs, at the same time I also love to play so much. Someone might say, ‘why not make a racing game’, but even though I do enjoy playing them, that’s a little different to making one. Maybe in the end I can only make RPGs so well because I like them so much.

Monolith Soft open their Osaki studio

Congrats to Monolith Soft!

Just the other day, we were talking about how much money Monolith Soft brought in last year over the year prior. It was easy to see that things are going very well for the company, and today's news only furthers that. Monolith Soft has opened up their Osaki Studio at Osaki MT Building 12th floor, 5-9-11 Kita-Shinagawa, Shinagawa-ku, Tokyo 141-0001. This opening comes with host of new job postings that Monolith Soft is hoping to fill.

Monolith Soft's profits more than double in their last fiscal year

Business is booming

Things appear to be going very well for Monolith Soft. The company made a net profit of $1.27 million in 2017, and today we find out that the company raked in $2.54 million for 2018. No wonder Monolith Soft has been hiring people left and right. Things seem like they couldn't be going better!


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