GoldenEra: The Legend of GoldenEye documentary announced

No, Mr. Bond...I expect you to watch!

GoldenEye 007 holds a special place in gaming history as well as the hearts of gamers everywhere.

The highest selling FPS ever for 8 years running with over 8 million copies sold, its groundbreaking single player and massively popular multiplayer dominated living rooms all around the world.

GoldenEye redefined the gaming industry- and its impact on game design and philosophy are still felt to this day. For the first time, the story of how such a groundbreaking title was made by a tiny, untested team, and unleashed on an unsuspecting public, is revealed in a creation story like no other.

GoldenEra is set to release sometime this year, and it aims to give a ridiculously deep dive into one of gaming's most famous, and most important FPS experiences. The documentary will feature interviews numerous staff involved with the game's creation, including Director Drew Roller, David Doak, Karl Hilton, Steve Ellis, Grant Kirkhope, and more.

RARE explains what lead to Twelve Tales: Conker 64's tonal shift into Conker's Bad Fur Day

Colorful and cute to rude and crude

Ever wonder how the friendly, cutesy Twelve Tales: Conker 64 turned into the rude and crude Conker's Bad Fur Day? In the video above, RARE Senior Software Engineer Chris Marlow talks about what lead to the team making such a big decision. It turns out RARE felt like their colorful platformer was going to get lost in the crowd, so they decided to make a big left turn and go full-on raunchy. Seems like the right decision to us!

RARE's 20+ year old Kazooie statue gets destroyed in a storm

Kazooie needs your help, Banjo!

RARE's HQ took a bit of a beatdown from Storm Ciara over the weekend, and unfortunately, it lead to some damage. As you can see above, a statue of Kazooie ended up having its head knocked clear off by the storm's high winds. RARE has had this statue since the launch of the original Banjo-Kazooie, which makes it even worse to see it damaged. Hopefully RARE can find a way to fix things up.

Banjo-Kazooie was at least partially named after late Nintendo president Hiroshi Yamauchi's grandson


Here's a little interesting trivia for you. While you might think the name Banjo-Kazooie to be completely made up, turns out it's actually at least partially inspired by a real-life person!

Andy Robinson over at VGC let loose with some information he gleaned while talking to various game devs in Japan. Former Nintendo president Hiroshi Yamauchi's grandson is named Banjo Yamauchi, and his son has the name Katsuhito Yamauchi. Put the two together and you get Banjo-Katsuhi.

When former RARE deg Gregg Mayles was asked about this being true, he confirmed that the Banjo half indeed was, but he was unsure about the Kazooie side. I think with the Banjo part being true, the Kazooie/Katsuhi connection makes a lot of sense. Still, it's just amazing that there's someone out there named Banjo!

Thanks to Dondom95 for the heads up!

RARE talks about the process of getting Banjo-Kazooie in Smash Bros. Ultimate

Making the impossible possible

There were plenty of people who thought getting Banjo-Kazooie into the world of Smash Bros. would be impossible. I thought like that at some point as well. Then Microsoft and Nintendo started to buddy up, and the window of opportunity was cracked open just a tiny bit.

Eventually we did get the bear and bird in Smash Bros. Ultimate, and even though it came in a time when the collab was more likely, it was still super surprising to see. In an interview with GamesIndustry, RARE Studio head Craig Duncan explains how it all went down.

"We had an initial kick off call with Sakurai-san and some of his team. There was myself, Gregg Mayles... who is the father of Banjo, even though he hates it when we call him that. Andrew Wensley, who runs our business team. And a chap called Paul Cunningham, who runs our partnerships. Those people had a conversation, [Nintendo] talked through what their approach would be, and then that process started. And then a year goes by of sharing animatics and ideas and character concepts. It was a back-and-forth. We ended up with something that was really great. But the execution came from the Smash team."

GoNintendo Video - NES Rematch: Battletoads

How badly does Battletoads beat me up?

Time for the start of a new series! Our 'Rematch' series of videos will have me revisiting classic games from the NES/SNES days in order to see how much worse I've gotten in games throughout my 38+ years on this earth. Let's start with a real shellshock and see just how much Battletoads kicks my ass.

If you like what you see, we'd love to have you subscribe!

Donkey Kong 64 originally had a realistic shotgun that horrified Shigeru Miyamoto

Donkey Kong's boom stick

Throughout the course of a game's development, numerous elements get added, tweaked, yanked, and changed altogether. That's what happened during the creation of Donkey Kong 64, but there was one early element in particular that apparently horrified Shigeru Miyamoto.

In an interview with GamesRadar, Donkey Kong 64's creative director George Andreas said that Miyamoto went to RARE's offices to see an early build of Donkey Kong 64. As he was running through the build, Miyamoto spotted an in-game weapon that just didn't fit with the universe.

"Miyamoto-san, Iwata-san, and Howard Lincoln – chairman of Nintendo America at the time – came to our new studio. We switched on the game, they saw the rap, and then I started running around as DK. I swung on some vines, collected bananas, and they were beginning to really smile. And then I pressed the button to pull out the gun. It wasn't a textured gun that you might expect but a realistic shotgun with bullets flying out and with horrifying sound effects. You get so used to things being in development, even if it is a placeholder, and I completely forgot that it was in there. I'm shooting beavers, turned to my side, and see this look of horror on Miyamoto's face! Then he smiled and, taking some paper and a pencil, drew a coconut gun in front of us. It had leaves on it and he handed it to me. I looked at it and said 'Oh yeah, that's cool, we'll put that in' and the coconut gun was put in after that."

I think Miyamoto was in the right here. A coconut gun, while absolutely silly, makes a lot more sense than Donkey Kong toting a realistic shotgun. I'm not quite sure how the team thought that was a good idea!

Entire Donkey Kong Country soundtrack restored to original studio quality

The way it was meant to be heard

This is a project that has been years in the making, and the final track has finally been wrapped. One truly dedicated Donkey Kong Country fan has been going through the entire soundtrack to the game and restoring each track to its studio quality. This was made possible by locating the sounds from the original workstation keyboards and drum machines, applying them to the original compositions, and removing the compression that was unavoidable on the SNES.

While YouTube still adds in a level of compression, what you're hearing here is much closer to what the original composers put together before they brought the songs down to the SNES. The end result definitely retains the feel of the SNES tracks, but with much higher fidelity.

The above track is just the first tune in the soundtrack. Click here to enjoy the full playlist! Thanks to Jonathan for the heads up!

Former RARE devs answer more Donkey Kong Country questions (rendering time, struggles, and more)

Burning questions answered

We're back with even more questions and answers for the original Donkey Kong Country development as part of our 25th anniversary celebration! And this time, they're from our Patreon backers and we cover a range of topics including stories of DKC being "Too 3D!," render times sabotage, and tons more!

Elon Musk and the Cybertruck have been modded into GoldenEye 007

No Mr. Bond...I expect you to drive!

When Elon Musk unveiled the Cybertruck, people instantly thought it looks like a car from a low-poly videogame. Now one of those jokes has been turned into an actual tribute, thanks to a mod made to GoldenEye 007. As you can see in the video above, the Cybertruck fits right in with GoldenEye's graphical prowess, and even Elon has made the jump!


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